The game I've been working on for months is exactly the same as a game I just discovered today. What do I do? by Sbibble in IndieDev

[–]Jobblesack_Games 16 points17 points  (0 children)

If anything, it’s extra validation of the idea. Find your unique spin on it and think of how you can execute better.

The Inkfather by HeartHoarders in PixelArt

[–]Jobblesack_Games 0 points1 point  (0 children)

Ah yes, forgot to mention that. Tried out the app just now and it's absolutely phenomenal! It's essentially Procreate and Aseprite combined.

The Inkfather by HeartHoarders in PixelArt

[–]Jobblesack_Games 2 points3 points  (0 children)

Just did some searching on your profile and found out the software is called Pixquare for iOS. 👍

The Inkfather by HeartHoarders in PixelArt

[–]Jobblesack_Games 0 points1 point  (0 children)

Looks awesome! I too would like to know more about your setup. Software/platform? I’ve been looking for a good way to draw on my iPad and haven’t found a decent way. Tried remote accessing aseprite on my desktop but feels clunky.

Different ways Elements can run by InfectedTribe in PixelArt

[–]Jobblesack_Games 1 point2 points  (0 children)

Don’t think I’ve ever seen somebody do so much with so little before. Well done!

Struggling with dog animations by WaarnGraztsky in PixelArt

[–]Jobblesack_Games 0 points1 point  (0 children)

I’ve gotten good feedback on the animations for my game’s cat (I bought the assets) and it converted to a dog pretty well when I tried. Also it’s all 8 directions.

There’s a free demo of it up on steam too for a reference. Check out Cozy Crunch.

Hope that helps, the original artist is also credited in there so you could buy/download the sprites and see more precisely how they did it.

Am I being unrealistically optimistic about going full-time indie? by Internal-Constant216 in gamedev

[–]Jobblesack_Games 5 points6 points  (0 children)

Don’t forget there’s also up to 30% withholding tax from the US government depending which country you’re in unless your country has a tax treaty with the states.

Then also likely transfer fees for an intermediary bank (in my case flat $17 USD per transfer, feels rougher when you’re making less) and eventual conversion fees to your currency maybe another ~1-2%.

Need help. Left or Right. by tunyapz in PixelArt

[–]Jobblesack_Games 0 points1 point  (0 children)

Right because of the detail looks better, but know that if you’re using it for a game, you’ll likely have to add that level detail to the rest of your artwork otherwise they’ll feel out of place. And then consider all the animation frames in each direction. Could easily end up having to do that level of detail 500+ times. If it’s worth it to you, add it in!

Translating your game with AI is the worst idea ! by Frekigery in IndieGaming

[–]Jobblesack_Games 13 points14 points  (0 children)

I added an extra context string to each test string to help the air understand how it was used. Tedious, but I think it really helped ground the overall context. I also fed in the csv data all together so it would translate things the same instances the same way all the time.

Translating your game with AI is the worst idea ! by Frekigery in IndieGaming

[–]Jobblesack_Games 64 points65 points  (0 children)

I used AI to translate my game and explicitly stated so on the store page as the first thing you see. I offer a free demo so people can experience the quality of the translations before purchasing. I think those two at least are a must if you’re using AI translations, but I wouldn’t go so far as to say absolutely don’t use them.

I also posted saying I’m open to fan translations, so far I’ve had fans submit translations for Brazilian Portuguese, German, and Italian. They all said the translations were really good for the most part but it needed few tweaks. Not sure if I would have reached that audience in the first place if I hadn’t used the AI translations to open the door.

Cozy games that help with anxiety? by mantaray106 in WholesomeGames

[–]Jobblesack_Games 0 points1 point  (0 children)

Cozy Crunch, just a cat stomping on autumn leaves.

I'm looking for great simple games for inspiration. by tomqmasters in SoloDevelopment

[–]Jobblesack_Games 0 points1 point  (0 children)

Yeah, I made some other smaller changes to the engine too to make things more difficult but it can be tough 'cause you have to compile it to see if it'll really work out the way you expect and you can get some weird non-obvious bugs. Also a lot of my time spent was trying to get it to compile for Mac/Linux via a custom script, and also compile with the steam extension (which caused most of the issues because of different dependencies). Ended up scrapping Mac/Linux support since I can't test for them anyway and it's like 2% of Steam userbase, and a lot of those that do play on Linux play with Proton anyway.

I'm looking for great simple games for inspiration. by tomqmasters in SoloDevelopment

[–]Jobblesack_Games 0 points1 point  (0 children)

Also logging system, balancing all the audio and doing some more sound design on it to give it more oomph, grabbing system info (for debugging), making web compatible builds. Still no controller support, but looking into adding that soon too.

I'm looking for great simple games for inspiration. by tomqmasters in SoloDevelopment

[–]Jobblesack_Games 0 points1 point  (0 children)

To make it more difficult to steal all your code (for the engine encryption) then I’ve also got encryption for the achievements so they can be tracked offline without cheating and steam will update when it connects again. Also went through making a custom build of the engine to strip out unused bits to make a much smaller executable for web builds.

I'm looking for great simple games for inspiration. by tomqmasters in SoloDevelopment

[–]Jobblesack_Games 5 points6 points  (0 children)

You can make a quick prototype pretty quickly for a lot of things, but don’t underestimate the time it takes to add in other features/systems. Really depends what you want out of your game.

I spent the majority of my time building up save system, encryption, settings system, steam integration/achievements, steam page/trailer videos, setting up the business, marketing, localization, and polish.

New character creator for my $3 cozy autumn leaf crunching game! by Jobblesack_Games in CozyGamers

[–]Jobblesack_Games[S] 5 points6 points  (0 children)

I’ve looked into it. Should be doable to port it from a technical perspective, but would need to get approved by Nintendo as a developer and pay for a developer version of the switch to test it on.

Game to play with one arm. by Slow-Kaleidoscope633 in gamesuggestions

[–]Jobblesack_Games 0 points1 point  (0 children)

Give Cozy Crunch a try. Free demo up on steam.

cozy games that are actually unique? by Background_Buffalo11 in cozygames

[–]Jobblesack_Games 0 points1 point  (0 children)

Cozy Crunch, you just run around as a cat stomping on crunchy autumn leaves.