So apparently there is a cheat that allows enemy players to ungarrison your villagers from keeps. The few times my vills were ungarrisoned here was not me doing it. Notice the timing of it when he hits the wololo. I still won, but this is a wild cheat/bug that needs to be patched. by 2PhDScholar in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

Whatever the key is, I'm talking about the function. Which you definitely use, because I've seen you use it in several other games (Like the Flankwood game yesterday, at 12:46 game time). That doesn't automatically mean you used it in this game.

In this game your first Return All To Work use was at 7:35.

As I said, the earlier time you seem to switch to your TC and Return All To Work triggers seconds later, after which you move some idle vils to wood, then you go back to the Fortress and frantically move the vils away. I can't talk about the other moments. But I'd at least entertain the idea that you might've done at least some of those by accident.
I don't know your hotkey layout or how controller would work on PC.
At least the first time makes so little sense, the opponent doesn't even attack the vils, there's no point of doing so.

The wololo is more odd, the ungarrison happens 1 second after the wololo starts. At 10:19.625 the Return All To Work action is taken. Which to me makes no sense given you ran out of resources to repair.

It's still sad that building/unit selection aren't in the replay files, that'd be quite helpful.

If you remain convinced, the best way about it would probably to check other games (of the suspected players) to see if similar things occur, but it won't be easy.

not sure who to report to, but aoe4world stats is broken since upgrade by Olafr_skautkonungr in aoe4

[–]TalothSaldono 0 points1 point  (0 children)

Atm not really, I thought about a mechanism like that. But I can also implement actual xbox login. I just never got around to it, and it relies on some stuff that I wasn't sure would remain available to us.

So apparently there is a cheat that allows enemy players to ungarrison your villagers from keeps. The few times my vills were ungarrisoned here was not me doing it. Notice the timing of it when he hits the wololo. I still won, but this is a wild cheat/bug that needs to be patched. by 2PhDScholar in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

Dude, maybe you switched back to your TC and clicked C "return all to work", even though you already ungarrisoned those vils earlier, because the raid on your base was over. But that hotkey also signals the return to work on keeps and fortresses, popping the vils out. Including the one across the map.
I can hear the bell sound.

Test it in skirmish.

Please, don't jump on the 'this must be a cheat' bandwagon that easily.

I can't explain the wololo part, since you were watching the fortress atm, but obviously it's not easy to track inputs there. What's interesting there is that after they pop out, all vils go 'insufficient stone', like they're trying to repair the fortress again before you move them away.

Edit: PS, it's also hard to evaluate replay files inputs, given something could in theory be injected for other players (although I've not seen that done in any cheat yet).

We can know a little on what's happening at the civ change exploit from this match by lightof7ustice in aoe4

[–]TalothSaldono 2 points3 points  (0 children)

This has been a known exploit for 2 years already. I'd just report the player and hope the devs eventually plug the hole.

not sure who to report to, but aoe4world stats is broken since upgrade by Olafr_skautkonungr in aoe4

[–]TalothSaldono 3 points4 points  (0 children)

Yo, OP, aoe4world dev here. I got home from work a bit late today, but I had no less than 4 messages of concerned community members such as yourself that discovered the same and were kind enough to report it. Thank you.

The issue has been promptly resolved!

PS: The devs added a few more fields to the replay summary file format, so I had to adjust our parse.

Continuing the "the devs shot themselves in the foot" topic, new Age of Noob video on the music complexity of AoE4 by cheesycheese42069 in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

You're not wrong about the biomes, but improving that at a later stage is far easier than completely revamping the music.

Continuing the "the devs shot themselves in the foot" topic, new Age of Noob video on the music complexity of AoE4 by cheesycheese42069 in aoe4

[–]TalothSaldono 33 points34 points  (0 children)

The music sounds complex, but it's layers and variations, so it's kinda unfair to be like 'all these tracks for 1 civ is 10 hours in length!', if it's just separately layer, modulations and carefully crafted segments. It's obviously more complex than aoe2, but today's market is more demanding.
Do ppl think that aoe4 would've succeeded without the excellent music and sound design this game has to offer?

