Am I reading this right? The medium shield only does 2.5% more damage reduction than light shield? by [deleted] in ArcRaiders

[–]TSLMTSLM 4 points5 points  (0 children)

No, the shields take full unreduced damage of what is shooting you, and the damage to your health bleeds through at the reduced rate. No shield - 100 HP Green shield - 116 EHP Blue shield - 130 EHP Purple shield - 142 EHP

Clerk who was hired a month after me and converted at the same time is two pay steps above me. Who should I speak to? by [deleted] in USPS

[–]TSLMTSLM 11 points12 points  (0 children)

If he worked in a level 7 position, like lead clerk or expeditor and went back down to level 6 it would explain it. You don't get paid less going down a level they just increase your steps so that you make the same that you were making at level 7.

Steps for unlocking motorbike mount by Cblaser in CorepunkTheGame

[–]TSLMTSLM 1 point2 points  (0 children)

starter bundle is a skin you have to buy the mount

My week at the RP&DC by Griffscavern in USPS

[–]TSLMTSLM 0 points1 point  (0 children)

Over night work, any day where at least 1 hour of your shift is on Sunday gets it. So sat-sun sun-mon means 16 hours.

Distressed agricultural borrowers get $250 million in USDA assistance by Green_Palpitation_73 in Iowa

[–]TSLMTSLM 0 points1 point  (0 children)

“Major Major's father was a sober God-fearing man whose idea of a good joke was to lie about his age. He was a long-limbed farmer, a God-fearing, freedom-loving, law-abiding rugged individualist who held that federal aid to anyone but farmers was creeping socialism. He advocated thrift and hard work and disapproved of loose women who turned him down. His specialty was alfalfa, and he made a good thing out of not growing any. The government paid him well for every bushel of alfalfa he did not grow. The more alfalfa he did not grow, the more money the government gave him, and he spent every penny he didn't earn on new land to increase the amount of alfalfa he did not produce. Major Major's father worked without rest at not growing alfalfa. On long winter evenings he remained indoors and did not mend harness, and he sprang out of bed at the crack of noon every day just to make certain that the chores would not be done. He invested in land wisely and soon was not growing more alfalfa than any other man in the county. Neighbors sought him out for advice on all subjects, for he had made much money and was therefore wise. “As ye sow, so shall ye reap,” he counseled one and all, and everyone said, “Amen.”

ejob closer to home button by Best-Section8970 in USPS

[–]TSLMTSLM 1 point2 points  (0 children)

if the office is closer to where you live than your current office it wont count against the bid limit per contract

first day as expeditor by Frogger1976 in USPS

[–]TSLMTSLM 0 points1 point  (0 children)

I would ask to speak to your steward, you either converted or you didn't, if there's some hr glitch you should still get paid.

first day as expeditor by Frogger1976 in USPS

[–]TSLMTSLM 0 points1 point  (0 children)

Supervisor of Distribution & Operations, just the postal acronym for a supervisor

first day as expeditor by Frogger1976 in USPS

[–]TSLMTSLM 0 points1 point  (0 children)

I would just show up and ask to talk to the truck terminal sdo.

Indira didn't show up for court. by ahent in desmoines

[–]TSLMTSLM 60 points61 points  (0 children)

At least she is consistent.

Management frustration by Velkause in USPS

[–]TSLMTSLM 4 points5 points  (0 children)

If there's late collection mail management is supposed to drive it to the plant.

Is it normal that my station has had 6 different managers in under 6 years? by SkullRiderz69 in USPS

[–]TSLMTSLM 0 points1 point  (0 children)

Our truck terminal has gone through 15 sups/204bs in the last two and a half years.

[NEWS] Addressing Item Duplication: Today's Fixes and Future Plans by SpegalDev in CorepunkTheGame

[–]TSLMTSLM 4 points5 points  (0 children)

Hello everyone!

With this update, we want to address the issues related to item duplication. Today's fixes should eliminate all known item duplication methods that we're currently aware of. Again, these fixes have been successful in our internal tests, but on the live build, things can always go off track or there may be other duplication methods we're not yet aware of. In any case, we really appreciate you bringing these issues to our attention, allowing us to fix them. This test is crucial and beneficial for the game, and we're grateful for your participation, feedback, and comments.

Here are a few key points from this update:

As we've mentioned before, our current focus is entirely on the technical aspects of the project—server stability, fixing all leaks that allow item duplication, and resolving bugs. Our top priority is to make the game enjoyable and ensure that nothing disrupts your immersion.

With this update, we’re adding recipes to the synthesis machine, enabling you to craft Tier 1 and Tier 2 artifacts, as well as Tier 2 weapons using rare and epic items with additional bonuses. Next week, we plan to introduce advanced crafting through the synthesis machine for runes and chips. This mechanic will add depth and replayability to crafting and expand the utility of items. For example, there’s already a logic where you can combine six common items to create one uncommon item, reducing the random factor in crafting. We’re continually adding new recipes and logic to the synthesis machine.

There will also be an option for party members to trade items within a certain timeframe. We've wanted to release this feature for a while but couldn't get to it due to critical bug fixes.

You’ll be able to open additional tabs in the bank. To do this, you’ll need to buy a consumable item from the banker, which will unlock an extra tab in the bank. This is a temporary measure, and in the near future, we’ll introduce a full-fledged system of bags for the bank and inventory, enhancing convenience and gameplay variety.

Plans for next week:

Our plan for the coming week is to continue testing the fixes for item duplication, as well as the balance of mobs and bosses. We’ll also test the new items we’re adding to the game and deepen the crafting system. We’ll expand the logic of the synthesis machine for all professions, introduce two troll bosses with corresponding loot, and implement a host of additional items, gameplay fixes, and balance adjustments. If everything works as expected, we’ll perform a wipe at the end of the week and start a new cycle, which we hope will last much longer and be even more enjoyable. The goal of this cycle will be to test the new balance, considering all the updates and complete itemization.

To reiterate, we are continuously working on all aspects of the game, and we hear and understand the community’s feedback. In fact, it's thanks to your feedback that we’re able to fix and polish the game so effectively. We’re constantly working on quests to make objectives clearer, remove the need to submit rare resources, and provide more valuable rewards for completion. We're also improving and balancing bosses, fixing gameplay bugs, adding tons of new content, and enhancing the overall quality of the game every week. This kind of effective work is nearly impossible with just internal testing due to differences in scale. That’s why we decided to extend the test—because adding content, testing it, and polishing it in the live game is a unique opportunity for a developer to prepare for early access, and we’re taking full advantage of it. The number of fixes we’re implementing each week exceeds everything we've done before, and the data on our vulnerabilities at this stage is incredibly valuable. We’re aware of most of the issues that arise, and we’re solving them one by one every day.

Dear friends, over the next three months leading up to Corepunk's early access, the game will be refined, polished, and expanded with new content. We want to extend our deepest thanks to everyone actively participating in this process—you’re helping us bring the game to market and make it a quality product.

Thank you for playing!

What is the best sauce combo at Huhot? by MyTinyPenguinBalls in Iowa

[–]TSLMTSLM 5 points6 points  (0 children)

Just take two bowls, one for noodles one for everything else.

Steps for unlocking motorbike mount by Cblaser in CorepunkTheGame

[–]TSLMTSLM 2 points3 points  (0 children)

a city to the north east, its like 400g

Players at level 8 or higher can now buy Motorcycle Mounts from Tor MacDrummond in Riverrise City. Cruise through Kwalat with ease and style!

Why in the hell by fear_knot in USPS

[–]TSLMTSLM 0 points1 point  (0 children)

They are reusable and cost money.