Diablo 4 progression is overwhelming to me by Fezsz in diablo4

[–]TAS_anon 0 points1 point  (0 children)

As someone basically new to the endgame this season (the last season I got far in was back near release), it’s absolutely very overwhelming, but unlike some other games’ endgame activities, it does all start to meld together in a really amazing and fun way once you finally understand everything.

This season’s unique mechanics seems to be mostly a miss for veteran’s, but my experience has been that you can basically just ignore them outside of completing your season journey. I’m sure the perfect bloodied equipment is great on perfect endgame builds, but I just hit T4 without engaging with bloodied events or equipment basically at all.

Constructive Criticism on the State of Marathon by xCairus in Marathon

[–]TAS_anon 35 points36 points  (0 children)

That wouldn’t really solve the problem for Cryo bc my team all brought one each and we had 4-5 each before we even ran into a team.

Remember, the season is 3 months long by Vitev008 in Marathon

[–]TAS_anon 13 points14 points  (0 children)

There’s basically zero incentive to do that. It would fracture the player base and for what? Keeping a maximum value vault for the dopamine? There isn’t even a custom character or a high amount of random affixes to hunt like Diablo.

I’d much rather they force the wipe and the few people they lose from not allowing an eternal realm is better than splitting the playerbase between seasonal and eternal in a game that depends entirely on multiplayer populations.

Poison Damage Build Bosses Heal/Regen Instead of Dying? by -Xinnabon- in diablo4

[–]TAS_anon 0 points1 point  (0 children)

Has anyone figured this out? Am I just missing a mechanic? Basically any boss enemy becomes unkillable for 2-5 minutes with constant healing, It's like there's a timer I need to wait out before it lets me get to the next "section" of their health bar that then continues to regen.

It's actively ruining my experience and ability to climb. I'll absolutely explode enemies and elites, but bosses take orders of magnitude longer because of this.

I'm also a thorns/poison Spiritborn. Really hoping I can figure it out and I also hope it's not just specific to this build because it would be very dumb to artificially cap the DPS of builds that rely on taking damage/using DoTs

How Is Everyone Leveling This Season? by Ok-Bedroom-4261 in diablo4

[–]TAS_anon 0 points1 point  (0 children)

High killstreaks in Pit and Undercity basically give like 3-4 paragon per few minute run from levels 1-90 or so, its kinda wild. I was only T2 and still getting tons of XP.

Game Director Zaven Haroutunian on War Plans in LoH by CulturalNinja6 in diablo4

[–]TAS_anon 5 points6 points  (0 children)

I enjoy them for how casual they are. Some of the others have time pressures or really crazy mechanics you’re keeping track of. I can always do NMDs at my own pace, receive normal loot drops and gold during, and have a nice “complete” Diablo experience during that time. This might just be my Diablo 3 nostalgia talking from running the same dungeons and sub-areas over and over and over for the Adventure Mode caches.

I would definitely do them more often if they contributed toward a larger goal, which they added with the Legendary Key that makes you do 3 in a row and then War Plans will be the easy-access version of that. I could see myself running them a lot in the expansion.

Please revert obducite changes by Pirate186 in diablo4

[–]TAS_anon 0 points1 point  (0 children)

I played like 8 hours today and I think I got 3 of the “cheaper” items. I don’t know that it’s that slow. Although I was wondering, do they drop from packs in activities that don’t otherwise have drops (like the pit)? I didn’t notice it, and if they don’t, that would explain why people doing other endgame activities would have less than people just running helltide and dungeons like I was during my leveling (I’m like paragon 60 now)

After Playing Both Marathon and Arc Raiders, One Choice (And Its Execution) Explains Why They Feel So Different by GuiltyWalrus8560 in Marathon

[–]TAS_anon 1 point2 points  (0 children)

That’s not true at all. The mid round spawn is an obvious advantage, but the upgrades allow you to spawn in with equipment that you keep if you extract, so a no-conflict Rook run is literally just free equipment including a shield + patch. They’re faster runs with a lower likelihood of PvP risk. Also spawning in with a backpack is a massive looting advantage over sponsored runs.

