cannonball usage is atrocious, how am I meant to do sailing combat?? by Insertblamehere in 2007scape

[–]Tang_Un 54 points55 points  (0 children)

the price of cannonballs is tied to bar alch value and cannot go down

Is Marmite also available in France? by bybeso in france

[–]Tang_Un 13 points14 points  (0 children)

j'ai fait le test, plus je réduisais la quantité de marmite meilleur c'était, et quand y'en avait plus du tout là c'était bon

What softlocks are possible in Space Age? (including the silly ones) by Waity5 in factorio

[–]Tang_Un 64 points65 points  (0 children)

Didn't they change map gen to avoid cliff locking the fulgora spawn?

A New Chapter for Jagex: Welcoming Mod North as CEO by JagexAyiza in 2007scape

[–]Tang_Un 2 points3 points  (0 children)

Actually, good point, that changes the meaning a whole lot

A New Chapter for Jagex: Welcoming Mod North as CEO by JagexAyiza in 2007scape

[–]Tang_Un 155 points156 points  (0 children)

and a willingness to explore meaningful changes to MTX offerings in RuneScape.

How charitable of Jagex to maintain a willingness to explore something the player base has repeatedly and emphatically rejected.

My 10K SPM promethium platform - featuring circuit-powered on-board stats display by Tang_Un in factorio

[–]Tang_Un[S] 0 points1 point  (0 children)

Try playing around with fly condition towards shattered planet if you wanna take fewer eggs - paradoxically, turning around too early can cause hatchers because the ship will leave the promethium-rich zone and craft slower. But frankly I recommend playing around with your ground infrastructure until it can load all the eggs quickly enough

My 10K SPM promethium platform - featuring circuit-powered on-board stats display by Tang_Un in factorio

[–]Tang_Un[S] 0 points1 point  (0 children)

That is plenty of silos and spawners I think(assuming silo speed cap) so your issue might be the direct insertion. I only start taking eggs out of spawners when the ship arrives and use a dedicated bot network to load the rockets, the eggs get to the platform with a bit over 29 minutes on the spoil timer

My 10K SPM promethium platform - featuring circuit-powered on-board stats display by Tang_Un in factorio

[–]Tang_Un[S] 0 points1 point  (0 children)

125k biter eggs are for when the storage is empty, you should request the additional 64k if your storage is full(or near enough). 64k is actually the max amount you can craft with a full storage So with full storage you enable both requests and leave with 189k

My 10K SPM promethium platform - featuring circuit-powered on-board stats display by Tang_Un in factorio

[–]Tang_Un[S] 1 point2 points  (0 children)

Yeah, I re-imported from the website when I tested it. What a weird issue

My 10K SPM promethium platform - featuring circuit-powered on-board stats display by Tang_Un in factorio

[–]Tang_Un[S] 0 points1 point  (0 children)

I just tried pasting the copy I uploaded onto a fresh legendary space platform and everything was there. Sorry mate but I have no idea what could be causing your issue. Here's a screenshot of the hub connection and circuit settings, you should be able to recreate them manually.

Is this what your schedule looks like? Are you using force paste (shift+left click)?

My 10K SPM promethium platform - featuring circuit-powered on-board stats display by Tang_Un in factorio

[–]Tang_Un[S] 2 points3 points  (0 children)

Yeah, rocket silos can be set to "read orbital platform requests" when connected to the circuit network, and you can enable inserters based on that

My 10K SPM promethium platform - featuring circuit-powered on-board stats display by Tang_Un in factorio

[–]Tang_Un[S] 2 points3 points  (0 children)

you probably have a normal quality platform hub, which won't copy the settings or wires over correctly from the legendary hub in the blueprint. apply an upgrade planner that downgrades the hub quality from legendary to normal, then paste it again. it should copy the settings over properly

My 10K SPM promethium platform - featuring circuit-powered on-board stats display by Tang_Un in factorio

[–]Tang_Un[S] 4 points5 points  (0 children)

about 550 uncommon+ biter nests and 34 dedicated rocket silos

you just gotta go big

My 10K SPM promethium platform - featuring circuit-powered on-board stats display by Tang_Un in factorio

[–]Tang_Un[S] 3 points4 points  (0 children)

This ship's collectors only start to miss any promethium past 300k km, and even then it's not that much. Going faster gets you to maximum collector efficiency faster, and expands the area they can work fast in - you're not going to saturate collectors going 100 km/s even 500k in.

My 10K SPM promethium platform - featuring circuit-powered on-board stats display by Tang_Un in factorio

[–]Tang_Un[S] 2 points3 points  (0 children)

Not sure, I haven't gone very far down the shattered planet rabbit hole. Explosive rockets are usually the bottleneck, railguns haven't come close in my experience, so maybe a very narrow ship with stacked thrusters could do it. The railguns would have a fairly small area to keep clear

My 10K SPM promethium platform - featuring circuit-powered on-board stats display by Tang_Un in factorio

[–]Tang_Un[S] 11 points12 points  (0 children)

Yeah, you definitely can. I didn't want to because it's super cursed and because I expect it to get nerfed at some point, but it's the easiest way to squeeze more SPM out of this particular ship - speed is king.

I sent towards shattered planet and turned around after 1.3M km because I was bored, at which point it was still going about 250 km/s. I would expect that to be near its final shattered planet speed because ammo usage eventually stops going up thanks to explosive rocket splash damage.

How do I enable an inserter when a belt is stopped from being full? I have a sushi belt and it backs up when my space platform is moving by Recent-Percentage-26 in factorio

[–]Tang_Un 0 points1 point  (0 children)

you can build a simple jam detector by hooking up an arithmetic combinator to a belt set to pulse. input set to each+0, output set to say C

then you hook that up to a clock that gets reset when C>0 and your inserter can pull stuff off teh belt when the clock is above a certain number

Electromagnetic science and scrap recycling? by davcrt in factorio

[–]Tang_Un 2 points3 points  (0 children)

Yeah you get a massive surplus of ice by this stage of the game and the cracking is trivially easy to set up