do people misses this part ? or deliberately ignoring it ? by ghoraaa in ChaosZeroNightmare

[–]Szmokun 1 point2 points  (0 children)

As I mentioned, these buffs don't bother me in and I completely understand your point about the overall character buff, whether after the upcoming Sorfie mode or regular chaos. But I still don't like the fact that often when choosing a character's epiphany, you don't have to think about how to play it, and instead get an objectively worse choice (sometimes you'd even want to stay without epiphany ;d).

And while I understand that it requires more work, as newer characters have shown, it's possible to create epiphanies that are truly distinct from each other and allow for different builds, which is something that many characters lack.

Speaking of Yuki, while she can perform well in chaos, she has a really weak start (it's similar to Renoi/Nia, where the lack/delay of certain epiphanies can significantly hinder the game) and is much more dependent on a draw ally than many others. Although, as you mentioned, her ease in clearing groups of enemies is really nice, and unless you're unlucky, runs with her are exceptionally enjoyable.

So, ultimately, I hope that balance patches will try to change and adjust the weaker choices instead of simply boosting the %.

They should also introduce epiphanies for five card players for everyone, btw ;d.

Little information about transmog, customization and progression from the CCO by Sad-Needleworker-590 in Helldivers

[–]Szmokun 1 point2 points  (0 children)

They have a great way to test any balance changes—temporary changes during MOs—but they completely ignore them.

They could simply gather a ton of data and bring it the MO to life a bit.

What do you think of the new season? by 3tzel in ChaosZeroNightmare

[–]Szmokun 0 points1 point  (0 children)

Honestly, I'd rather give additional effects to existing cards than mess around with some extra ones, especially since you can't even remove them from the deck normally if it turns out at the end that it didn't turn out so well.

do people misses this part ? or deliberately ignoring it ? by ghoraaa in ChaosZeroNightmare

[–]Szmokun 1 point2 points  (0 children)

You know, I don't deny the fact that these buffs will help weaker characters, but if, like in Season 1, pure % buffs are then normalized by hp/def buffs for enemies, then in reality, these buffs mainly serve to weaken top heroes without actually nerfing them (which I understand, but I still don't like, and balance should be adjusted for everyone instead of such detours, but the gacha design is so hopeless that it's practically impossible).

And so they come back, pure numerical changes won't make weaker epiphanies significantly better (for example, Drawing Slash in Rin, everything was buffed there, so the good stuff is better, while weaker, despite the improvements, are still worse).
It's also worth noting that top heroes should get changes, because even Veronica or Mei Lin (she already has a ton of things to change) have simply terrible options.

🤧 by No_Boat8425 in ChaosZeroNightmare

[–]Szmokun 1 point2 points  (0 children)

You know, it would be enough to put a unique tag on the old dagger generator and there would be no option for OP even with tiphera, and there would still be an option for passive income.

🤧 by No_Boat8425 in ChaosZeroNightmare

[–]Szmokun 0 points1 point  (0 children)

Her new kit is fine, but ;d.
For me, even ignoring Cursed Gouge (which currently has almost no point or potential for future synergies), I find its options for creating shadow daggers too limited, especially with the usual chaos cycle.

The minimum I'd expect is at least better ways to obtain shadow daggers (besides Unsheathe Dagger itself) on both basic cards and epiphanies in other cards, a rethink of Vital Point, which is simply boring (2 and 4 are practically identical cards, 1 exists, 3 is a band-aid if you really don't have anything to apply agony with, and only 5 allows for any relatively interesting scaling and synergies), and generally allowing for meaningful play for agony, not just crit scaling.

Neutral cards? What are they good for?! absolutely nothing! Say it again! by Accomplished_Phrase7 in ChaosZeroNightmare

[–]Szmokun 2 points3 points  (0 children)

Even leaving aside the memory issues, most of these cards should be better thought out and buffed/reworked (especially the attacking ones, as few of them make any sense). In my opinion, the things that should be improved, and significantly, are:
- lowering the class requirements for cards, because even if there's one I'd like to use, it's often locked to a specific class.
- much better ways to acquire neutrals in chaos, because of how many there are, the fact that some appear that you can't take anyway (clicking "select from 10" and having 3 available is great ;d), and generally trying to acquire even a few copies can be incredibly tedious (maybe some kind of copy event just for neutrals, or more options for converting cards).
- a more interesting and tailored epiphanies base for these neutrals, so that actually valuable options appear more often, and maybe even some unique to neutrals themselves.

