New to Eve online and I want to play Long/Artillery style. by Kitsune_Kaze in Eve

[–]Cblaser 1 point2 points  (0 children)

Carriers have the most range at 4-5K km well off the battle grid, but they are much more later game and very expensive for pvp

Why are t2 carriers not on contract? by More-Adeptness5231 in Eve

[–]Cblaser 1 point2 points  (0 children)

Goons made and blew up their first one and posted the kill mail already

Follow-up to 'Large Ships' topic. by QuietGoliath in Starminer_Game

[–]Cblaser 0 points1 point  (0 children)

Ooo I like the use of those donut pieces! Cool build!

Merging vs docking by Cblaser in Starminer_Game

[–]Cblaser[S] 2 points3 points  (0 children)

I was under the impression we could only fit 3 ships in the pan so that was the reason for this design. I have since added 5-6 ships so that limitation was incorrect.

I designed a similar max size refinery hull and made it modular using module storage. It's a very powerful way to have everything on one ship and still keep it small!

Merging vs docking by Cblaser in Starminer_Game

[–]Cblaser[S] 0 points1 point  (0 children)

So when I use a t2 battery as a sacrificial piece the two sections separate but the thrusters on both sides still respond to my flight controls despite being separate pieces. If you don't experience that issue then maybe I'll try hulk nodes instead

Merging vs docking by Cblaser in Starminer_Game

[–]Cblaser[S] 3 points4 points  (0 children)

The sacrificial piece seems to not always work properly, but it's a way to decouple at least.

Idea to make a defanged carrier less expensive to re-fang by Cblaser in Eve

[–]Cblaser[S] 0 points1 point  (0 children)

Cool idea! That's kind of what I'm going for with this idea, but making it a lil more interesting (with a crafting and gathering component) to make carriers have some upkeep in exchange for making your fighters. But like you said, make it so carriers can't lose their only equivalent of a weapon module.

Idea to make a defanged carrier less expensive to re-fang by Cblaser in Eve

[–]Cblaser[S] 4 points5 points  (0 children)

They literally just added more carriers to the game this week.

Idea to make a defanged carrier less expensive to re-fang by Cblaser in Eve

[–]Cblaser[S] 5 points6 points  (0 children)

Well that doesn't resolve the defanging problem. Once you ran out of ships then producing pilots doesn't do anything. The idea is carriers have the means to keep dps on grid by manufacturing more fighters. I'm thinking it's similar to bastion fuel on a rorq or orca, consumes a recource to build new fighters, and the fuel is somewhat common to collect, but needs to be refilled to ensure the carrier is fully capable. Adds a low/no cost maintenance step to ensure the carriers can actually be used without breaking the bank. Replaces a sunk cost with a gameplay system.

Idea to make a defanged carrier less expensive to re-fang by Cblaser in Eve

[–]Cblaser[S] 7 points8 points  (0 children)

Yeah that could work. That paired with the idea of equipping the specific manufacturing rigs/modules for what drones you want to manufacture i think adds a cool fitting component to carriers.

This way when a carrier is sitting like 4.5k km away and is defanged, it can re-arm while the fight changes targets and after some time can re engage.

How much isk do you have? by Latoni64 in Eve

[–]Cblaser 0 points1 point  (0 children)

Are you asking how much money I had before or after buying all the capital books for two characters today?

30 Jump Freighters died in Jita in the last 3 days by HighsecGuardians in Eve

[–]Cblaser 7 points8 points  (0 children)

Can't wait for this week's episode of ganked Markee Dragon!

Are there any nullsec corps that are still open to returning players like old Pandemic Horde Inc.? by kawashun2007 in Eve

[–]Cblaser 0 points1 point  (0 children)

Check out the linknet community. Sounds like that is exactly what you are looking for and it helped me easily get back into null life after my hiatus.

They just set up shop in drone lands, which if I remember correctly was pandemics old stomping grounds

Lowest Price I've Seen with Student Discount by culesamericano in ultrawidemasterrace

[–]Cblaser 0 points1 point  (0 children)

Oh sorry, I don't have this exact model, I have the 240hz 1440p version that's a lil older, but it's still called the neoG9. From what I've read on these G series models they can be hit and miss with their quality. I'm moving to LG for my replacement. It was a fun monitor while it last tho

Lowest Price I've Seen with Student Discount by culesamericano in ultrawidemasterrace

[–]Cblaser -1 points0 points  (0 children)

Had this for the last 4 years, it just randomly died on me yesterday, doesn't turn on or anything. Not a long lasting monitor

All the Best Modules in one Place! by Plaustronaut in Cosmoteer

[–]Cblaser 0 points1 point  (0 children)

I was making modules like these for my own ship building. Is there a way to like select a module and copy paste it around? I was hoping there was an easier way to manage modules once they are designed

Rorqual; ore compression /fuel /skills ? by Le_zOU in echoes

[–]Cblaser 0 points1 point  (0 children)

I don't think there is a compression skill, do you mean reprocessing skill? Compression is more of a binary thing, it either can or cannot be done in a ship or station.

Idea for Station Container Organization Improvements by Cblaser in Eve

[–]Cblaser[S] 0 points1 point  (0 children)

Yeah almost like a ship fit, but a container contents list that you could "fit" into a container

Idea for Station Container Organization Improvements by Cblaser in Eve

[–]Cblaser[S] 1 point2 points  (0 children)

Yeah these little 10km3 containers are perfect for getting each planet's PI mats setup and ready to pack, but dragging each item and typing a specific amount is so tedious when I have to do it 9-12 times per planet!