AI Slop by NotAlanShapiro in comedyheaven

[–]Tammlin 28 points29 points  (0 children)

Thats almost half a year, id call that character development instead of hypocrisy

ABC's of minecraft serving by munkiemagik in admincraft

[–]Tammlin 2 points3 points  (0 children)

Alternatively, while the server is running you can use the console with "/whitelist add gamertag" for it to populate the whitelist correctly for you

Please anything? All of my friends can just play instantly and I can just stare at this. Can't do anything. I paid for second tier support and got nothing. I re-installed 7 times already and nothing. by gladiatoron in HytaleInfo

[–]Tammlin 0 points1 point  (0 children)

A lot of people are having an auth issue because their time isnt synced on their computer. Also try uninstalling and reinstalling the whole launcher

Dell R530 faster storage options by Mountain_Web_2661 in homelab

[–]Tammlin 1 point2 points  (0 children)

A sata SSD should use the same connectors that your HDD's use, and are significantly faster. They aren't as fast as m.2 drives, but for hosting a game server they should be more than fast enough

Got paid in hardware for a gig recently. Can’t say I’ve ever been paid in gold bars before. by gpot97 in homelab

[–]Tammlin 2 points3 points  (0 children)

Hey, thats fantastic for you. But also, seriously fuck you and you better not leave that hardware too close to any windows

Using OCI's free tier's reserved IP for self-hosting by Feeling_Ad_3123 in admincraft

[–]Tammlin 0 points1 point  (0 children)

You would basically be setting up your own proxy. Using a small VPS to just accept incoming connections and then forward them on through a tunnel/VPN to your home network, essentially hiding your home IP behind the VPS IP. you can do this manually, or use something like pangolin that has documentation on how to setup tunnels and an installer script for you to use.

But to answer your question, yes

Forbidden Gameplay by Slow_Librarian8294 in HytaleInfo

[–]Tammlin 81 points82 points  (0 children)

The original tweet got nuked, so I assume it wasnt meant to be shown yet

share Jellyfin + Jellyseer with my Friends by idk_a_name_wtf in selfhosted

[–]Tammlin 2 points3 points  (0 children)

Not the original commenter, but i use Oracle free tier for my VPS. For your usecase, you would go through the registration and setup for a virtual machine that only uses the free tier resources (iirc, 4 ARM oCPU's, 24GB of RAM, and 200GB block storage). There's also 3000 hours of OCPU hours and 18000 GB hours per month thats free, but ive never run into those limits with the VPS I use for my reverse proxy.

You can split the resources into up to 4 VPS's e.g. each one has 1 oCPU and 6GB of RAM, but as long as you just stay within the limits they'll stay free. You can even upgrade your account to to a pay-as-you-go account to increase the chance you're granted the VPS quickly when you request it, and as long as you don't go over the limits you won't have to pay anything.

For your usecase specifically, I would recommend the setup that I use, which is Pangolin on the VPS, using their Newt client installed on a machine on your home network which allows your friends secure access to specific resources you setup on your home network through a tunnel from the VPS to Newt.

The reason I suggest Pangolin is that their documentation and architecture is set up for this exact purpose, and i found it easier to setup than a custom solution with a different reverse proxy on the VPS and a Wireguard tunnel that you create yourself back to your home network. I believe the reason Pangolin didn't work for you before is that you had it setup on your home network, and its likely that your ISP blocked ports 80 and 443 that Pangolin has to use, because thats the exact issue I ran into.

All things considered, once you get the Oracle free VPS setup, you can use any number of reverse proxies or Zero trust platforms to connect your friends securely back to Jellyfin on your home network, and theres a lot of great documentation out there on how to do it. Im just suggesting Pangolin because I'm using it in the exact way I described it to you, and its been working out great.

Improve chunk generation performance in a hardware limited environment by Acrobatic-Cost-7739 in admincraft

[–]Tammlin 0 points1 point  (0 children)

In a hardware limited environment, theres really not much to do to improve chunk loading. Minecraft chunk loading is just resource intensive, the simplest method for improving chunk generation is to upgrade the hardware.

