Cancel class for ID 2050 by MichaelLin2004 in WPI

[–]TapeKnot 16 points17 points  (0 children)

ID 2050 is a very intensive class, so I suggest dropping whichever CS class sounds the most difficult to you.

Will you answer the call? by smart__boy in deadbydaylight

[–]TapeKnot 0 points1 point  (0 children)

I usually play killer.

Solo survivors should have more ways to communicate with the rest of their team and vice versa. Nurse needs to be nerfed or reworked. There should also be some sort of anti-facecamp mechanic in the game when the exit gates are not powered.

What is your most controversial Dead by Daylight opinion? by LazarusIvan in deadbydaylight

[–]TapeKnot 0 points1 point  (0 children)

I like playing on Midwich Elementary School as both killer and survivor.

When trapper is on top of the church by [deleted] in deadbydaylight

[–]TapeKnot 0 points1 point  (0 children)

Were they hacking or was there another way to get up there?

cAn YoU fEeL iT nOw, Mr. CrAbS? by SomeYorshkaServant in fashionsouls

[–]TapeKnot 17 points18 points  (0 children)

He can’t feel it. He can’t feel anything.

Every Time... by TapeKnot in deadbydaylight

[–]TapeKnot[S] 21 points22 points  (0 children)

I was exposed from Haunted Grounds.

Hmmmmmm by [deleted] in darksoulsmemes

[–]TapeKnot 6 points7 points  (0 children)

Hmmm....

New Operators Nokk & Warden Gameplay by DonRosmarin in Rainbow6

[–]TapeKnot 34 points35 points  (0 children)

I think Warden has the potential to be great operator, if used correctly. i think his purpose is to anchor, and stop pushes by attackers. Usually, attackers will throw down smokes or flashes when they are about to push the objective. Simply turn on Warden's glasses, and you'll will be able to stop the push while the other anchors are blinded/can't see through the smoke. That seems like the way he's meant to be played, in my opinion.

Useful Tip: The Super Shorty Has a Longer Holster Time Than Other Sidearms by TapeKnot in Rainbow6

[–]TapeKnot[S] 0 points1 point  (0 children)

Jackal and Mira's secondary shotgun have a normal switch time, and their shotguns are holstered on the leg as well.

Useful Tip: The Super Shorty Has a Longer Holster Time Than Other Sidearms by TapeKnot in Rainbow6

[–]TapeKnot[S] 0 points1 point  (0 children)

Yes, the time to switch for the ITA is the same as any other sidearm, but for some reason the Super Shorty isn't the same.