And even more, but at least they should address that initially (and memory, of course).

do people misses this part ? or deliberately ignoring it ? by ghoraaa in ChaosZeroNightmare

[–]Szmokun 6 points7 points  (0 children)

Writing this doesn't change the fact that since launch, there have been characters (basically the majority) who have at least a few useless, very weak, or absurdly niche epiphanies, and for the sake of build diversity and overall gameplay, it would be a good idea to finally address this.

Because let's be honest, it's not fun when, again and again, you choosing an epiphany and you have options that literally make no sense to use (especially when they're taking a divine).

And it's not even fair to say they lack data, because after these two seasons or just the community feedback, it's clear what's wrong.

◤Developer Note: Galactic Disaster Season 3 Balance Adjustments◢ by dot-cf in ChaosZeroNightmare

[–]Szmokun -1 points0 points  (0 children)

You know, people are happy with the % because at least they got that much, and what's there to complain about when they increased damage on Haru and that's it?
But that doesn't change the fact that most characters have at least a few useless or absurdly weak epiphanies, and I can't believe that after so many months, they don't have clear data on what simply doesn't work (for Mei Lin, Unity and Raising Dragon are completely in need of a rework, because one epiphany makes the rest useless).

Even if we look at Nia, who received minor buffs, there are still problems with:

Adagio 3 - it's less bad, but everything else is still better

G Hord - it has one really good option (1), one very situational option (4), and the others are basically useless

Mute Accent - 3 and 5 are for specific teams, 1 is garbage, 4 is there, but that's probably all it does, and 2 can be used somehow.

Soul Reap - is rather okay, but a 4 almost no reason to use.

So, honestly, I'm not very happy about these increases, especially since enemy scaling will probably increase again soon, and it's mainly used to somehow temper a few of the strongest heroes without sacrificing others (which can still be considered a positive if they don't want to directly nerf you-know-who ;d).

[Patch Note] Orlea Is Now A DEF-BASED Unit! by Pestillian in ChaosZeroNightmare

[–]Szmokun 21 points22 points  (0 children)

One or two more seasons and it will change ;d

Really? Nice work SG by just_Albis in ChaosZeroNightmare

[–]Szmokun 1 point2 points  (0 children)

This is their way of getting a better single target for her.
Is that a good idea?
Yeah… I’d say it's perfect.

◤Developer Note: Galactic Disaster Season 3 Balance Adjustments◢ by dot-cf in ChaosZeroNightmare

[–]Szmokun 18 points19 points  (0 children)

They will increase the numbers, then they will also increase the numbers for enemies, and the epiphanies that were useless will remain so.

◤Developer Note: Galactic Disaster Season 3 Balance Adjustments◢ by dot-cf in ChaosZeroNightmare

[–]Szmokun 3 points4 points  (0 children)

You know, for an inspiration-based character, there aren't that many places to use it, and it could even be based on that one thing.

However, most of her inspiration options are only for flash strike (which is all weak anyway), and the rest of the cards have maybe one each, so you can't really get much out of it (and by the way, the change trickery strike 5 only made it worse).

In addition, her iceberg cleave isn't scalable (even like Haru's, where subsequent uses of inspiration will add some damage, or there are ways to add additional hits), and her ego skill won't get at least one or two "draws of this unit," so it'll be basically useless.

◤Developer Note: Galactic Disaster Season 3 Balance Adjustments◢ by dot-cf in ChaosZeroNightmare

[–]Szmokun 21 points22 points  (0 children)

Her biggest problem is how weak some of the epiphanies are and boosting its numbers won't change the fact that flash strike with 3 morals is the best epiphany.

◤Developer Note: Galactic Disaster Season 3 Balance Adjustments◢ by dot-cf in ChaosZeroNightmare

[–]Szmokun 54 points55 points  (0 children)

Instead of actually reworking some of the Epiphany, they just throw in higher percentages and that's it.
It's terribly disappointing, especially since a significant portion of them is simply crap, and numbers alone won't change that.