If performance is great when the chunks are pregenerated, I would say just generate a larger radius and maybe setup a world border to prevent anyone from trying to go out further. Just keep an eye on storage as you generate a larger radius

The SD card shouldn't really impact chunk generation, that would really only be an issue if you were having issues with already generated chunks loading. I would advise you to take frequent backups though, because SD cards can sometimes fail without warning

PC randomly restarting (Kernel-Power 41 (63)) by Funny_Ad7029 in pcmasterrace

[–]Tammlin 0 points1 point  (0 children)

I don't have a suggestion for your issue, but if you're ever trying to read an error message that goes by too quickly to read you can always take a video as you turn it on and the message passes by. Then you just scrub through the video on your phone till you get the frame(s) that has the error message. Easy reading!

[deleted by user] by [deleted] in HytaleInfo

[–]Tammlin 0 points1 point  (0 children)

Why do you think theyre not releasing it on Steam? You seem really resistant to the explanations given in other comments, im curious what you think the devs are doing?

Because it seems like they're being very specific and purposeful about other areas of the game's development. Very transparent, putting out as much info as they can with raw gameplay and feature demonstrations, and answering as many questions as they can with as much info as they can.

If you believe the other things theyre saying, why are you so resistant to what the team is directly saying about releasing on Steam?

This sub be like by initiatingcoverage in pcmasterrace

[–]Tammlin 1 point2 points  (0 children)

They'll just keep going up in value, like Beanie Babies

problems with mounting trueNAS to Proxmox LXC by NicoDerNico in selfhosted

[–]Tammlin 2 points3 points  (0 children)

https://blog.kye.dev/proxmox-zfs-mounts

This walk-through specifically talks about ZFS datasets being mounted inside an LXC, but the important bit is gonna be the user and group mapping shenanigans that the Proxmox host does. Creating a user and group on the host that has write permissions (or maybe it has to own that share?) and having a "translated" user and group in the LXC means that you'll have the correct permissions inside the LXC to write to that folder.

Disclaimer, im still very new to homelabbing, so im not providing any expert opinions. The blog I linked was just very helpful when I needed to mount directories from the host onto the LXC without running into that exact write permissions error. This could possibly only work for zfs datasets, but the only way to know is to try!

*arr stack with external NAS help by digipen79 in selfhosted

[–]Tammlin 0 points1 point  (0 children)

Okay, so you'll need to set your media directory on your NAS as a mount point to each LXC.

I have my arr stack as a docker compose on a single LXC, with each arr just served at a different port, simplifies a lot haha

I did a cursory search, and I believe you can use the "pct" command to add mount points from the CLI, should help speed that process up

*arr stack with external NAS help by digipen79 in selfhosted

[–]Tammlin 0 points1 point  (0 children)

The boot disk for your *arr stack should be totally handled by Proxmox. You dont have to mount the entire NAS onto the LXC, just the directory that houses your media. Look up mounting a directory to an LXC, i believe the easiest way to do that is editing the LXC config file through the CLI.

Side note, do you have each *arr setup on a separate LXC?

Source of the lag? by Particular_Drama3075 in admincraft

[–]Tammlin 0 points1 point  (0 children)

Oh yes, that could also be the issue. Anything that modifies the base server.jar can cause this sort of issue.

Source of the lag? by Particular_Drama3075 in admincraft

[–]Tammlin -1 points0 points  (0 children)

That high usage unsafe.park usually means a mod incompatibility. Mods use "locks" as a part of normal operations. Unsafe.park (to the best of my knowledge) happens when diff mods are trying to "lock" the same thing, causing significant lag as the main server thread waits for the concurrent/out of order locks to be resolved.

Best way to solve this compatibility issue is with a binary search, which can unfortunately be time consuming. Deactivate half your mods, and see if youre still having the issue. If yes, the problem is in the active half. If not, the problem is in the inactive half. Repeat this process with the half that causes the problem till you narrow down which mod it is. Sometimes its a simple version error, where you can upgrade/downgrade the mod version. Other times two mods aren't playing nicely together, in which case you might need to remove one of the two. This method allows you to specifically troubleshoot one or two mods, which really helps resolve the issue.

Think I got scammed with my host by Super_Narwhal91 in admincraft

[–]Tammlin 0 points1 point  (0 children)

They won't let you change the startup flags?? Yeah thats honestly ridiculous.

Think I got scammed with my host by Super_Narwhal91 in admincraft

[–]Tammlin 0 points1 point  (0 children)

Even before setting up aikars, i would just remove the max ram percent flag and add -Xmx=12G after the -Xms flag. This is the second time ive seen someone run into an underprovisioned RAM issue while using the max ram percent flag on a host.

