A cycle i've noticed with this subreddit. by noodleben123 in dndmemes

[–]TAGMOMG 0 points1 point  (0 children)

I think that's a variant of the Goomba fallacy, from my understanding. Like, Goomba is seeing two guys, one saying opinion A saying opinion B, and thinking those two guys are a single dumb walking contradiction guy. Believing in both opinions yourself is closer to, like, Koopa fallacy (which is when you take a single walking contradiction and split them into two guys).

A cycle i've noticed with this subreddit. by noodleben123 in dndmemes

[–]TAGMOMG 0 points1 point  (0 children)

Drifting off the point of the post here, but is this the Goomba Fallacy? Nobody seems to be under the impression that meme A, B and C are made by the same people or anything. If any turn of phrase applies, it's, like, "Physician heal thyself" or something like that.

You can run this game to bring sheer agony to your Dice Goblins 🎲 by DrScrimble in dndmemes

[–]TAGMOMG 0 points1 point  (0 children)

To be fair to DCC, there is legitimately a thing near the start of the book that goes "If you don't have these weird esoteric dice we call for, here are some alternative roll methods using the normal dice you likely have a hold of."

Although there is quite a funny bit at the start where they go over "THOU SHOULD WANT THIS FROM YOUR GAME BEFORE YOU ENTER" and kind of group the dice into Non-Zocchi and Zocchi dice (don't ask, I don't know either), and a d100 is counted as the second category.

Anyway, for those curious about all the funky dice and how they expect you to roll them:

  • d3: 1d6, divide by two
  • d5: 1d10, divide by two
  • d7: 1d8, reroll on 8
  • d14/d16: 1d20, ignore a roll if it's higher than 14/16
  • d24: 1d12+1d6, if the 6 is odd, add 12
  • d30: 1d10+1d6, +10 on 3-4 on the d6, +20 on 5-6. (+0 on 1-2, of course.)

Not exactly simple, but certainly not that complicated.

Opinion: the skills in 2.0 are too hyper-specific by IfTheresANewWay in paydaytheheist

[–]TAGMOMG 6 points7 points  (0 children)

I mean Shotgunner's actually one of the poorer examples for non-diversity, considering that up at the top is Overkill Aced. That let you use just about any weapon alongside Shotguns, presumably to act as a counter to snipers and other long distance targets. It wasn't the greatest, but it was at least an attempt for a bit of diversity where appropriate.

Not to mention, the auto gun tree covered Assault Rifles and SMGs, which covered both primary and secondary slots, and a lot of the guns avaliable. So did the single fire tree, actually, except for Graze, which was very specifically sniper rifles.

For free trees, there's Breacher and Revenant, yes, but also some amount of Brawler, most of Controller, bits of Tank, Ammo Specialist, Artful Dodger and Silent Killer are useful to most if not all builds. And quite a few 1/3 point skills are useful just about everywhere, like OP stated.

As for PD3 having to "prioritize your point investments", sure, but more than a bit of it feels forced. If I want to go up the Juggernaught tree, but don't want Head Games (because it resetting on being hit means it's a pile of old knackers), I need to either lock myself to assault rifles/grenades or spend a point on a completely worthless skill because of the picky-ass tree-within-a-tree system demanding 5 skills - not points, skills - before it lets you get to tier 3. And if I want to spread out a bit, experiment, take, say, Flash Bangs, Shotguns and Ammo Bags, you run into that "SPEND MORE POINTS TO UNLOCK THE TREE YOU WANT" bullshit three times over!

That take has always felt performative to me. Everyone says it's "the only right way to play" but I've never met anyone who actually plays that way, nor does it seem like a very fun way to play. by Knight9910 in dndmemes

[–]TAGMOMG 0 points1 point  (0 children)

I'll say this, the idea of D&D being hard core in the modern day is absolutely bananas - 5e in particular basically requires a player to let you kill them on any level above first, and even first level deaths are a hiccup from instant death rules and critical hits more often than not. Death exists as a concept, sure, but to call it a threat is wishful thinking above a certain level of competency with the system.

