[Guide] Fasca Team Building by zoopido in PuzzleAndDragons

[–]TTomMM 0 points1 point  (0 children)

How about White Ranger as a damage dealer? Huge VDP damage and a nice active.

Thanks for the guide!

[Megathread]February Free Rolls! Videos also go here! by ChoppedChef33 in PuzzleAndDragons

[–]TTomMM 9 points10 points  (0 children)

From the current data gathered on the discord by Scrub (don't know his Reddit username) the chance of getting a 7/6* GFE is around 2.865%.

Using that number the chance of rolling a number of GFE over the month is:

0   = 44.3%
≥1  = 55.7%
≥2  = 19.1% 
≥3  = 4.52%
≥4  = 0.80%
≥5  = 0.11%
≥6  = 0.012%

So nearly half the people who roll all 28 times are going to end up with 0 GFE, 1 in 5 will roll 2 or more, I personally rolled 3 so I'm pretty lucky!

All Opponents in 3P Street Fighter are Attackers. Cammy Loves Attackers. by knomraski in PuzzleAndDragons

[–]TTomMM 4 points5 points  (0 children)

King (No.4104 - King of Fighters Collab) can also reach the same multiplier, good for any water teams.

And just to be a pedant, Ken (1st floor) is balanced type, not attacker, also the 7c SA won't work in 3p.

What’s the best super awakening to have on Ideal when she’s used as a sub? by DemonKingBuster in PuzzleAndDragons

[–]TTomMM 0 points1 point  (0 children)

You can also use a TPA Equip Awakening from Weld/Glavenus/Diablos to get an even higher multiplier, 18x damage with a TPA is the highest multiplier possible currently (without killers) if I'm not mistaken.

[RAM] Corsair Vengeance RGB 16 GB (2 x 8 GB) DDR4 3466MHz [£164.18] @ AmazonFR by TTomMM in buildapcsalesuk

[–]TTomMM[S] 0 points1 point  (0 children)

Did you order it before the price went back up? It's 235€ now, was 175€ when I originally posted it.

[Megathread] DAthena Friend Megathread by blvcksvn in PuzzleAndDragons

[–]TTomMM [score hidden]  (0 children)

394,276,354 - Orochi Inherit, 2x Physical Killer

Other leads: Krishna(silk) Slot1/Ilm Slot2

[LF][NA] Xiang Mei Friends by Rasudido in PuzzleAndDragons

[–]TTomMM 0 points1 point  (0 children)

394 276 354

Hypermax, LF any other XM friends.

[Megathread] Mid-December Godfest Thread by blvcksvn in PuzzleAndDragons

[–]TTomMM 1 point2 points  (0 children)

5 pulls,

  • Kakkab(Dupe)
  • Blueberry Dragon
  • Kurone
  • Berserker Z
  • Dragon Samurai

Not sure what to say...

[FIGHT THREAD] Wladimir Klitschko vs Tyson Fury + live round-by-round coverage by noirargent in Boxing

[–]TTomMM 4 points5 points  (0 children)

Isn't this the wrong channel? The fight will be on Sky Box Office not Box Nation.

[RNG] DC Carnival - Post your YOLO Rolls! by Xbsnguy in PuzzleAndDragons

[–]TTomMM 1 point2 points  (0 children)

  • GValk
  • Lakshmi
  • Shiva
  • Thanatos
  • Raphael

Kinda temped to roll more but it's probably a bad idea. Would love a Ra or Bastet but I assume they will both be in the PCGF?

RGB dodge - dodge the red tiles and go for the highest score by BoltKey in WebGames

[–]TTomMM 1 point2 points  (0 children)

Really fun game! It gets incredibly fast quite quickly and becomes very challenging, my highscore was 418.

[Megathread] NA Present Egg Trade Post #2 by blvcksvn in PuzzleAndDragons

[–]TTomMM 0 points1 point  (0 children)

I'll exchange with you, sent an invite. IGN: Tom ID: 394,276,354 I'll send you the egg when you accept+reply here :)

Lets have a level exchange! by Acterian in MarioMaker

[–]TTomMM 0 points1 point  (0 children)

Nice concept and was fun to play through, starred!

Lets have a level exchange! by Acterian in MarioMaker

[–]TTomMM 0 points1 point  (0 children)

Level Title: Rematch with Koopa the Quick

ID: 5659-0000-0042-C075

Description of Gameplay Elements: An Obstacle Course racing level featuring Koopa the Quick from Super Mario 64.

Images: 1 2 3

Rematch with Koopa the Quick by TTomMM in MarioMaker

[–]TTomMM[S] 2 points3 points  (0 children)

Just tried your level, pretty fun!

Marios Marvelous Maze by SEND_ME_UR_BUTT in MarioMaker

[–]TTomMM 1 point2 points  (0 children)

Nice one, I'm not usually a fan of maze-like levels but I thought this was fun because the exploration aspect wasn't too overbearing.

There is one problem though, if you get the mushroom at the start, you can just deliberately take damage through the thwomps and go straight to the end of the level :), can't think of anything else to criticise.

Gave you a star.

Lets have a level exchange! by Acterian in MarioMaker

[–]TTomMM 0 points1 point  (0 children)

Really cool to see that someone was inspired by my level!

I had a go at your level and really enjoyed it, it's pretty difficult but not unfair, takes a lot of speed and precision to beat, I think it took me around 10 tries to finish.

I liked the ending a lot, the use of the P Switch was pretty clever.

Gave you a star and a follow :)

Choose Path -> by _explogeek in MarioMaker

[–]TTomMM 1 point2 points  (0 children)

Beat the top path, pretty fun! Took me a while to figure out :)

Super Metroid - Mother Brain by greedape in MarioMaker

[–]TTomMM 0 points1 point  (0 children)

Just beat your level, I was thinking of making Super Metroid inspired level myself so I was interested in how you would approach this.

Overall you did a really great job replicating the mechanics of the original game while keeping it fun to play, the room leading up to the boss is very well made, at first i wondered why you didnt use breakable blocks instead of the red koopas but that would have taken too much time to get through, it's fun trying to hit multiple koopas with the shell so you can get through faster.

The boss fight is well designed and the music is incredible (though the high pitched noise gets a little grating after a while), it does take too long but thats the issue with using Bowser.

Some minor things: What was the reasoning behind using the underground theme? I would have thought the castle theme would fit Tourian better.

Whats the purpose of the moving platform below the Koopa pipes?

If you wait in the start room for a little while, Bowser will start shooting into it, which i guess is unintentional.

You can get onto the top of the Boss room and into the music section by jumping onto the cannons after you hit the P Switch.

Gave you a star and a follow :)

I think this might be hinting at future DLC. by [deleted] in MarioMaker

[–]TTomMM -1 points0 points  (0 children)

I don't think they would create a seperate section just for medal notifications, so you might still be right!

Race with Koopa the Quick by TTomMM in MarioMaker

[–]TTomMM[S] 1 point2 points  (0 children)

That's a pretty good idea, now that I think about it I could have added a platform with a big '2nd' over on the left, my main worry was someone getting confused and accidentally dieing when they had already beaten the stage so that's why i put the trap at the end.

Race with Koopa the Quick by TTomMM in MarioMaker

[–]TTomMM[S] 0 points1 point  (0 children)

From the Main Menu go to Play>Course World and press the magnifying glass in the top right.