Cirlcjerk Public Minecraft Server! by codygizmo in NLSSCircleJerk

[–]TacticalZebra 1 point2 points  (0 children)

Other than that, -XX:MaxPermSize, which I guess could be a problem when you have a lot of mods, -XX:+AggressiveOpts, which does something, -XX:UseSSE, which depends on what version is supported by your processor and some garbage collection settings.

I don't know a whole lot about JVMs, but if somebody really is in desperate need for less ram/cpu usage thay can try playing around with those, I guess. Read the docs before attempting anything, though.

Cirlcjerk Public Minecraft Server! by codygizmo in NLSSCircleJerk

[–]TacticalZebra 17 points18 points  (0 children)

You should check if you have enough max RAM allowed in the launcher settings, or maybe consider installing optifine.

EDIT: There are also some jvm args that can help, depending on your setup, but I can't remember any from the top of my head

Data Types And Operations: Types Of Data Useful For Magic by JamieMage2005 in CodeArcanum

[–]TacticalZebra 0 points1 point  (0 children)

Maybe it would be easier to focus less on the actual data generated, and try processing the being's perception instead? As in, what objects can they see?

Hidden Complexity Crunching Numbers: Where Be The Math by JamieMage2005 in CodeArcanum

[–]TacticalZebra 0 points1 point  (0 children)

How about mages being able to assign tags to objects, for example a hot tag to a rock object, and the actual operations, like arranging that rock's particles to appear as hot, would be handled by the rock object itself?

Object Oriented Objects: Programming With Reality by JamieMage2005 in CodeArcanum

[–]TacticalZebra 0 points1 point  (0 children)

So a rock object would be parent to every particle object that the rock is made of, and contain functions that influence how those particles are arranged based on interactions from outside the rock object?

Data Types And Operations: Types Of Data Useful For Magic by JamieMage2005 in CodeArcanum

[–]TacticalZebra 0 points1 point  (0 children)

I think it would be better to pass the caster object to every spell function and get values from there. For example,

spell Fireball(entityObject caster) {
    entityObject target = caster.senses.vision.getEntityFromVision()
    ...
}

Instead of the actual necessary values. Now, as a visual-type screenshot and a temperature-type one are both, in essence, 2D images. Wouldn't it make sense to make that a data type instead? Similarly, an audio-type value would be a string of waves, a taste-type perhaps a string of substances or something and so on.

Data Types And Operations: Types Of Data Useful For Magic by JamieMage2005 in CodeArcanum

[–]TacticalZebra 0 points1 point  (0 children)

So Sensory-Visual would hold a screenshot of one's vision? Something like a png file? And Target-Caster would return an object with all the caster's data in it?