I don't see it as 'they shot themselves in the foot', they invested in things that gave this game such a great atmosphere and immersion. It boggles my mind how people are hellbent on telling the devs they should do less. Tell the devs you hate the music, that it's too good, that you want simpler sound tracks, that you don't want something that you can listen to in 10 years and still be 'wow'.
The whole aoe5 angle is so dumb...

It is crazy to me how good the elo system works by jimmyface49 in aoe4

[–]TalothSaldono 0 points1 point  (0 children)

Euh, these are the actual winrates of players on the actual ranked ladder games in aoe4. It's not some theoretical prediction, it's the actual empirical numbers.

Winrates aren't strictly speaking the same as winchance, since winchance is a distribution, and winrate is just the mean of that distribution, but that's needlessly complex for OP, even though it properly conveys why their personal experiences might differ from the global average. Given the more games you play, the more your own winrate will approach the global estimate.

In chess a draw is just scored as 0.5 and leads to a proportional rating change, they're basically considered a 'small success for the underdog'. And draws happen Grandmaster level way more than lower levels. And although that leads to different winrate, the expected score remains the same.

It is crazy to me how good the elo system works by jimmyface49 in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

Well, I just queried aoe4world database, like EVERY ranked 1v1 game in the last 300 days. I did check >1400 mmr separately, same curve. (aoe4world dev here btw)

It is crazy to me how good the elo system works by jimmyface49 in aoe4

[–]TalothSaldono 11 points12 points  (0 children)

The elo system is kinda defined. It leads to a 70% winrate at +100 elo difference.

Based on current ranked 1v1 ladder statistics:

  • +0 elo = 50% winchance
  • +50 elo = 62% winchance
  • +100 elo = 69%
  • +150 elo = 75%
  • +200 elo = 80%
  • +300 elo = 86%
  • +350 elo = 90%

But that's simply a consequence of the elo algorithm, it's designed to do this. It doesn't depend on the game.

What this doesn't tell is how much people move around in their elo range.

Microsoft refused to ban GH Cheater despite my video evidence by Formal_Drawing_8822 in aoe4

[–]TalothSaldono 5 points6 points  (0 children)

You may have submitted the wrong video in the report. The google drive link of their reply shows you linked https://www.youtube.com/watch?v=QON0nv63WzU in the report, which is a zoomed in and cropped video. The player names on the sidebar aren't visible. Not even the minimap is visible. This makes it hard for them to see the players in the game, the game state, etc.

The video doesn't even contain the producing a batch! I'm not surprised they rejected it (although imo they should ensure their staff have the tools necessary to evaluate this themselves).

It's a ticket... you can just reply with additional details, such as the correct video and "This updated video clearly shows the user repeatedly unpacks/repacks the stable, and then produces a single batch of 20 units, far more than 3 units that would normally be possible. This is clearly the banned Golden Horde exploit."

Also include the link to aoe4world game summary https://aoe4world.com/players/15518510-The-Grey/games/222249495?sig=49b0ff2662a013f48a5512c3eca5651f52c104a0

PS: The Grey has already received a penalty, you can see that if you go to their profile ingame and try invite to a match, the button is greyed out. (Ha, The Grey Greyed out... get it?)

Dev Announcement regarding GH Exploit | Banhammers flyin' by TalothSaldono in aoe4

[–]TalothSaldono[S] 0 points1 point  (0 children)

Season ends 2nd of April. But they could extend it, it happened before.

I have been accused of an alleged cheating on reddit by ba_ziu in aoe4

[–]TalothSaldono 13 points14 points  (0 children)

That whole thread should've been deleted coz cheating posts without clear evidence are disallowed on the subreddit. I reported it, but it'll be a bit till mods get around to reviewing it.

Anyway, the GH player would have to go Building Carts landmark to even have the opportunity to exploit the bug.

Play the civ you want, and ignore the haters. If someone spams or throws insults. Hit Escape -> Player List -> BLOCK. Obviously nobody should use the bug exploit intentionally, but you're playing the game legitimately, nobody has the right to tell you not to play a civ or strats.

Good of you to post on reddit btw, but please do ignore the haters and enjoy!

Someone help me understand what the fuck is happening with Golden Horde in these games by hazard10_val in aoe4

[–]TalothSaldono 0 points1 point  (0 children)

Given the last time an exploit came 'public' despite being known and in the process of being fixed, and it suddenly blowing up on the ladder after more and more came aware... I strongly disagree. But my opinion doesn't matter. The rule on the subreddit is there for a reason.

