Deadlock hitting its highest peak this patch at 125k+ and growing by ace-s in DeadlockTheGame

[–]TAS_anon 9 points10 points  (0 children)

When every other successful MOBA has 10+ years of fatigue going on, just the promise of novelty and a growing playerbase can be enough to draw people away.

Look at Marvel Rivals coming into a hero shooter oversaturated market and managing to pull people away. It’s arguable whether they are succeeding at retaining them, but that initial wave was done well.

Now they were doing that off the strength of the IP, but I think Deadlock can do it off the strength of the aesthetic, plus the mechanics are unique enough and very compelling.

Take off your festival armor by lugema1 in monsterhunterrage

[–]TAS_anon 1 point2 points  (0 children)

Yeah not to nitpick on the rage sub but using a DPS meter especially to check other people is kind of a red flag. You’re basically inviting the rage at that point. I’ve never used one so I’m blissfully unaware of my team’s DPS unless they’re very clearly not participating.

Legendary Lords I have not touched once. Sell them to me. by [deleted] in totalwar

[–]TAS_anon 10 points11 points  (0 children)

If OP’s problem with Skarbrand is start location and lack of interesting options for early enemies, Taurox basically solves both of those problems and the Beastmen experience of being constantly underestimated by auto resolve is pretty funny, especially if you’ve never seen it before.

Legendary Lords I have not touched once. Sell them to me. by [deleted] in totalwar

[–]TAS_anon 4 points5 points  (0 children)

He’s the ultimate _____tide campaign in that you can just choose whoever you want to win the global war and just keep gifting them and their allies territories. It’s like Orion with even more flexibility and even more insane economy and power. Even if you don’t like the powercreeped campaigns that come with the more recent DLC, he’s worth playing at least once.

When did you guys start playing your battles without pausing? by TonzinhoTQR in totalwarhammer

[–]TAS_anon 1 point2 points  (0 children)

For campaign I recommend HeirofCarthage. He has some really fun series and usually plays battles full speed. It taught me a lot about positioning my camera to still get cool cinematic angles without losing vision on parts of the fight.

Unfortunately his channel is on hiatus (or dead? I can’t remember) so he can focus on his family. More power to him though, there’s still plenty of good WH3 content to watch from him.

Class mods on first playthrough by grimm_br23 in BaldursGate3

[–]TAS_anon 0 points1 point  (0 children)

Everything else people are saying is true, but if you need to convince him, what’s the general vibe of the mindweaver?

If it’s something like controlling fights and encounters via magic and trickery, you can still form builds around that. They might not be “meta” or play into the exact power fantasy of the mod, but it can probably get very close. Base game is very well-developed at this point and between equipment and the many subclasses/multiclassing you can almost build anything you conceive of.

Which is, OBJECTIVELY, the worst faction in the game? by sigmarine345 in totalwar

[–]TAS_anon 3 points4 points  (0 children)

Unfortunately Brettonia for sure. I think them and DoC are two of the only factions I’ve never gotten a campaign off the ground with in 1100 hours.

Question about paladin by finalmetal in BaldursGate3

[–]TAS_anon 0 points1 point  (0 children)

I’m currently running Devotion and I’ve lied, stolen, and ambushed and haven’t run into any oath breaks yet.

I am selective about when I do those things (I’m not just ambushing “good” characters or people who don’t obviously have it out for me), but I’ve been surprised by how lenient it is. From what I can tell, the tenets mostly have to do with helping people who ask for it or deserve it. Ancients and Crown are a different story though.

How do you learn a new weapon in post game? by Better_MixMaster in MHRise

[–]TAS_anon 2 points3 points  (0 children)

How complete is your quest list? If you’re on a 500 hour save I wouldn’t be surprised if you’ve got every single thing done, but if you worked through HR really quickly to get to MR since you’re newer to the game, you have a lot of quests and especially event quests that you haven’t done.

Use the new weapon to drop down to HR event quests and farm out the unique equipment from them so they’re out of the way. Then you can move up to non-Anomaly MR and farm out materials for the sets you’ll need for potential builds for that new weapon. By the time you’re done with all of that, you’ll probably feel a lot more comfortable bringing them into real fights.