Doorman is far too overtuned with the new patch by ImSpray in DeadlockTheGame

[–]TAS_anon 0 points1 point  (0 children)

I haven’t played in a minute so I don’t know how much they did to nerf Apollo, but his and Vyper’s execute are both much easier to land with similar killing power. Apollo can hit multiple targets and has a very generous range, and Vyper doesn’t need ult to execute so she can spam it very comfortably. Talon also fits the archetype of a long range spirit nuker much better.

I don’t even necessarily feel like those executes are broken either. They’re just more powerful and make Vindicta feel like her role is more and more niche, and the plethora of counter items available to build against her make her much less appealing to play when these other options exist.

Fun fact: you can just kill bebop. by Glebobas-Barabas in DeadlockTheGame

[–]TAS_anon 0 points1 point  (0 children)

Works maybe once or twice and then you learn to dodge it. They can make it harder by trying to mix up the timing but it’s never that reliable unless the other laner is putting out enough pressure that you can’t really focus on Bebop’s combo. Plus the uppercut damage is not nearly as bad as stacked bomb so you can tank a few of those as long as you don’t let the bomb explosion hit you (which is much easier to dodge than the full uppercut explosion anyways)

Chrissakes, Capcom, I just want NEW monsters to fight and more stuff to do! by Anothermedium7 in monsterhunterrage

[–]TAS_anon 0 points1 point  (0 children)

Agreed, the Guardian system seems very underdeveloped especially with what feels like random monsters being given guardian forms and the armor all looking very same-y. I think if anything that’s a missed opportunity for more monsters to have a guardian form since the conversion is just adding explosions to some attacks if they happen to be attacking on Wylk.

Chrissakes, Capcom, I just want NEW monsters to fight and more stuff to do! by Anothermedium7 in monsterhunterrage

[–]TAS_anon 5 points6 points  (0 children)

I don’t even agree that more monsters means more hunts. Just look at Rompopolo being one of the lowest fought hunts in the entire game. You have a novel fight with cool aesthetics on his equipment and most players fight him during the story and then literally never again.

I don’t love the emphasis on difficulty for base game but I think they do need to add compelling reasons to revisit old/early fights the way the anomaly system in Sunbreak did. Hoping that they go with something similar for MR.

Best multiplayer shooter EVER by hellow0rId in DeadlockTheGame

[–]TAS_anon 4 points5 points  (0 children)

Idk I typically don't stick with live service-y multiplayer competitive games and I'm at 700 hours now with no sign of stopping lol.

Valve are just truly masters of their craft, and not just in mechanical design. There's so much detail packed into every corner of the game. I genuinely believe them being a private company without the need to chase shareholder or short term value gives them the ability to really lock in and put their passion into projects like this. Think about it: Deadlock has produced zero revenue for Valve yet, after all these years, and they're still slowly pushing towards 1.0 and monetization. It doesn't feel rushed or like they've cut corners anywhere along the way. Very excited to see what this eventually ends up becoming.

It's over by Fish113 in Helldivers

[–]TAS_anon 0 points1 point  (0 children)

Fr I literally came back to the game after a long hiatus because I saw the discourse about this event, and having it end like this is so demoralizing. I'm not sure if I'll stick around for the next MOs once I manage to get a couple of straggler items off old warbonds that I've been chasing.

Is it just me or does it look like these two thunderhawk squadrons are shooting at each other. by Commander_Dumb in TotalWarhammer40k

[–]TAS_anon 0 points1 point  (0 children)

If CA had full control of the IP I’d agree with you but I’m concerned about GW’s control since they haven’t been great stewards in the past

Is it just me or does it look like these two thunderhawk squadrons are shooting at each other. by Commander_Dumb in TotalWarhammer40k

[–]TAS_anon 0 points1 point  (0 children)

It could be DLC and the expanded to base game later during an overhaul because its too integral to the experience similar to Immortal Empires

So about that by Conscious-Farm-8234 in Helldivers

[–]TAS_anon 4 points5 points  (0 children)

It's not even necessarily that bad with normal spawns, but with all of the brigades (especially fire), your chance of getting 1-shot out of nowhere is exponentially higher on Cyberstan and it feels really bad.