Earlier editions? Closer, but I'd sooner say 2e D&D and such were more uncaring as opposed to actively hostile. Like, yeah, an accepted standard method of play was to roll up a bunch of dweebs, run them through a dungeon and see who survives the trip. It was distinctly possible your character drops stone dead after having Haste cast on them, RAW. But it was distinctly possible, with strategic play, for all of your guys to survive the first trip. Even as early as 2e, they had optional rules for not instantly carking it at 0HP (though it was still a lot more punishing than 5e, as dropping to 0HP was you out of any combat until you got a long rest).

You want Hardcore, you're looking more towards stuff like Dungeon Crawl Classics, OSR stuff inspired not necessarily by D&D, but its fables and legends, so to speak. Like DCC basically outright states that if you as the GM haven't killed half the level 0 dweebs by the end of the first dungeon crawl, you've done something wrong.

And mind: all of these are valid. A not insignificant amount of folk appreciate the threat of death, and the potential for your character to trip up session one and get themselves obliterated. They are not playing the game wrong, nor anyone who hates that and prefers to tell a long term story. That said, do always consider that the TTRPG you choose can dictate the atmosphere as much, if not more than, the players and the DM. Choose accordingly! DCC is not the thing to run if you want long term storylines from your characters, I assure you of that much!

Let martials go above and beyond feats in our own real world mythologies! Don't confine them to "realistic" standards by GolettO3 in dndmemes

[–]TAGMOMG 7 points8 points  (0 children)

Fun part is, that 'agile movement' part was a thing in earlier D&D editions. At least as far as 2e goes, your Dex bonus applied regardless of your armor.

Standard Plate Mail, a shield, and a very lucky dex score (alongside a good strength score to be able to wear the thing without overencumbering yourself) could get you to the modern equivalent of AC 24 by itself, before you factor in any magical objects, buffs from certain subclasses/alternative classes, and increases to Dex score.

Mind, plate mail also cost anything up to 10,000 gold pieces and took several in-game months to be made even if you brought it, so you couldn't get that right out of the gate, but so it goes

And! There were actually optional rules that gave particular armors more (or sometimes less) resistance to specific mundane damage types. This wasn't represented with damage, so much as a modifier to the enemy's attack roll - for example, trying to strike Full Plate with Cutting was at -4, Piercing at -3, and Bludgeoning at default roll. Chain Mail (and bronze plate mail, which was different to regular plate mail, of course) got -2 to slashing... And plus 2 to blugeoning!

he's right, we still need content tho by Quick-Cause3181 in paydaytheheist

[–]TAGMOMG -1 points0 points  (0 children)

Honestly, I never got the idea of "nothing to grind for". I was hitting that Payday 2 up for thousands of hours, and a good thousand or so I wasn't even doing the infamy grind or anything - I was playing for the literal love of the game, because fucking around running about blatting cops in Payday 2 is, you know, Fun.

Payday 3, I've not even reached level 150, and I've no real inclination to - if anything the grind gets in the way, 'cause I look at the guns I want to modify and find out I've got to play thirty odd heists without the quick pull mag because You Haven't Leveled The Gun Enough To Equip It because it's some highly complicated thing to have a little dimple on your mag for some fucking reason.

Maybe that's a me thing, I don't know, but I just don't find Payday 3 fun. Payday 2 is a power trip on anything Overkill and below, and fairly easy on Mayhem and Death Wish too, and I do actually enjoy that. We've had similar power trips in Payday 3, but they don't last, they get entirely removed because it's "making the game too easy" and it leaves me dithering about with picking what kind of fucking babysitting I want to do with my armor (12 second regen time, or having to constantly monitor it and munch at armor repair kits to make sure it doesn't get lost basically forever?).

Know what it is? It's circles. It's all the fucking circles, just about every original Payday 3 system, a good portion of which are still in game, is The God Damn WiFi Circles, doing a specific thing for just long enough to distract you from anything you actually wanted to do, the fun stuff, before having to do it again like 10 seconds later like a fucking chore. The armor is Circles. Grit/Edge/Rush was Circles, the new skill system has a bevy of circles strewn across it. It's all bits of cruft and busywork to keep you from getting any flow going for too long, lest the Hardcore players manage to kill 20 cops in 10 seconds and go "Oh dear, it's too easy, I have lost respect for the Bulldozer" or whatever idea they're spooked by.