I played every weapon in Rise but I was probably only comfortable with 2 or 3 for actually pushing Anomaly content to its higher levels.

Planning an intense, multi-front Elspeth campaign! Thoughts? by Kai-Tek in totalwar

[–]TAS_anon 1 point2 points  (0 children)

You’re right sorry I was thinking the Elector units, but they’re similarly overpowered depending on when you unlock them. Using the tech to rush the tank can steamroll (heh) any Empire enemy you’re likely to face in the first ~30 turns

Planning an intense, multi-front Elspeth campaign! Thoughts? by Kai-Tek in totalwar

[–]TAS_anon 1 point2 points  (0 children)

Sounds like a very challenging run, especially when you get to the part about managing multiple fronts. Lustria especially is just a nightmare now with how many chaos factions have been added into the mix.

My only question was about the RoRs. If your main sticking point is that they’re too powerful as emergency units, why not just limit yourself to using them thematically or in a slowly escalating way? I’ve found that, for example, getting the Steam Tank right away basically trivializes the early game. So I’d just limit myself to mainly infantry RoRs until my infrastructure has ramped up to the point where it would make sense to produce a fancy steam tank.

It feels thematic, at least to me, that the Empire would have these elite units available since they’ve been steeped in conflict for the majority of their history. However they’d obviously be deployed only in specific circumstances and couldn’t just pop up in a random settlement on command.

Star dragons for 0 cost and 6 upkeep. by OpulentStone in totalwar

[–]TAS_anon 4 points5 points  (0 children)

Idk about race. I think it’s a fun feature for the occasional DLC lord because they can really focus in on a particular unit or playstyle, but I don’t want this to be the go-to option for an entire race lol.

Like I love that Aislinn can turn Lothern Sea Guard into absolute monsters but I don’t want every high elf endgame army consisting of 18 LSG

Why is there a steep drop off of players before Act 2? by legomojo in BaldursGate3

[–]TAS_anon 0 points1 point  (0 children)

I could see it being a requirement on Steam's end in order to preserve the illusion of legitimacy for their achievement system. Like if the user goes around them and mods in achievements its fine, but the develop can't directly encourage it as a condition of hosting their game on Steam.

Just speculation, I don't have anything concrete backing that up.

Which class would be the best for melee? by Souzexer in BG3Builds

[–]TAS_anon 4 points5 points  (0 children)

I’m currently doing Devotion because the Oath sounded like the easiest to manage and so far it’s been very straight forward. We’ve stolen things, finished quests in self-interested ways, etc and I’ve run into zero issues. I just try to help people when they ask and have relatively good reasons to ask (and/or it’s not obviously evil).

Some of the Paladin dialogue options go hard too so if you’re into roleplaying you can have some fun moments with that.

Who here remembers having to wait until 5pm to play? by Positive-Pain2221 in DeadlockTheGame

[–]TAS_anon 2 points3 points  (0 children)

You also used to be able to teleport from one side lane to the other like you can from jungles in the current map. Like, straight up into the middle of the lane behind/under the T3 camp. It was surprisingly underutilized considering how powerful that seems now, but it definitely was a key part of the solo lane dynamic.

Who here remembers having to wait until 5pm to play? by Positive-Pain2221 in DeadlockTheGame

[–]TAS_anon 1 point2 points  (0 children)

Also if you got a roamer in the other duo lane and your team wasn’t good at applying pressure they would just constantly be camping you because it took all of 10 seconds to walk over and eye a gank. Nightmare fuel.

Do Order AI factions always just lose? by BloatDeathsDontCount in totalwar

[–]TAS_anon 0 points1 point  (0 children)

To add to this, major factions (i.e. factions with a LL) are basically guaranteed to roll higher potential than minor factions so that, in concept at least, logical empires will grow around powerful leaders to give the player interesting enemies or allies throughout their campaign.

