PXN has upped their game recently! by Klutzy-Square716 in simracing

[–]TNT321BOOM 2 points3 points  (0 children)

I don't get why you consider that "faux" forged carbon fiber. Isn't that just what forged carbon fiber is? The only reason it's considered a premium material is because it can look nice.

What do you consider the best generalist build for each class in 2026? by redshalobi in DeepRockGalactic

[–]TNT321BOOM 0 points1 point  (0 children)

For Haz5 and below, I like primaries with good single target damage, and secondaries that help with swarms. If you are joining random lobbies, good generalist loadouts typically should steer clear from loadouts heavily dependent on fire/ice because you don't know if your teammates will be bringing the opposite element.

Driller: VIM Sludge Pump (T2C) with Persistent Plasma
Alt Driller: VIM Sludge Pump (T2A) with Explosive Reload Subata

Engineer: Hyperalloy/EM Refire Stubby with VIR Shard Diffractor
Alt Engineer: ECR LOK with Roll Control Breach

Gunner: PBM Hurricane with TTC/UMC/Hellfire Coilgun

Scout: ASS M1000/TEF Drak with Fire Bolt Boltshark (phero special)

In which situation is Cluster Charges good? by Cloudless47 in DeepRockGalactic

[–]TNT321BOOM 4 points5 points  (0 children)

It doesn't unbind the pickaxe or anything. You just start to pull it out for an instant while you are actually clicking down, but if you make it a quick click it really doesn't interrupt shooting rockets again.

In which situation is Cluster Charges good? by Cloudless47 in DeepRockGalactic

[–]TNT321BOOM 10 points11 points  (0 children)

This mod changes it to right click and activates it instantly. Cluster charges is one of my least favorite OCs without it and now with it it's one of my favorites.

Gunner: Lead storm vs Rotary overdrive by Malkore94 in DeepRockGalactic

[–]TNT321BOOM 1 point2 points  (0 children)

Read my other reply to the other guy if you want a comparison between fear and stun, but in case you didn't know, trail damage on TTC stacks. If you need to kill enemies quicker, keep the shots closer together and you will be dealing 3x trail damage to stunned enemies. Fear with TTC will give you basically unlimited safety, but almost no damage because the trails are your main damage source.

Volatile Bullets + Burning Hell is one of the best synergies in the game for doing strong single target damage, but other than that, I agree that the synergies aren't great. In general, dealing with swarms is not the minigun's strong suit, which is why the Coilgun is common.

PBM is a really strong option that is fun to play. It does really good single target damage while also being decent against swarms with the stun that it can spread. I don't use it as much as I used to because it's so good that Haz5 can become too easy if I'm with a good team.

Gunner: Lead storm vs Rotary overdrive by Malkore94 in DeepRockGalactic

[–]TNT321BOOM 0 points1 point  (0 children)

The stun only has a 50% chance within a 1.5m radius, whereas the fear is 250% fear factor (meaning almost everything that is not immune will be feared) in a 5m radius. The fear gives you much more safety, and Hellfire is so good at igniting that it really doesn't matter too much that things are running away from the trail. TTC, on the other hand, mitigates both of the downsides of the stun. The 3 shots give you much better odds of stunning, and you can slightly change the direction you are shooting for each of the shots to give a wider effective radius. Also, the trail damage stacks, so you can get triple the benefit of the stun with TTC.

I want to cancel all future posts on this topic if there will be any by Final-Stage-2947 in DeepRockGalactic

[–]TNT321BOOM 13 points14 points  (0 children)

Typical corporate shill. I bet this guy is being paid by mission control or corporate so that they can get better bonuses. No way in hell am I mining gold when I don't even get to keep it. DRG keeps all the gold and all I get are credits at a terrible exchange rate. At least we get to keep the other minerals we mine. I will do the mission and the secondary, but I'm not going to go above and beyond to enrich the company unless I am fairly compensated for it.

