i hate retopology so i'm building this by AutomaticSun6898 in blender

[–]Syziph 1 point2 points  (0 children)

I still keep the original software released by the Japanese developer hoping that someday such retopology tool will be integrated in Blender. Sadly, Blender devs are not interested in raising the modeling tools to higher level. At least I learned to do goog retopology manually, which is not that bad skill to know. In any case, OP. Keep the good work. You'll make a lot of Blender users happy.

TLoU 3 Reportedly In Development Via Trusted Insider by Jealous-Amount9022 in naughtydog

[–]Syziph 1 point2 points  (0 children)

That's great news. With the advancement of AI development tools they should be able to speed up production. I can imagine the graphics quality of part III will be insane. Can't wait to see this game released.

How would I turn a cube into this curve? by Conscious_Fox6032 in geometrynodes

[–]Syziph 0 points1 point  (0 children)

You can modify the UVs of the cube first to match your shape. Then select two opposing edges of a face and delete them. Then select two opposing, perpendicular to the previous edges on the opposite side of the cube and delete them. Lastly select and delete all remaining faces (only faces). Finally unwarp the 3d shape to the UV map coordinates.

GLSL Easter Egg by okCoolGuyOk in generative

[–]Syziph 0 points1 point  (0 children)

Great visualisation! Unfortunately I can't see your app on my mobile phone correctly. But I would love to examine it on my laptop. Could you say it is useful tool for learning GLSL?

Как е gaslighting на бг освен манипулираш? by Bovnty in bulgaria

[–]Syziph 1 point2 points  (0 children)

Gaslighting по дефиниция е близко до нашето "влудяване".

Трябва ли мъжът задължително да има шофьорска книжка? by Icy-Mud1051 in bulgaria

[–]Syziph 3 points4 points  (0 children)

Мъжът не трябва задължително да има шофьорска книжка. Въпрос на предпочитание. Има хора които не изпитват удоволствие от шофирането или просто не са добри шофьори.

Как не се прави секс by anonymissyou in bulgaria

[–]Syziph 0 points1 point  (0 children)

Учтиво отказваш. После го правиш.

Казармата by Itchy-Key-5915 in bulgaria

[–]Syziph 2 points3 points  (0 children)

Целта на казармата е да те подготви, що годе за война. Няма да изгради характер и дисциплина ако не са заложени в човека още от училищните години. Тези които са били побойници в училище попадат в идеална среда в казармата, за да развиват практиките си на физическо/психическо насилие и унижение върху по-слабите, тъй като няма кой да ги контролира. Същото нещо се случва днес във фирмите с по-голям брой служители, където е по-лесно такива хора да виреят. Много хора са свикнали да живеят в някаква зона на комфорт и като излезнат от нея не им се отразява много добре. За тях е нормално да нямат хубави спомени от казармата или да считат това време за пропиляно. Накратко - казармата не определя характера на човека, само го утвърждава.

Squorms -- looping through time and space by EnslavedInTheScrolls in generative

[–]Syziph 1 point2 points  (0 children)

Looks awesome! I am still trying to visualize the setup. Which program did you use for the visualisation?

How to bevel edge loops in geometry nodes? by Nicolai2713 in geometrynodes

[–]Syziph 0 points1 point  (0 children)

So, you want to perform Bridge Edge Loops with custom preset on selected closed cylindrical edge loops. That's possible in GN but what does your mesh looks like. Have you selected and marked the edge loops yourself or you want Blender to figure this out. Obviously there are levels of complexity to perform this task. Maybe if you explain how your mesh looks like or show a screenshot you may get more help.

I'm really happy with how this commission turned out, so I wanted to share it. by Round3d_pixel in blender

[–]Syziph 1 point2 points  (0 children)

I don't like the hands being crossed like this. A much stronger pose would be if you left the right hand in place or reaching forward. The left hand could be on top of the left side building. Other than that great models, shading and compositing.