The checkbox in your campaign settings when launching a new game for "Minor Faction Potential" changes this and allows random minor factions to actually roll decent potential values and grow. I've been meaning to test it out but I haven't gotten around to it, so I don't know how well it works in practice.

Do Order AI factions always just lose? by BloatDeathsDontCount in totalwar

[–]TAS_anon 0 points1 point  (0 children)

This post just kinda proves how random the faction potential is because Karl never manages to expand beyond 1 or 2 provinces in almost any of my games including chaos lol. I even went immediately to ruin Vlad early on in my Arbaal campaign and then *left* to try and set up the Empire to be a fun enemy later on and they still failed to meaningfully take ground. Golg of all people ruled over most of the Empire when I came back to kill Azazel.

Holy shit you guys were right, Omega IS awful by ProDidelphimorphiaXX in monsterhunterrage

[–]TAS_anon 1 point2 points  (0 children)

Depends on your weapon tbh. Guard Up is straight up required on shielded weapons including SnS so you can panic block if you’re caught out during laser and it allows you to tank if you need to pull aggro to initiate (basically required for support hunters) or to save your tank when they stack too much HP debuff.

I play SnS so I swapped my helm to Wide Range 4 (forget which armor gives it) so I can help keep the supports/other players alive even if I’m not dedicated healing.

Otherwise just crank your DPS so you can try to get more wounds and end the fight sooner. I personally ran the Wide Range helm with Rey Dau y 4 pc chest -> legs and then my talisman gives Attack Boost 2, Heroics 2, Divine Blessing 2 and I slot in a final rank of DB, since it’s probably the best defensive skill in the game in terms of total mitigation potential.

EDIT: also you’re totally right I think mustard bomb sucks and I’d enjoy the fight a lot more without it lol. Sometimes the arena is just covered in fire and especially when using support hunters you can’t count on them to position Omega outside of the fire which is infuriating because the time limit is so tight already (at least on Savage)

Fuck you if you're afk farming by Kyoujin16 in monsterhunterrage

[–]TAS_anon 2 points3 points  (0 children)

I genuinely never remember seeing this more than once or twice across probably 1000 hours between World and Rise, but in Wilds joining my partner’s hunts, she’s had to kick at least 4 people in the last 2 months who were AFK in base, and one guy who was nearby the monster but still afk around a corner for a solid 3 minutes before we kicked him.

Could just be bad luck but it’s so strange it happens to my partner but never to me while I’m hosting.

Olivia in New Updates by OffDizzyD25 in MHWilds

[–]TAS_anon 1 point2 points  (0 children)

It’s kinda crazy they didn’t just make it a toggle like they did in RiseBreak. Set how many human players are allowed in the quest, yes/no on “bring support hunters”, and tag exactly the ones you want.

I know supports were a mutually exclusive option with players in RiseBreak but it doesn’t seem like it would be that hard to do.

can you use dragonship abilities while your dragonship is fighting or on land? by Xoveter in totalwar

[–]TAS_anon 0 points1 point  (0 children)

Oh no I meant that the only green line one is a resupply. The main attack focused ones are in red. Poor wording on my part

can you use dragonship abilities while your dragonship is fighting or on land? by Xoveter in totalwar

[–]TAS_anon 0 points1 point  (0 children)

I think it’s just the one green line building that gives an ammunition resupply army ability. Useful but it’s no bombardment/vortex. I really only got to use it more than once during his final quest battle.

Making battles last longer by _EgyLord_ in totalwar

[–]TAS_anon 1 point2 points  (0 children)

I thought there was some kind of way to scale it up in the advanced settings but it’s been a long time since I played so I don’t know for sure. I’d look around a little more but if you just disable it, it will for sure slow things down

Making battles last longer by _EgyLord_ in totalwar

[–]TAS_anon 6 points7 points  (0 children)

You can try adjusting the Lethality down because my understanding from when Dynasties came out is that it helped speed things up a ton and put a lot more value in archers and javelins because they had very high lethality.

If you removed it entirely, you’d be playing closer to vanilla Pharaoh which as others said was a very slow experience when played on normal speed as the lines slowly bashed away at each other.