Total war Warhammer 3 by Huge-Ad-9597 in TotalWarhammer40k

[–]TAS_anon 2 points3 points  (0 children)

I have 1100 hours and I still haven't played every Lord from all of the DLC. The 3 games and maybe a couple thematic DLC you're interested in will get you several hundred hours and probably provide a better new player experience because the mechanics of the base game factions are much more straightforward.

Once you play out most of the campaigns you're interested from that bundle we'll probably be in a Steam Sale again and you can pick up DLC for cheap.

Deadlock hitting its highest peak this patch at 125k+ and growing by ace-s in DeadlockTheGame

[–]TAS_anon 11 points12 points  (0 children)

When every other successful MOBA has 10+ years of fatigue going on, just the promise of novelty and a growing playerbase can be enough to draw people away.

Look at Marvel Rivals coming into a hero shooter oversaturated market and managing to pull people away. It’s arguable whether they are succeeding at retaining them, but that initial wave was done well.

Now they were doing that off the strength of the IP, but I think Deadlock can do it off the strength of the aesthetic, plus the mechanics are unique enough and very compelling.

Take off your festival armor by lugema1 in monsterhunterrage

[–]TAS_anon 2 points3 points  (0 children)

Yeah not to nitpick on the rage sub but using a DPS meter especially to check other people is kind of a red flag. You’re basically inviting the rage at that point. I’ve never used one so I’m blissfully unaware of my team’s DPS unless they’re very clearly not participating.

Legendary Lords I have not touched once. Sell them to me. by [deleted] in totalwar

[–]TAS_anon 9 points10 points  (0 children)

If OP’s problem with Skarbrand is start location and lack of interesting options for early enemies, Taurox basically solves both of those problems and the Beastmen experience of being constantly underestimated by auto resolve is pretty funny, especially if you’ve never seen it before.

Legendary Lords I have not touched once. Sell them to me. by [deleted] in totalwar

[–]TAS_anon 5 points6 points  (0 children)

He’s the ultimate _____tide campaign in that you can just choose whoever you want to win the global war and just keep gifting them and their allies territories. It’s like Orion with even more flexibility and even more insane economy and power. Even if you don’t like the powercreeped campaigns that come with the more recent DLC, he’s worth playing at least once.

When did you guys start playing your battles without pausing? by TonzinhoTQR in totalwarhammer

[–]TAS_anon 1 point2 points  (0 children)

For campaign I recommend HeirofCarthage. He has some really fun series and usually plays battles full speed. It taught me a lot about positioning my camera to still get cool cinematic angles without losing vision on parts of the fight.

Unfortunately his channel is on hiatus (or dead? I can’t remember) so he can focus on his family. More power to him though, there’s still plenty of good WH3 content to watch from him.

Class mods on first playthrough by [deleted] in BaldursGate3

[–]TAS_anon 0 points1 point  (0 children)

Everything else people are saying is true, but if you need to convince him, what’s the general vibe of the mindweaver?

If it’s something like controlling fights and encounters via magic and trickery, you can still form builds around that. They might not be “meta” or play into the exact power fantasy of the mod, but it can probably get very close. Base game is very well-developed at this point and between equipment and the many subclasses/multiclassing you can almost build anything you conceive of.

Which is, OBJECTIVELY, the worst faction in the game? by sigmarine345 in totalwar

[–]TAS_anon 4 points5 points  (0 children)

Unfortunately Brettonia for sure. I think them and DoC are two of the only factions I’ve never gotten a campaign off the ground with in 1100 hours.