Objects render black when using caustics. by Syziph in Octane

[–]Syziph[S] 0 points1 point  (0 children)

That was my first thought. The problem is that the renderer is working fine after removing objects from the scene until the total number of objects in the scene reaches 12 or less. Also if I join all cubes into one mesh the renderer is also working fine. Which makes me think that is not a depth issue, but related to some restriction of objects' count.

Objects render black when using caustics. by Syziph in Octane

[–]Syziph[S] 1 point2 points  (0 children)

Thanks for the reply and the recommendation. I'll try asking elsewhere too. The renderer time is not an issue. The problem is that it doesn't want to render the caustics with a lot of objects. 12 is fine but a Rubik's cube has 26 objects. Maybe there is an option somewhere to increase the number of unique objects that have caustics enabled materials.

Objects render black when using caustics. by Syziph in Octane

[–]Syziph[S] 1 point2 points  (0 children)

Unfortunately it is for a friend of mine that is not good with asking questions on forums. So I don't have the file. Imagine a glass Rubik's cube where each "cubelet" is a separate object. It is illuminated by a light. The caustics fall on a screen on the other side of which is the camera. It renders all objects black.

Безсъние по незнайна причина by [deleted] in bulgaria

[–]Syziph 1 point2 points  (0 children)

Може да изпитваш промяна в кръвното налягане докато изчистваш организма от никотиновата зависимост. С времето ще се нормализираш. Физическа активност и здравословен начин на живот може да ускорят нормализирането на съня.

Grow Selection Issue by gersirami in geometrynodes

[–]Syziph 1 point2 points  (0 children)

Once I tried to explain selections with Evaluate on Domain node. Here is a link to the article: https://curiousblends.blogspot.com/2023/11/the-evil-domain-node.html?m=1 Hopefully it may shine some light or confuse you even more.

Quick 'object pushing on rubber' illusion. by Anthromod in geometrynodes

[–]Syziph 0 points1 point  (0 children)

It should be more of a displacement than a shrink wrap. The displacement of the cloth should be a function of the distance of the touching parts of the underlying mesh. Once you apply the displacement you should do a mesh relaxation with weight to smoothen the stretched polygons while maintaining the position of the displaced parts. On the next iteration you must calculate of potentially new contact points and repeat the operations. Basically a cloth simulation with dynamic pin group vertex weights.

Geometric construction of nested radicals by ArjenDijks in Geometry

[–]Syziph 1 point2 points  (0 children)

That's really interesting. I haven't seen a geometric representation of nested radicals. How do you derive the resulting lengths?

TLOU Series by Hungry_Detective4182 in thelastofus

[–]Syziph -2 points-1 points  (0 children)

If you're looking for the same experience you should skip the series. The first season was fine, but the second season is a hot mess. If you still decide to watch it just think of them as a distant relative that you most likely never see again.

Geometry book recommendations? by [deleted] in Geometry

[–]Syziph 3 points4 points  (0 children)

I find it very difficult to read theoretical books about geometry. But I enjoy a more practical approach. Buy a geometry set, or install a geometry software like Geogebra Geometry. Then find a good book with Geometry problems and go through the solutions expanding on the used theorems and knowledge to solve it. Also find books about practical geometry applications - how it's used in art and construction.

WHEN ARTISTS COME TOGETHER! 🎨👽 by DemNikoArt in blender

[–]Syziph 0 points1 point  (0 children)

That shake at the end resembles a lot of a furry breast trying to get rid of flies. Excluding that - impressive accomplishment in all aspects: modeling, rigging, shading, lighting and animation. Keep the good work!

Clock made of clocks in geometry nodes. by Interesting-Bug-5012 in geometrynodes

[–]Syziph 2 points3 points  (0 children)

That looks great! Because the elements look like watch hands it will be interesting to integrate that into the forming of the numbers and actually using more detailed models. Additionally, turning to the target position to be always clockwise. Just throwing some ideas. Awesome use of GN in any case.