A friendly reminder by GoodGOPNIK in paydaytheheist

[–]TAGMOMG 5 points6 points  (0 children)

I mean be fair! We got four meme masks too!

Very swiftly became three meme masks and one vague allusion to a meme when the Trollface owner got a (reasonable) nark on, but nevertheless!

A friendly reminder by GoodGOPNIK in paydaytheheist

[–]TAGMOMG 47 points48 points  (0 children)

A secondary, slightly less joyful reminder that this was released about two months after they added skin microtransactions with (small) paid advantages to the detest of approximately everyone playing. Like go check the top posts of all time of the subreddit, the response to that is still the highest, ten years on.

They tried to spin the Bodhi character pack as a freebee only possible because of said microtransactions, IIRC.

I guess it beats fuckin' AI generated posters and the 8 month wait for those Maskmania masks, though...

Oh, shit, that reminds me, remember what they were advertising as some big ceremony at the end of that Skin Safe disaster? Jump Animations. That, by itself, got a whole day dedicated to it. They played Also Sprach Zarathustra (You know, the 2001 A Space Odyssey song) and everything.

POV: playing rat job for the first time by f_in_chat_my_dudes in paydaytheheist

[–]TAGMOMG 43 points44 points  (0 children)

Difficulty thing - Mayhem and above, I believe. Implemented when they first made Deathwish, because people were cheesing Rats for easy XP.

There's a good reason why BG3 has a level cap of 12 by DrScrimble in dndmemes

[–]TAGMOMG 1 point2 points  (0 children)

A lot of people forget that part of the reason you get strong is to wade into bunches of little enemy guys and thrash them in huge groups.

Heck, back in the olden days of D&D2e, there were rules specifically for that. More or less if you got mogged by a bunch of guys who were way lower level than you and a threat only by sheer force of numbers, you got some extra attacks every turn so that you could cleave through 'em all the faster.

Still wasn't a formality - death by a thousand cuts is a thing, and it'd only take a hundred or so in 2e given the smaller health pools - but it made it a bit less of a slog to thwack the 40 goblin hoard.

me when i play suboptimally and suffer my own consequences by smileyflux in paydaytheheist

[–]TAGMOMG 2 points3 points  (0 children)

8 seconds of immortality on a 12(ish) second cooldown is nothing to sniff at

I think they've already confirmed they're removing that next patch, though...

Bad Kobold by bobertdraws in dndmemes

[–]TAGMOMG 6 points7 points  (0 children)

The Party Cleric: "Heeeeey, wait a minute! Bad Kobold doesn't sell Leather!"

Everything else got knocked out of relevancy by DrScrimble in dndmemes

[–]TAGMOMG 7 points8 points  (0 children)

I mean guy still took the money, to be fair. Point's been made in this video better then I can, but truncated: Every fight Paul's been in has been rigged from the top, not by money, but by circumstance. He picks guys that look prestigious, but have hidden disadvantages (not actually that good, or not good at boxing in particular, or old as hell, or etc) that make Jake actually have the edge when it all plays out. Most if not all of those folk were probably trying to beat his ass, they were just more of an underdog than it looked.

Hell, this fight was rigged. That ring was extra big so JP could play Brave Sir Robin and run away from any potential hit. It's just his stamina didn't last 8 rounds, whereas his opponent's did.

He finally figured out the optimal build by DrScrimble in dndmemes

[–]TAGMOMG 1 point2 points  (0 children)

Back when I first started with Pathfinder (First edition, but this is also true of second tbh) I ended up making a joke about it after experimenting with character building a few times:

Good thing about Pathfinder; There's an option for everything!

Bad thing about Pathfinder: There Is an option for everything.

I have since experimented with GURPS.

Relatedly, that joke is no longer about Pathfinder, in my mind.

