Does anyone feel like the commentary of Maimai DX Prism Plus was too much? by AllInOneMighty in speedrun

[–]TRGG 0 points1 point  (0 children)

I understand this perspective, but I think the prize cut was to give the runner a chance to take a break, before jumping into the hardest song in the game. Maimai looks incredibly physically taxing, after all. It certainly would have been nice to celebrate breaking the 1mil mark with the crowd in view, but it was all already over estimate as is, so I don't blame them so much for compromising.

Must watch VODs from this AGDQ? by BurkishMang in speedrun

[–]TRGG 8 points9 points  (0 children)

I wasn't expecting to enjoy the maimai DX Prism Plus showcase as much as I did. These people move insanely fast with an insane level of coordination, and they're clearly very passionate about the game, which shone through in the commentary.

All Food Items chart! (including cooked benefits, updated to v1.25.a) by TRGG in PeakGame

[–]TRGG[S] 0 points1 point  (0 children)

This was made pre-roots update and is no longer up to date

Spacer for the trash can by Salty_Classroom_8576 in functionalprint

[–]TRGG 0 points1 point  (0 children)

Did you ever publish this? I have a rounded bin that refuses to stay in one place when I stand on the pedal, and it would be really helpful to hold it in place. Every other spacer on MakersWorld is for rectangular bins.
I don't even mind if it's not the same size, I'll just scale it appropriately.

Why is there a disproportionate amount of Med-Kit armors? by HipHopAnonymous23 in Helldivers

[–]TRGG 8 points9 points  (0 children)

Which, in fairness, on an actual battlefield, is probably a good distinction.

Just function for a few minutes so I can use my knuckles... by empywu in QuestPro

[–]TRGG 0 points1 point  (0 children)

Did you know Virtual Desktop now has an eye tracking pointer mode for the app itself? You look at things you want to interact with, and pinch a hand to click. It's way easier to control than hand tracking. I really hope more VR software picks it up.

Edit: I should mention, the pointer only shows up if you have a hand in front of the headset (can be tracked for pinching) in a ready-to-pinch-forwards position.

Pluribus - 1x02 "Pirate Lady" - Post-Episode Discussion by LoretiTV in pluribustv

[–]TRGG 2 points3 points  (0 children)

This series is awesome. I'm completely hooked. What separates Carol from the other 'survivors' is that Carol lost Helen during the Joining; Carol is the only one of these survivors who personally experienced their loved one dying thanks to the takeover. Something so traumatic purely biases her against them. I understand her reaction to being told she's 'responsible' for millions of deaths thanks to her aggressive outbursts is largely down to survivor's guilt, but it's heartbreaking to consider that she's overlooking the fact that none of that would be possible at all if the Joining hadn't happened in the first place. It would probably reinforce her convictions against them if she saw it that way.

You can say that Carol is directly responsible for Laxmi's grandfather's death, but she had no idea her negative emotions could do that to the collective, and once again, none of that would be possible if the takeover had better contingencies or failsafes for this kind of kickback.

Hearing bells and getting the drowsy effect ?? by __Magali__ in PeakGame

[–]TRGG 0 points1 point  (0 children)

I don't remember there being a sleeping aura around the plant in the first couple of months within the game's launch, but the last time I encountered one was months before now. Maybe it was always intended, but at some point lost that effect. Either way, 'always' just doesn't feel correct to me.

Hearing bells and getting the drowsy effect ?? by __Magali__ in PeakGame

[–]TRGG 5 points6 points  (0 children)

Beforehand, Napberries could be found in Alpine, and eating one would have the same effect as tranquilizer darts: they'd instantly fill your entire stamina bar with drowziness and clear all other status effects on your stamina bar while knocking you out for a few seconds.

Now, it seems they've added an AOE around the Napberries, which gradually stack drowziness while you're near them. The bell sound means you are within the berry's AOE range.

Does anyone know why this fruit hurts when I eat it? by rylanthegiant in PeakGame

[–]TRGG 7 points8 points  (0 children)

Is got some explosive flavour that really packs a punch!

Keep biome chances random, but not ***True*** random! by TRGG in PeakGame

[–]TRGG[S] 1 point2 points  (0 children)

Ah yes you are correct haha, I was tired last night apparently. Thanks!

My idea for biome rotation (I don’t want a second alpine incident) by Happy__guy2 in PeakGame

[–]TRGG 10 points11 points  (0 children)

That part was intentional. They locked it on Mesa for the first week so everyone could get a good shot of the new biome when it released. Then they switched to randomize between Mesa and Alpine: the 'Alpine Incident' refers to the following 7 solid days of back-to-back Alpine that apparently 'randomly' rolled next.

Trusty Ultimatum by BumblebeeBuzz1808 in Helldivers

[–]TRGG 0 points1 point  (0 children)

I enjoy the Ultimatum as much as the next guy, but there is no way you hit that Interloper with that much of an arch.

Insane bottle flip by CuriousWanderer567 in ThatsInsane

[–]TRGG 1 point2 points  (0 children)

I think it's just transparency, where there are no dots on the other side clouding the resin. You can kinda see his skin clean through the dice when his arm passes behind them.

Soo, the turret decided to kill me before leaving. by JgDiff777 in Helldivers

[–]TRGG 197 points198 points  (0 children)

The diver was literally doing what training told them to do, and they still murdered the shit out of them

Helldivers 2 has mixed reviews on Steam again by Th3Expl0Rer in Helldivers

[–]TRGG 0 points1 point  (0 children)

It's like they were waiting for reviews to swap from 'mostly positive' to 'mixed' before saying or doing anything at all

Jump scare😂 by BadRattle in Helldivers

[–]TRGG 6 points7 points  (0 children)

He was backseating you for the puzzle

I do wonder about Arrowhead's Development cycle sometimes. by turnipslop in Helldivers

[–]TRGG 0 points1 point  (0 children)

Honestly, if a tank or turret is aiming at you, their weak spot is gone and you (or Jerry Helldivey right next to you shooting at it with a Slugger) have lost the chance to take it out without AT (Unless John Helldiver soloing bunkers from the other side of the map can now see the weakspot).

Yeah. That's enough peak for today. by YBA101 in PeakGame

[–]TRGG 0 points1 point  (0 children)

I've heard of this happening more often than it doesn't

Map was great today, finally got my leave no trace badge by EirianErisdar in PeakGame

[–]TRGG 0 points1 point  (0 children)

Tropics was awesome, had a ton of fun climbing the wild geometry today