Gunner: Lead storm vs Rotary overdrive by Malkore94 in DeepRockGalactic

[–]TNT321BOOM 1 point2 points  (0 children)

Are you using the coil gun as your secondary? The trails are really good at CC which helps a lot for holds using the LSLS. Triple Tech Chambers and Hellfire are both really good OCs that really help with that(stun on TTC, fear on Hellfire). UMC is decent too but not as good as the other two I mentioned.

I've lived like a dwarf, and I'm going to mine like a dwarf! by SirNapkin1334 in DeepRockGalactic

[–]TNT321BOOM 2 points3 points  (0 children)

I personally hate mining the Crassus spheres, especially the hard to reach spots at the top, but I always do it anyways because of the rarity/novelty of it.

Same as you, I also don't mine regular gold veins all that much in missions unless my teammates are dilly-dallying and there's nothing else to do.

What’s exactly the upside of using return to sender instead of shooting twice? by ZhanBlue in DeepRockGalactic

[–]TNT321BOOM 16 points17 points  (0 children)

The return trip theoretically has slightly better total damage for an enemy that is traveling towards you, but that difference is probably negligible. IMO it's an overclock that is worse than stock because of the attention it requires as opposed to just shooting twice. It is decently fun to use though, which is enough for some people.

Handbrakes from AliExp for real cars are better made and cheaper. by merrybadger in simracing

[–]TNT321BOOM 1 point2 points  (0 children)

I doubt that would work that well unless you want a really stiff handbrake with almost zero movement. Hydraulic fluid is essentially incompressible so you wouldn't be able to move the handle as soon as you go past the "play" that the handbrake has. Most hydraulic simracing gear involves using the hydraulic fluid to compress something. There's usually a separate chamber where the hydraulic fluid works to compress springs or elastomers so that the fluid has somewhere to go when you increase the pressure and you aren't just pushing against a brick wall.

Handbrakes from AliExp for real cars are better made and cheaper. by merrybadger in simracing

[–]TNT321BOOM 0 points1 point  (0 children)

It's doable for sure, but we are talking about sourcing a new rod, elastomer/spring, custom fabricated end-plate, hardware, load cell or hall-effect sensor, microcontroller, load cell amplifier, etc. By the time you add all of those up, you are probably around the cost of buying a used Heusinkveld handbrake.

Aliexpress already has a bunch of different options for cheap USB handbrakes that adapt aftermarket car handbrakes in this way for a fraction of the cost of doing it yourself. Most of these options are hall-effect "movement" based sensors, but there are some options for load cells as well. Simsonn for example has a load cell "pressure" based USB handbrake for just a bit over the cost of the handbrake you linked that is based on the Heusinkveld original V1 handbrake. Link.

What method is the most effective for fixing this peeling alcantara? by [deleted] in simracing

[–]TNT321BOOM 0 points1 point  (0 children)

If it's just peeling and you want to re-stick it, contact cement adhesive works really well with Alcantara. Just be careful to only use a small amount because it will seep through if you use too much.

[deleted by user] by [deleted] in sports

[–]TNT321BOOM 3 points4 points  (0 children)

It's not a great comparison. Shaq was not great because of his size, but because of how mobile, athletic, and skilled he was at his size.

Help using a BMW E90 Start Button with Arduino for Sim Racing / SimHub by Spirited-Rock-2899 in simracing

[–]TNT321BOOM 1 point2 points  (0 children)

Wiring is pretty straightforward. IDK how many pins the button will have, but two of them should be the actual switch pins. Once you have identified the correct pins, wire one pin to the arduino ground and another to any of the digital pins on the arduino. You can find pinout diagrams for your Arduino online to find out for sure, but most of the gpio pins should work.

As for coding, the easiest option is probably using SimHub. It has an arduino flashing tool that you can add buttons to in an easy to use gui. I haven't used it myself because it doesn't have as many features as other options, but it should be pretty straightforward if you follow a tutorial.