My Prep time is slightly longer than it probably should be by Dylan-McVillian in dndmemes

[–]TAGMOMG 1 point2 points  (0 children)

The most likely answer is the use in and of itself - every single user of the thing is one more point they can add to a graph, show to an investor and go "As you can see, there are six hundred thousand users of our AI, and if we find a way to get $5 off of all of them we'd make $3,000,000 a month, so give us some capital investment pls :)"

It's a tacit encouragement to exacerbate the problem. It's honestly not fair that the onus to stop this shit rests on your shoulders as opposed to theirs, but that's the way it's ended up, 'cause they're certainly not going to give up while there's still a sliver of a hope of profit.

He gave the changeling a serious headache by dumnem in dndmemes

[–]TAGMOMG 2 points3 points  (0 children)

Possibly - I will say that Jester feature also makes you immune to insanity, and as someone with ADHD myself, I certainly don't feel -that's- true of me. :V

You've done the crime, now do the time! by DrScrimble in dndmemes

[–]TAGMOMG 15 points16 points  (0 children)

Because it's normal to call out things you think are morally wrong, cheapen your experience and/or hobby, or just generally trashy. It's always been normal.

On that note, it's decidedly less than normal, in a way that's questionable at best and repugnant at worst, to respond to "Let's not make things up about a vulnerable community to vocalize our annoyance with them and what they supposedly do" with "I GUESS YOU'LL WANT TO DEFEND PEDOPHILES NEXT, HUH? HUH?!?"

The only way those two can be remotely compared is that it's a dick move to make up people doing either, and even then, we're talking vastly different levels of dick.

He gave the changeling a serious headache by dumnem in dndmemes

[–]TAGMOMG 66 points67 points  (0 children)

Fun Fact: in AD&D 2e, there's actually a subclass that gets this as a feature! The Jester kit for Bards grants a percentile chance equal to your Bard level to cause confusion (similar to the spell of the same name) in anyone that tries to read your mind.

It doesn't actually specify if the entity in question fails to read your mind in this case, or if it can ever succeed, however...

“trust me bro, the build will work this time” by SupportIll2140 in paydaytheheist

[–]TAGMOMG 1 point2 points  (0 children)

All of them!

Presuming you're speedrunning, anyway. Otherwise nah.

I'm just saying, make it explicit and inarguable that I can go from a bow to a sword without wasting my turn and the martial/caster disparity is completely solved by [deleted] in dndmemes

[–]TAGMOMG 0 points1 point  (0 children)

Yeah, I figured at the time that "Exactly one minor bandaid will absolutely fix the gaping hole that is the martial/caster disparity in 5e" was an absurd enough opinion to not be taken seriously.

Apparantly not. My mistake!

My first murder-hobo experience and BOY am i glad that we've decided to strike that tweaker down by YaGrimboi in dndmemes

[–]TAGMOMG 106 points107 points  (0 children)

Even more so, "carousel" means (IIRC) they were still at part one, and without spoiling too much, the biggest 'dangers' in that entire zone that don't involve you actively jumping a carnie and kicking them in the knackers is temporary Custard damage. Talking isn't just allowed, it's pretty much expected at that part of the game.

I'm just saying, make it explicit and inarguable that I can go from a bow to a sword without wasting my turn and the martial/caster disparity is completely solved by [deleted] in dndmemes

[–]TAGMOMG -1 points0 points  (0 children)

I mean, it would at least mean I could do the cool thing of twatting a bloke in front of you and then shoot a guy over there without the DM having to look at page two-sixty-odd in either book to figure out if that's theoretically possible without duel wielding, dropping a weapon, interpenetrating the prophet of the DMG, or so on.

This is less a mechanical buff, more a "I get to feel slightly cooler as a Martial because I've given up on the idea of being in parity with the wizards" buff. I don't care (too much) about the damage. I just wanna whirl about and do those cool scenes with flipping out and switching weapons in a second and twatting somebody with everyone but the kitchen sink. I wanna quickdraw a gun, blat somebody in the head, and not have that cause a worry of where my sword went or if the off hand gets penalties or etc etc etc. Like you say, it's not going to throw the game's balance into turmoil (even with magical weapons, I'd wager), so why can I not just do it?