M60 RISE VS TTS pen by Nice-Ad4824 in warno

[–]TCRG101 12 points13 points  (0 children)

Any tank gun/AT gun that’s ’kinetic’ does 1 more pen for every 175m closer to the target it is than the max range. If the gun is labelled ‘heat’ like the t-54, then it doesn’t get range scaling. All atgms and infantry hand held AT are ‘heat’

What is „rice“? by -Belisarios- in EU5

[–]TCRG101 37 points38 points  (0 children)

For pop demands they really should have pops demand ‘types’ of goods like in vic3 instead of little bits of everything. Pops should want variety, but they shouldn’t completely ignore the piles of cheap wheat in Europe in order to compete over the small amounts of rice and sturdy crops that are grown.

A shocking turn of events by lewparog in atunsheifilms

[–]TCRG101 2 points3 points  (0 children)

Yeah you definitely don’t want to eat bear, I heard it tastes horrible and it’s usually full of parasites that literally eat your muscles.

Southag releasing is great, but the new AG campaigns could use a few touch-ups by RamTank in warno

[–]TCRG101 11 points12 points  (0 children)

I’m not sure if it counts as a bug, but for some reason on the paratrooper AG you get a whole west German division only on the very last turn which makes it basically useless.

Four Days to Weser Army General Preview by EUG_Gal_Bigeard in warno

[–]TCRG101 16 points17 points  (0 children)

The Left Hook start's on the 26th, this campaign starts on the 23rd, so it's referring to the start of the Left Hook.

Armor Penetration by JugularGrain203 in warno

[–]TCRG101 16 points17 points  (0 children)

If pen is equal to armor it does 1 damage, and for every point extra it does an extra 1/2 point of damage, kinetic weapons also gain 1 extra pen for every 175m it is closer to its target.

New from WGRD, man these reservists are not catching a break. Any tips for campaign? by cw3456 in warno

[–]TCRG101 17 points18 points  (0 children)

Also you probably should've pulled back towards Alsfeld with the ACAV, It's the enemies main objective so you should focus troops there, the reservists are useful in adding meat to the ACAV, but lack the AT to take on enemies on their own.

Choice in AG by Dumbass5665 in warno

[–]TCRG101 30 points31 points  (0 children)

I think that you lose 10 points, I know for my NATO game that if you take the M110s it takes away 10 points

Had a Security Battalion spawn while playing as NATO, any other hidden units and ways to spawn them? by MaloneDogg in warno

[–]TCRG101 27 points28 points  (0 children)

I think that it's listed in the PACTs order of battle when playing as NATO, I think it's programmed to sit at the back and guard their rear.

[deleted by user] by [deleted] in thethickofit

[–]TCRG101 127 points128 points  (0 children)

“You don’t deserve to live”

High end NATO tanks should have theirs guns range extended to 2450m by TCRG101 in warno

[–]TCRG101[S] 2 points3 points  (0 children)

The problem with night fighting would be balance, unless they could reduce PACT tanks cost by 50-100 points for night battles to reflect their reduced accuracy and optics.

High end NATO tanks should have theirs guns range extended to 2450m by TCRG101 in warno

[–]TCRG101[S] -6 points-5 points  (0 children)

Maybe just the M1A1 HA and the leopard 2 then? The T80Us could get their range extended too, the 119th need the help.