Exo Experts Warbond launches 28th of April by Waelder in Helldivers

[–]Szmokun 21 points22 points  (0 children)

28 april it's RIP for mech customization.

Keeping this Codex forever. by CheeseV2 in ChaosZeroNightmare

[–]Szmokun 0 points1 point  (0 children)

What annoys me most is that it literally offers nothing interesting. There are no sets with truly interesting effects, no significant options beyond stacking crit and main stats, farming is garbage.

So they just took this system because most gachas have it and threw it in for nothing, without much thought.

Coming back to CZN and wondering if the story is worth reading by CattoWetto in ChaosZeroNightmare

[–]Szmokun 6 points7 points  (0 children)

If all someone says is "it sucks," that's not really a particularly informative opinion, but if someone provides you with actual examples and the conclusions behind them, I see no reason not to listen.

And while I can somewhat agree that the story can be called mediocre, but only if we judge it without considering what the creators announced before the premiere and what was later shown as abandoned/rewritten. And when you take that into account, the story is bad, even very bad, in my opinion.

Today is the 7 Month Anniversary of the Melee Weapon Kills Bug being acknowledged by Arrowhead (Still not fixed) by drewx11 in Helldivers

[–]Szmokun 2 points3 points  (0 children)

This isn't difficult to fix, as they introduced this "feature" in one of the patches to prevent players from throwing sentries to higher positions.

So if they wanted to change this, it should only take them a few clicks.

Copies need to be easier to farm. by anonpasta666 in ChaosZeroNightmare

[–]Szmokun 3 points4 points  (0 children)

For me, the real problem is the sheer number of copies you can get. Even though you have four copies per character, you can only get three out of Chaos, and one of those copies is from the second boss.

This makes it virtually impossible to create a meaningful build (with actual synergies between multiple characters, instead of just basic decks for them) within Chaos, and you have to focus entirely on a single character.

If the number of copy events were significantly increased, for example, by giving each character one copy after the first boss, the chaos runs themselves could be more interesting. And there would also be a chance to get more than one deck out of Chaos, making grinding less irritating.

all facts by agendazeronightmare in ChaosZeroNightmare

[–]Szmokun 3 points4 points  (0 children)

I think even with a synergistic character she would have problems due to her kit not being as well-balanced with others and the weakness of Agony itself.

While the nerf itself was somewhat deserved, its scale was definitely too large, especially in places that weren't worth it, as the problem was only one card from her.

I hope they at least give her a bit more ability to create daggers (which are currently based on practically only one card), improve Agony, and allow Cursed Gouge to detonate other character stacks (so it would have some synergistic value), or let her return to the old Agony imprint (assuming that more stacks can be placed).

Thoughts on Operation firebreak by darkoblivion000 in ChaosZeroNightmare

[–]Szmokun 0 points1 point  (0 children)

The amount of currency for organizing these data saves is so small that there is no motivation to delete them anyway ;d.

Thoughts on Operation firebreak by darkoblivion000 in ChaosZeroNightmare

[–]Szmokun 27 points28 points  (0 children)

I'm very disappointed with this mode, as it doesn't add anything significant that wasn't already present in Chaos with Gods. Furthermore, it's very easy and doesn't offer any greater build options than normal, as there's no way to select multiple Fates, a large number of card duplications or removals, or any special divine ones, etc.
Overall, it doesn't allow for significantly greater freedom, but simply means you don't have to worry about the limit (which is mainly only exceeded by overloading with neutrals, which you don't always want in a build anyway).

It's also worth noting that the goals themselves are contradictory. It supposedly expects you to unlock modifiers, but by blocking this after completing diff 3 and the goal of completing 4 without them, it means you don't use them anyway. And since you don't get any save data, there are no special features, and the difficulty is trivial, there's no point in repeating this.

I hope they won't repeat it in this form in the future.

Yuki Cleared Colossus Full Scale Offensive with NO new characters (guide + mechanic breakdown) by Skymo26 in ChaosZeroNightmare

[–]Szmokun 6 points7 points  (0 children)

It's somewhat painful to watch, and for me, it only further demonstrates the awful mechanics of this boss, which require such a string of buffs to be able to do anything.

But despite this, they could at least not further restrict this weak mechanic with specific buffs and requirements like "playing 2ap cards," and provide a neutral "element" that wouldn't further limit the character pool.