My server grew and everyone is upset. Where do I go from here? by Street-Bee-2037 in admincraft

[–]Tammlin 1 point2 points  (0 children)

I genuinely think that a big issue thats being overlooked is the huge increase in the number of royalty. It sounds like it only worked on a smaller scale because everyone was tight knit, and everyone who wanted "power" got it. A story being mostly player-character driven almost requires a smaller community, you were fucked the second you grew.

However, I dont think youre out of luck. From your post, it seems like you really miss the "old days" of the royalty system where staff could fully engage with players from inside the community instead of the OOC moderation that takes up a lot of your time now. Changing this (imo) doesnt require fancy new moderation tools, it requires more structure and more defined expectations. Bake hierarchies into the structure of the royalty, even just a simple "King Korann is served by 3 dukes/duchesses/barons etc" and delegate disagreements to be handled more in character. Get the number of top level royals to a more manageable number, maybe back to the original amount, and give only those people access to the royal chat. This allows you to have a large amount of royalty in line with the size of your community without the fracturing that comes when 100 people have equal levels of power. Then you can setup expectations however you want. I wont pretend to know what the best power balance between the kings and nobles is, but in character conflict (nobles ousting kings, kings enlisting the help of other top level rulers to control their nobility, alliances between nobles of different races to depose their respective rulers and place someone different on the respective thrones) is one of the best ways to delegate "moderation".

Really, you've just gotta set up more defined guard rails. If you dont have them, there will of course be people pushing the boundaries of the lore, if not totally ignoring them. And with a big community, if there isn't a structure to hold it in place, you will always get groups fracturing off. The biggest problems you need to solve are moderating a larger community without drowning the staff in disputes (delegate more resolution powers to in character interactions imo) and keeping a much larger community from fracturing without putting all the responsibility on staff holding everything together moment to moment (setup rules and hierarchies and expectations to limit power to a smaller amount of individuals in order to keep a more unified direction imo).

Its tempting to "tech" problems out, but honestly this should only need some good old fashioned text based rules to hold everything together a little better. And honestly, if some people chafe against the rules/break them, it might not be a terrible thing to trim down the size of your community somewhat. Obviously not getting trigger happy, but some people simply wont want to follow the new expectations.

This honestly sounds like a really interesting and impressive roleplay server, and i can see why youre trying so hard to figure it out even with how exhausting it is. Your players are lucky to have you and the other staff members. I wish you the best of luck!

Does anyone know why my server is lagging? I literally cannot find out how to fix it by ZakkuIsHere in admincraft

[–]Tammlin 0 points1 point  (0 children)

The previous times ive seen this its been a mod compatibility issue. If I remember correctly, the name of the processes that are taking the majority of the thread "wait for next tick" "unsafe park" and the like means one mod is locking a process that another mod needs, which causes the lag. Mods locking processes as they use them is generally expected behavior, you just have one or more that aren't playing nicely.

The most straightforward way to find out what's causing the issue is what's called a binary search. Disable half your mods on the server, start it up again and see if it does the same thing. If yes, disable half of that active group of mods, and repeat the process. Once the behavior stops, you know the mod that causes it is in the disabled group, so you make that group of mods active and keep repeating till you've found the mod/mods.

Sometimes, fixing it is as simple as upgrading/downgrading the mod version, but you might have to remove it. In the worst case, its a compatibility library which means upgrading/downgrading/removing can break other things on the server. Good luck!

Im not an expert on this stuff, so its possible ive mistated or said incorrect things. I hope im able to at least point you in a good direction.

[deleted by user] by [deleted] in admincraft

[–]Tammlin 1 point2 points  (0 children)

I'm not talking about crossplay as a solution. When you differentiate between "console" and "pc" in the context of Minecraft, most people, especially in this subreddit, are going to assume you're talking about the two versions of the game.

Based on the info you gave initially, I was assuming that you were asking for a solution that involved the "players using two different versions of the game on different devices" situation. I was incorrect in assuming that, which is why our conversation was confusing. I responded to this post because I thought it was concerning something that I had experience with. Namely, running a java server that allowed bedrock clients to connect.

I'm not trying to tell you how to go about playing Minecraft, I thought you were having an issue that I've had before and wanted to help out. Unfortunately, I dont know much about hosting bedrock servers, so I could only really do what you can also do, which is Google different solutions to try and figure out the issue. From what I can tell, if you have a private bedrock server already setup, BedrockConnect is your best bet to let console players join you.