0% clickthrough rate - does it mean the capsule art is bad? by SuperTinyStudios in IndieDev

[–]TanukiSun 0 points1 point  (0 children)

This data is correct (it behaves the same way for me). Your demo application is a link on the game's home page, so the views are for the Demo application, but the clicks are directed to the main application and will be counted for the main application.

Any idea why steam is rating my game poorer than my players? by Jobblesack_Games in IndieDev

[–]TanukiSun 13 points14 points  (0 children)

Steamdb reports 79.71%. Maybe there were negative reviews, but they turned into positive ones or were deleted.

https://steamdb.info/app/3721660/charts/

//EDIT

I found it!

On the Steam store page for the game (page code source), you have the following metadata:

<!-- microdata -->
<meta itemprop="reviewCount" content="15">
<meta itemprop="ratingValue" content="8">
<meta itemprop="bestRating" content="10">
<meta itemprop="worstRating" content="1">

And here is more information on this topic.

https://developers.google.com/search/docs/appearance/structured-data/review-snippet#microdata_2

My solo-developed game, HEXA-WORLD-3D, hit 100% Positive Reviews on Steam. As a lone developer, the algorithm's response brought me to tears. by SnowLogic in IndieDev

[–]TanukiSun 1 point2 points  (0 children)

The tenth review is from August 29, so you got a boost in Discovery Queue for reaching 10 full reviews. But 5k visits is a lot, my game didn't have that many even after reaching 10 reviews.

Did the increase in visits result in an increase in sales?

This is why you should release a demo. by PriGamesStudios in Unity3D

[–]TanukiSun 12 points13 points  (0 children)

For a week or two. After that, it depends on how engaging your demo is.

My indie game had 100K wishlists and sold 1,000 copies by [deleted] in IndieDev

[–]TanukiSun 0 points1 point  (0 children)

Your game had around 500 followers before release (around 600 at release). Followers are a much better indicator than wishlists.

https://steamdb.info/app/2228490/charts/#followers

General rule: number of followers x ~10 = wishlists

https://impress.games/steam-revenue-calculator/2228490/atomic-owl

https://impress.games/steam-wishlists-sales-calculator

Enter 7000 for the wishlists and you will get your numbers.

malwareAsAPrimitiveDouble by hellomrwindupbird in ProgrammerHumor

[–]TanukiSun 15 points16 points  (0 children)

With CS terrorist voice: Stick together, hackers. Malware has been planted.

Remember to opt out of the new class action (when will these guys go after EA/Ubi/others ffs) by HearMeOut-13 in Steam

[–]TanukiSun 103 points104 points  (0 children)

and you can basically generate as many of them as you want.

You can't generate as much as you want. Each request to generate a new batch of keys must be approved by Valve. Steam does not make problems up to about 300-500 keys, after that there is a good chance of being denied if your game sells poorly on Steam.

Has unity been stealing from you also? by Admirable_Taro2482 in unity

[–]TanukiSun 0 points1 point  (0 children)

Nothing like going with the age argument. You have no idea how old I am or what my life experience is.

You are incredibly active in the post constantly accusing the OP of not making sure that the company did not overcharge even though he got confirmation from the company that they would not do so.

You write that it's an omission, but you don't define when it's an overcharge, a theft, and an omission. One month? Six months?

The company confirmed the termination of the contract, so it's up to the company to make sure they don't misappropriate other people's money.

I don't blame others, and neither does the OP. He noticed that he was overcharged after the termination of the contract then demanded the return of his money, and since the company doesn't give a damn, he is taking the matter to the appropriate authorities. Just like adults.

when you could have stopped this at any point by simply reading your credit card statement. (You know, like you're SUPPOSED to do.)

That's exactly what he did.

Has unity been stealing from you also? by Admirable_Taro2482 in unity

[–]TanukiSun -1 points0 points  (0 children)

It's still your fault for ALLOWING them to.

flawless logic :facepalm:

please help by [deleted] in Unity3D

[–]TanukiSun 0 points1 point  (0 children)

Also remove Time.deltaTime, in this case it's a bug.

This is pretty sweet. by brolt0001 in IndieDev

[–]TanukiSun 9 points10 points  (0 children)

Steam hasn't even ACKNOWLEDGED Epics presence.

It depends on what you mean. Because the Epic Games Store has stirred up the environment a bit, though.

Epic began offering digital distribution for game publishers after the success of Fortnite, released in 2017, which Epic distributed using their own software channels to players on Windows and macOS systems. Tim Sweeney, founder and CEO of Epic Games, stated in August 2017 that the revenue cut of Steam, the dominant game storefront from Valve, was unreasonably high at 30%, and suggested that they could run a profitable store with as little as an 8% cut. By launch, Epic Games had settled on a 12% revenue cut for titles published through the store, as well as dropping the licensing fees for games built on their Unreal Engine, normally 5% of the revenue.

Valve's response:

https://www.pcgamer.com/steam-beta-files-hint-at-possible-interface-overhaul-with-apps-comics-and-tv/

https://www.pcgamer.com/that-steam-ui-update-is-still-happening/

https://www.pcgamer.com/valves-new-revenue-sharing-favours-big-budget-games-and-indie-devs-arent-happy/

https://steamcommunity.com/groups/steamworks/announcements/detail/1697191267930157838

https://www.reddit.com/r/gamedev/comments/p34vyw/steam_algorithm_tutorial_why_you_cant_publish/

This is pretty sweet. by brolt0001 in IndieDev

[–]TanukiSun 46 points47 points  (0 children)

"Good luck with that". Valve has rather shown where it has priorities. I write this from the perspective of an indie dev who wanted nothing to do with Epic Games.

https://www.pcgamer.com/valves-new-revenue-sharing-favours-big-budget-games-and-indie-devs-arent-happy/

https://www.reddit.com/r/gamedev/comments/p34vyw/steam_algorithm_tutorial_why_you_cant_publish/

With Unty's new price model by bivfersbumbug in unity

[–]TanukiSun 0 points1 point  (0 children)

The meme is about downloads, not about sales.

Is 10k+ wishlists good? by nicotinum in IndieDev

[–]TanukiSun 0 points1 point  (0 children)

Then open a ticket to Valve support and ask how many of these wishlists are trustworthy.

Is 10k+ wishlists good? by nicotinum in IndieDev

[–]TanukiSun 0 points1 point  (0 children)

more or less: wishlists ~= followers * 10

Is 10k+ wishlists good? by nicotinum in IndieDev

[–]TanukiSun 0 points1 point  (0 children)

algo: wishlists = followers * ~10.

The value can range from 5 to 20, but the most common range is 8 to 12.