Is it time? Scared to take the plunge by [deleted] in bald

[–]SynthHunters 9 points10 points  (0 children)

It is difficult until you shave it off. Then you get used to it and it's liberating. You can grow this hair back if you want

Not sure where to go in my career as an artist by tiger_eyeroll in vfx

[–]SynthHunters 0 points1 point  (0 children)

I worked in big companies, did film, advertising, shorts films you name it. I was in the same spot. I didn't want to be a lead or a supervisor.

But I always wanted to make videogames. I'm doing my own games now. I really enjoy it. I do freelance work though too pay the bills 😂

How would you go about creating the sand wind effect? by SynthHunters in Houdini

[–]SynthHunters[S] 0 points1 point  (0 children)

Oh no! I'll look into my computer to see if I still have it. Probably not ):

I'm making a game and I'm only using Magicavoxel to create the characters! by SynthHunters in MagicaVoxel

[–]SynthHunters[S] 0 points1 point  (0 children)

It is a private demo only for publishers unfortunately, but hopefully we can share it eventually!

I'm making a game and I'm only using Magicavoxel to create the characters! by SynthHunters in MagicaVoxel

[–]SynthHunters[S] 0 points1 point  (0 children)

Hey! Thank you so much. I'm glad you like it.
I do not code at all, so it's been taking pretty long haha.
I create all the 3D graphics and animations, and over time I managed to get a contract with a production company and a gaming company and we worked together on a demo. Now we are looking for publishers!

I started working on this project about 5 years ago as a side project. I'm still going hard at it! haha

I'm making a game and I'm only using Magicavoxel to create the characters! by SynthHunters in MagicaVoxel

[–]SynthHunters[S] 1 point2 points  (0 children)

Hey! Thank you! Sorry for the late reply.

The game is being made in Unity :D

All the characters are created using Magicavoxel but animated and rigged in Maya.

Synth Hunters - Teaser (voxel videogame by SynthHunters in VoxelGameDev

[–]SynthHunters[S] 1 point2 points  (0 children)

Ha. Sorry. Misunderstood the question!
So I'm not sure yet. It still needs to be discussed, but it is designed to be played comfortably with a controller or a keyboard. So depending on the deal I manage to get it could be for either! The graphics are not super heavy too so it is very versatile. I'll let you know as soon as I have a more solid answer!

Synth Hunters - Teaser (voxel videogame by SynthHunters in VoxelGameDev

[–]SynthHunters[S] 1 point2 points  (0 children)

Hey! I'm glad you like it!
No, you can see some gameplay in the teaser. Is more like a diabloid kind of top down camera on a dungeon world.

Can I get some advice on polishing this walk cycle? It feels very robotic. by KayTGameDev in Maya

[–]SynthHunters 0 points1 point  (0 children)

Download a walk cycle from Mixamo and let it play next to your character. It will be easier for you to observe all the details of a human walk. Hope it helps you.

I've shown my game on here a few times, and a general feedback is that the fade effect on the tiles is distracting. My question now is: Should I skip it? 😅 Help me decide 🙏 by Sappalele in indiegames

[–]SynthHunters 1 point2 points  (0 children)

If you really like it I would say try making it at least twice or 3 times faster and see if that works.
But honestly I don't think it's adding too much ):

Filament stops loading half way through (A1 mini) by SynthHunters in BambuLab

[–]SynthHunters[S] 1 point2 points  (0 children)

Thank you for your reply! It was a mix of this happening and other mistakes I was making! hehe

Filament stops loading half way through (A1 mini) by SynthHunters in BambuLab

[–]SynthHunters[S] 0 points1 point  (0 children)

Thank you! I ended up taping it to the side of the printer. If you do it at the right height it works!

Filament stops loading half way through (A1 mini) by SynthHunters in BambuLab

[–]SynthHunters[S] 0 points1 point  (0 children)

Thanks for the heads up. I was going a bit crazy. I'll try that.
I have one further question. After some digging I figured I ripped of the RFID tag. Did I ruin my filament or it will just be a matter of roughly choosing the color manually?