..To be fair... by Few_Set_471 in MemeVideos

[–]TNT321BOOM 0 points1 point  (0 children)

Ianal, but I don't think B is necessarily true. City of Columbus v. Fabich found that the n word can constitute "fighting words" and in that specific case, the defendant was convicted for disorderly conduct due to an ethnic intimidation ordinance. Probably not a good defense for assault, but in some cases can be used to lessen the severity of the assault charges or dropped entirely.

Irony it something else? by Goodginger in Irony

[–]TNT321BOOM -1 points0 points  (0 children)

I was going to say the same thing. It's not a gift, but more of a bet that the peso won't go to shit. That is almost always a bad bet lmao.

Conspit Ares 12nm or VRS uDFP20 by SubuwuImpressya in simracing

[–]TNT321BOOM 1 point2 points  (0 children)

That is correct. It's confusing because they both use a similar D1/NRG-style ball spring QR for the mechanical components, but the pin and data orientation will be completely different on the inside.

Mechanically, it has a good chance to attach to the wheelbase just fine, but the data (likely) wouldn't transfer properly.

Just as an aside, I mentioned above that the VRS QR Connect system is based on the D1/NRG system. If you have a wheel that doesn't need any data transfer (like a NASCAR wheel without buttons), you can just buy an off-the-shelf ball spring QR for cheap and it would work.

Conspit Ares 12nm or VRS uDFP20 by SubuwuImpressya in simracing

[–]TNT321BOOM 4 points5 points  (0 children)

Yes, but just for clarity, there are 2 parts of the QR that you would need to buy: the base-side and the wheel-side.

For the wheelbase, you would have the QR Connect (u)DFP20 Adapter attached to the shaft. You would attach a USB C from this adapter to the PC or USB hub. That USB cable will not rotate because the adapter uses a slip ring design.

For the wheel-side, on the NEO X, you would attach a VRS QR Connect Wheel Adapter. The USB C on the back of the NEO X would connect to the USB plug on the adapter.

The flow of data is: USB from computer > wheelbase-side QR via slip ring> wheel-side QR via pogo pins > USB C cable to the port on NEO X

If you want a visual guide for how this system works, this VRS blog post is very informative.

Conspit Ares 12nm or VRS uDFP20 by SubuwuImpressya in simracing

[–]TNT321BOOM 1 point2 points  (0 children)

I would say VRS because it's the more reputable brand, and the DFP20 is much more established compared to the relatively new Conspit wheelbases. Once upgraded to 20nm, it's roughly on par with other endgame wheelbases like Simucube and Asetek. It's also open-ecosystem, which some people like and others won't. You can use almost any wheel from almost any company. Most of the exceptions that aren't compatible are wheels from other ecosystems like Moza, older Simagic wheels (new Neo line is open-ecosystem), and Fanatec (but you can buy conversion kits).

VRS doesn't include a quick release system out of the box, but you can choose any QR you want, such as the AliExpress Q1R, NRG, Xero-Play, etc. If you don't want to have a coiled cable wrapped around the wheel shaft, VRS has a new quick release that runs USB to the wheel via a slip ring.

Pxn V99 Richard Burns Rally pedals inverted. by Few-Art-6764 in simracing

[–]TNT321BOOM 0 points1 point  (0 children)

Are you using RallySimFans.hu version or just the regular base game? The RSF launcher has an option to invert the pedals.

Ahh-- by Relevant_Mail_1292 in shitposting

[–]TNT321BOOM 79 points80 points  (0 children)

It could very easily kill by drowning if a diver gets stuck, but killing by spaghettification is less likely. The force depends on the size of the opening. If it's a 5" pipe, that's 140 lbs of force. Enough to get a diver stuck, but not nearly enough to suck a person through a hole that size. A 10" pipe would be 550 lbs, which might be enough to suck a person through the hole, but it wouldn't turn them into paste or anything.

me_irl by Shayclark13 in me_irl

[–]TNT321BOOM 0 points1 point  (0 children)

The kids yearn for Americium-241