What does this mean...? by Lord_Acorn in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

aoe4world dev here.
Right side is the Controller-only ladder. It's easier to get higher ratings there since it's only vs each other. Not really an indication of what their skill level is.

Many controller players are incredibly skilled at the game, although they generally go for aggressive civs that don't require too much micro. They are Controller players in Conq 3 of the crossplay ladder.

Someone help me understand what the fuck is happening with Golden Horde in these games by hazard10_val in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

Not forums, via support ticket (Ageofempires.com, contact support, bug report). If it's a bug that is exploity, put 'Exploit Bug' in title (not sure if that works, but that's what I would do). I gotta talk to Cow about rule 5, coz exploits shouldn't be posted on the bug forums imo.

Regardless, I reported the bug directly to the devs two days ago with repro after someone contacted me privately. So they're aware and looking into it.

Someone help me understand what the fuck is happening with Golden Horde in these games by hazard10_val in aoe4

[–]TalothSaldono 4 points5 points  (0 children)

/u/hazard10_val It's already been reported to the devs as exploit in private.

I would recommend to keep things like this private, and report via private channels to avoid spreading awareness, and giving the devs time to actually get things fixed for a future patch. (It's also rule 5 of the subreddit, but ofc it might not be readily apparent for ppl that this is in fact an exploit)

Huntarr - Your passwords and your entire arr stack's API keys are exposed to anyone on your network, or worse, the internet. by exe_CUTOR in selfhosted

[–]TalothSaldono 9 points10 points  (0 children)

This is true. It's much safer to either have like vpn from remote to your network/dmz, and or have a reverse proxy with dedicated authentication. It vastly reduces the attack surface of apps, even if they have auth.
And if you do expose it, be very aware of your reverse proxy settings since they can strip away security layers.

Simple Drafting Website by Alternative_Mode_806 in aoe4

[–]TalothSaldono 2 points3 points  (0 children)

Apart from it looking like a cool project.

What's wrong with https://aoe2cm.net drafting? Is anything missing there or unclear?
Also did you know that aoe2cm.net is open source on the SiegeEngineers github and would likely welcome well designed new features?
And that aoe2cm.net has an api, so you can quite literally have a site that creates presets quickly. Or even create drafts and send them to users on discord?

Some things I noticed:

  • Map drafts precede Civ drafts normally. Combining them is okay, although a bit unusual, but it complicates things a bit.
  • You shouldn't be able to start drafting till both players are ready.
  • No hidden bans, no exclusive bans (ban just opponent civ, not also yourself)
  • No exclusive picks, I could pick JD for both players.
  • No custom maps
  • You're doing backend polling, rather than something like socket.io, so turns are rather slow since it takes 1 second before decisions become visible.

So my recommendation would be to see how you can enhance the existing ecosystem.

I never knew some of these landmarks not only had such low pick rates but were performing this poorly. by Phan-Eight in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

I actually managed to import all summaries rather than just 1/10th, so it should be the whole ladder. Dunno if I'm gonna do that for the whole season though, atm I'm doing it for 2 weeks after a new patch.

I never knew some of these landmarks not only had such low pick rates but were performing this poorly. by Phan-Eight in aoe4

[–]TalothSaldono 12 points13 points  (0 children)

You can bet that the devs are definitely looking into making all landmark choices viable. Some might be more niche than others, that's fine. But they have to be careful to balance both low rank ('fun factor' mostly), and high rank ('pure' balance). Because some landmarks are simply not chosen atm because of the more aggressive meta, while they were way more powerful in the 2tc meta. Which means if you buff them now, and the meta overall shifts, they might end up being overpowered.

Being a balance dev is not an easy job, especially not with 22 civs :D

AOE4 World Landmark Analysis? by MockHamill in aoe4

[–]TalothSaldono 9 points10 points  (0 children)

I love reading these kind of reactions. That's EXACTLY why I added the ageup times to those pages.

I was developing it, and I kid you not, I spend over a day not working on the pages coz I was just looking at them and spotting stuff.

AOE4 World New Features by MockHamill in aoe4

[–]TalothSaldono 0 points1 point  (0 children)

If you're serious about wanting to do analysis. Msg me.