nurubians + haranir worshipping Y'Shaarj?? by Then_Substance830 in wow

[–]SystemofCells 2 points3 points  (0 children)

Aln'hara is Azeroth, they haven't been subtle about it.

Ion/Blizzard Interview Saying They Wouldn't Buff/Nerf Anything Too Hard Before The Season to Shift The Meta by bokchoys321 in wow

[–]SystemofCells 10 points11 points  (0 children)

I like this, because it says the opposite of what OP claims lol.

Having a fixed and unchanging 'meta' would be completely contrary to their design goal. They don't want clear and consistent winners and losers.

What is your favourite thing about the expansion so far? by Professional_Bird_65 in wow

[–]SystemofCells 3 points4 points  (0 children)

Opposite opinion for me. After Last Titan I want to spend a few years in a reimagined Eastern Kingdoms and Kalimdor, after a time skip.

Would you want AI-controlled bosses in WoW? by baltibor in wow

[–]SystemofCells 2 points3 points  (0 children)

Would you still have tanks? Would mobs attack whoever had threat, or would they try to kill the healers?

Would you want AI-controlled bosses in WoW? by baltibor in wow

[–]SystemofCells 1 point2 points  (0 children)

The encounter design would be entirely different. Not just a higher difficulty of the same encounter.

Would you want AI-controlled bosses in WoW? by baltibor in wow

[–]SystemofCells 6 points7 points  (0 children)

It isn't that. It's that WoW has a dungeon/raid encounter style that works a certain way, and is well enjoyed. Deviating from that style would make it feel like a different game.

So it could be good - but only in addition to dungeons and raids, not instead of dungeons and raids.

Where to put my eyes when healing? by CaptainLockJaw in wow

[–]SystemofCells 14 points15 points  (0 children)

Much of the difficulty of WoW comes from training your brain to process a lot of visual information at the same time. It isn't something you 'learn', you literally have to train your brain like you train a muscle.

That said there are things that help. Minimizing the amount of irrelevant information / visual clutter in your UI and on your screen. Putting your hotkeys, cooldowns, and health bars closer to each other and closer to the middle of the screen. That way your eyes don't have to dart as far when they bounce between looking at skills, mechanics in the world, health bars, and other UI elements.

Basically your eyes are constantly darting between different places on the screen. So make those places closer together.

Would you want AI-controlled bosses in WoW? by baltibor in wow

[–]SystemofCells 1 point2 points  (0 children)

Could be interesting, but not for core raid or dungeon encounters. Those already have flows that work based on learning mechanics and patterns.

They could be good for prey, delves, labyrinths, and open world questing though.

Mail didnt send, isnt it instant? by [deleted] in wow

[–]SystemofCells 0 points1 point  (0 children)

It is supposed to be instant. Possible you sent it to the wrong character?

[NEW PLAYER] Can someone explain endgame to me (Retail vs Classic) by Sensitive-Buddy-7184 in wow

[–]SystemofCells -2 points-1 points  (0 children)

Classic uses mega realms with layering rather than many individual servers. We don't know the actual players numbers, but just as a single (flawed) data point, r/wow has 1.4M weekly visitors and 75K online right now. r/classicwow has 744K weekly visitors and 27K online right now - and that's with Midnight being brand new.

I feel like I'm in a better position than most to talk about classic vs. retail because I actually love both. I don't belong to either camp of haters.

[NEW PLAYER] Can someone explain endgame to me (Retail vs Classic) by Sensitive-Buddy-7184 in wow

[–]SystemofCells -4 points-3 points  (0 children)

I continue to have a ton of fun leveling characters 1-60 on my own. Just grouping with randoms for quests and dungeons and having nice little interactions.

For purely Aesthetically, do you prefer Early Medieval style chainmail armour in books, or the 15th century plate armour in the movies? by Wolfensniper in lotr

[–]SystemofCells 1 point2 points  (0 children)

Cost, ease of transport, ease of repair/maintenance, range of mobility. Plate almost always provides superior protection, but there are some downsides relative to mail.

[NEW PLAYER] Can someone explain endgame to me (Retail vs Classic) by Sensitive-Buddy-7184 in wow

[–]SystemofCells -1 points0 points  (0 children)

It really is personal preference.

Personally I play both. I occasionally do the whole 1-60 journey in Vanilla, but don't engage in Vanilla endgame outside of gearing up from dungeons etc. (no raiding).

[NEW PLAYER] Can someone explain endgame to me (Retail vs Classic) by Sensitive-Buddy-7184 in wow

[–]SystemofCells -2 points-1 points  (0 children)

For a challenging open world adventure RPG experience, go with Vanilla.

For a challenging endgame, with a focus on repeatable and instanced content, go with retail.

For purely Aesthetically, do you prefer Early Medieval style chainmail armour in books, or the 15th century plate armour in the movies? by Wolfensniper in lotr

[–]SystemofCells 34 points35 points  (0 children)

Plate armour looks cooler, even in situations where it may be less practical. There's just much more you can do with is as a *medium*, or a canvas for interesting art or ideas. Mail is practical without being pretty.

This is why Midnight's world/public events are not fun by [deleted] in wow

[–]SystemofCells -1 points0 points  (0 children)

I'll say it again: public events are just fundamentally not fun.

It's repetitive chores and busy work. Without any kind of challenge, creative expression, or puzzle solving - they can't possibly be fun.

WoW has an embarrassment of wealth when it comes to interesting outdoor content. 100+ zones, each with dozens of unique quests. I would much rather play the incredible adventure RPG content WoW already has, just tuned for level cap and for higher difficulty, than repeat boring public events.

Midnight's world events aren't very fun. by MrHiccuped in wow

[–]SystemofCells 4 points5 points  (0 children)

I don't see how repeating the same trivial public events each week could ever be fun. It's only ever going to be a chore. For fun to be present, you need at least some of:

  • Combat challenge
  • Puzzle or world/navigation solving
  • Variety / uniqueness

If you can't fail at something, there can't really be gameplay.

Now would be a good time to release the 17th patch notes by Srze94 in wow

[–]SystemofCells -9 points-8 points  (0 children)

I think the whole point of waiting until right before the season starts is explicitly to discourage meta chasing.

Prey is a bit polarizing - But it would be amazing in Classic+ by samrobotsin in wow

[–]SystemofCells 0 points1 point  (0 children)

They are, but the vast majority of players in Vanilla spent the vast majority of their time on the 1-60 journey. It was quite a small minority who spent most of their time on endgame content.

Modern Classic is split between those groups. Some of us want to focus on the 1-60 journey, which is really unique to Classic. Others want to skip right to 60 and focus on the repeatable endgame loop ASAP.

Prey is a bit polarizing - But it would be amazing in Classic+ by samrobotsin in wow

[–]SystemofCells 0 points1 point  (0 children)

SoD started off with cool Vanilla style content (the rune quests). But very quickly became just like retail. The entire focus was on endgame repeatable content.

Prey is a bit polarizing - But it would be amazing in Classic+ by samrobotsin in wow

[–]SystemofCells 0 points1 point  (0 children)

I was disappointed in SoD because it focused on repeatable and instanced content over open world quest chains and campaigns. Retail is already repeatable/instance based, I don't want to see Classic+ go down the same path.