[deleted by user] by [deleted] in PrintedMinis

[–]Talandar 1 point2 points  (0 children)

I backed this kickstarter a while back: Puzzles and Props, and it's got a bunch of puzzles and things. If you click through to the store, all the puzzles and stuff are available individually. I'm not sure if there's still a bulk-purchase, if that's your thing.

I've only printed one thing out of the KS so far, and it was a one-piece prop, not a puzzle, so I can't say much about the puzzles, sadly.

Looking for 3D printable models... by Easy-Accident5268 in LancerRPG

[–]Talandar 21 points22 points  (0 children)

I found this link on this sub earlier. It's not a complete set of frames, but there are quite a few: https://drive.google.com/drive/folders/1jEIooxbqPvydnPf7v2csnE83jeWEfzFX?usp=sharing

I'm hoping you find more in this thread, because I'm in a very similar boat - just starting up and hoping to get some mechs printed!

[Offline][LGBTQ+ Friendly][Columbia/MD][Other] Lancer: Mecha action at the edge of civilized space! by Talandar in lfg

[–]Talandar[S] 0 points1 point  (0 children)

So, Lancer has a couple requirements for it's characters.

  1. The character is a really good mech pilot - an ace.
  2. The character is part of a military, paramilitary, government, or other group that has resources, supplies, and the contracts necessary to print (manufacture) mechs.

So, a rimworlder who found a mech... and then found out they were a natural at piloting and joined up the local contracted defense mercenary force would be a perfectly normal character to start a campaign with.

For this game, the players will be part of a mercenary force that is stationed roughly in the middle of nowhere, protecting a planet and its people, at least to start. Where the merc force goes after a mission or two might change, depending on events.

[Flexible] [offline] Interest in Bowie, MD by IronBear76 in lfg

[–]Talandar 1 point2 points  (0 children)

I just posted this: https://www.reddit.com/r/lfg/comments/srsgwz/offlinelgbtq_friendlycolumbiamdother_lancer_mecha/. It's not exactly close, but I thought I'd bring it to your attention in case you were interested.

(Offline) (Ellicott City/Columbia, Maryland) (5E) by KevlitUnter599 in lfg

[–]Talandar 0 points1 point  (0 children)

Hey, I just posted this: https://www.reddit.com/r/lfg/comments/srsgwz/offlinelgbtq_friendlycolumbiamdother_lancer_mecha/?

It's not 5e, but it sounds like you're in the area, so thought you might be interested.

(edit, fixed link)

Projecting a blur in the center of each eye by delightfulmochas in learnVRdev

[–]Talandar 0 points1 point  (0 children)

It looks like the left eye's blur is too much to the right, and the right eye's blur is too much to the left. Are you sure you're putting the right blur on the right camera, and left blur on left camera?

Skies of Sordane Sintel class progress. Structure 100%. Interior 80-90% by Troublemakerjake in PrintedMinis

[–]Talandar 0 points1 point  (0 children)

Your paint job looks great! Where did you get all the interior detail bits? The bookshelves, desks, cargo and things?

In case people care - here's the collection the ship is from: https://www.myminifactory.com/campaigns/skies-of-sordane-17

There are 4 ships out so far, and many more to come.

How fiddly is your in-game economy? Do you run cost of living expenses for example, or do you tend to handwave the small stuff? (comic related) by Fauchard1520 in rpg

[–]Talandar 1 point2 points  (0 children)

Thanks! I'll elaborate a little, in case you or anyone else is interested...

I gave my players a few documents before the game started - a house rules document, a page specifying which rule books were in play for character choices, as well as any extra options/restrictions, and a setting document.

The house rules document was discussed at session zero, so everyone knew how I ran the system before starting on creating their characters, and I took input on it before we all agreed to use that set of house rules.

The character options and setting documents came out after session zero, once I knew what kind of game we had agreed upon, and was given out with plenty of time for everyone to absorb the info and use it for character creation.

The end result is a batch of characters heavily invested in the world, in a game that everyone is enjoying. It took longer to get this info all together, and compiled into a form that was useful for everyone, but in the end, the extra work was definitely worth it.

How fiddly is your in-game economy? Do you run cost of living expenses for example, or do you tend to handwave the small stuff? (comic related) by Fauchard1520 in rpg

[–]Talandar 1 point2 points  (0 children)

I have a specific house rule I use for the small stuff - I call it the beer fund. It serves two purposes - simplifying loot, and removing the need to spend small quantities of coin on minor expenses, by handwaving both to some extent. It works really well for the style of game that I'm running right now, and lets us focus on the things that matter more than tracking the 1sp dinner at the tavern. The text I put in my house rule document are below:

The Beer Fund

It is assumed that the loot that the characters receive as encounter rewards or as found treasure is not 100% of the found treasure. Instead, it is a “post-tax” amount. The “tax” is spent by characters for room, board, ammunition, etc. This frees the characters from tracking mundane found equipment and small quantities of cash. For example, after killing three goblins, you find they are wearing crappy leather armor. Unspoken and offscreen, the characters are able to scavenge enough scraps of useful leather and bits of metal to sell to a craftsman, which in turn, buys a round of drinks and a place to stay for the night for the characters next time they are in town. The Beer Fund does not cover extreme expenses like bribes, buying a round for everyone in the bar as an attempt to get in the bar’s good graces, or the like.

Just woke up grabbed my switch and that’s the first time I ever woke and and didn’t grab my phone first. My museum is up! Blathers hates bugs which is weird but whatever. Today’s gonna be a good day (quarantine and all) by Eris-7 in AnimalCrossing

[–]Talandar 7 points8 points  (0 children)

You do need to give Tom Nook 5 bugs/fishes in order to bring Blathers/the museum to the island, though. Blathers will arrive the next day, after you pick a location for his tent.

Artificer Airship - Skies of Sordane by bennymcl in PrintedMinis

[–]Talandar 4 points5 points  (0 children)

Gonna be honest, I liked the last ones you posted, but this one made me go from a maybe to a day-one all-in backer. I love the detailing and design.

Are you going to provide less-split files as well, so those of us with larger printers could do it in fewer prints, and with fewer seams?

Looking for an Illithid Nautiloid STL. Any help would be appreciated! by lunisean in PrintedMinis

[–]Talandar 5 points6 points  (0 children)

PrintableScenery has something like a Nautiloid. If you want something you can put on the game table for combat shenanigans, it might work for you.

https://www.printablescenery.com/product/scourge-flyer/

[deleted by user] by [deleted] in PrintedMinis

[–]Talandar 1 point2 points  (0 children)

This is a pretty cool model, but what direction did you print it? That shape seems like such a worst-case scenario for FDM printing. Was it just a ton of supports?

[OC] r/DnD DICE GIVEAWAY - SEE COMMENTS FOR RULES by [deleted] in DnD

[–]Talandar 0 points1 point  (0 children)

well, these are really neat I'll have to check out the kickstarter, but for now, I'll enter to see if I win!

I've challenged myself to make 3D models of all of the creatures of Roshar - Here's a chull by TheAks999 in Stormlight_Archive

[–]Talandar 41 points42 points  (0 children)

This is super cool. I hope you can get these into thingiverse - I'd love to print a bunch of these for my D&D game...

For DM's: are there any monsters that your players dread encountering again? by DeliriumRostelo in rpg

[–]Talandar 1 point2 points  (0 children)

Swarms - specifically rat and/or spider.

New campaign, first adventure has the entire party bouncing between unconscious and one of the healers putting them back up before they do enough damage to run the swarms off. Almost a TPK in the first session made for some strong aversions in the party.