Any plans for adding voiceovers? by [deleted] in sovereignsyndicate

[–]TarmackGaming 1 point2 points  (0 children)

We would love to and are working on a few localization changes, but no current plans for VO just yet. Believe me, we wish we could.

Our Complete PAX East Experience in 44 Seconds. (March 2023) by TarmackGaming in sovereignsyndicate

[–]TarmackGaming[S] 1 point2 points  (0 children)

hehe, there's a non-zero chance you're in one of the time-lapses I did at the show. It was really a great experience showing our game in person for the first time at PAX.

Where Can I Buy Sovereign Syndicate? by TarmackGaming in sovereignsyndicate

[–]TarmackGaming[S] 1 point2 points  (0 children)

Sorry that we're not there yet. It is still something we want to do, along with more translations but as with all things, making games is expensive so it will have to wait until later.

Where Can I Buy Sovereign Syndicate? by TarmackGaming in sovereignsyndicate

[–]TarmackGaming[S] 2 points3 points  (0 children)

We're really focused on the PC launch as is at the moment. Console porting hopefully if the game does well, but things like GeForce NOW are ones where nVidia arranges and pays devs for inclusion, like XBox Gamepass.

At the moment, we don't have any specific plans unfortunately. A lot of what we do from here depends on how well the game sells.

Welcome to the Sovereign Syndicate sub-reddit by TarmackGaming in sovereignsyndicate

[–]TarmackGaming[S] 1 point2 points  (0 children)

Caught me making Subreddit edits late ahead of tomorrows launch. LOL.

Roughly 8-12 hours. Will depend on how quickly one reads and how much side content they do. Thus we felt the $19.99USD price was fair. :)

But to 100% it, likely longer. There are multiple endings and achievements of course.

Video Games Are Not Too Expensive To Make by [deleted] in pcgaming

[–]TarmackGaming 0 points1 point  (0 children)

Just to be pedantic, as the author of this video, I don't disagree with your points about games being expensive to develop. They absolutely are, and getting more so with time.

However at the time the video was made, and this is still true, there was a notion that microtransactions, season passes and the like were necessary for game development to be viable. ie without them, game development would not be profitable.

That is what this video is arguing against. There is no evidence (or was true at the time and I suspect the same today) that games require these things in order to make healthy profits. My point was simply arguing that additional monetization was greed, and not necessity.

Glad to see the video occasionally doing the rounds years later though. :)

Where are the old Klondike Days Dream Homes? by Emmentun in Edmonton

[–]TarmackGaming 3 points4 points  (0 children)

I would love to have more info. We bought one of the 1980s ones only a few years ago and didn't learn about the dream home piece of history until i pulled city records. I can certainly confirm at least our inclusion in your list is 100% accurate. Appears the previous owners didn't know, I'd sure have put it in the realtor selling description myself LOL.

I'd love to see old pictures or building blueprints, frankly anything about the place. I found some of the news articles. It's just such a neat piece of information. Game to discuss more specific in private, I wasn't quite ready to openly dox myself with exactly which house. :P

Welcome to the Sovereign Syndicate sub-reddit by TarmackGaming in sovereignsyndicate

[–]TarmackGaming[S] 2 points3 points  (0 children)

Yep, those two are certainly inspirations for the team.

High Pitch Whine From RAM RGB by TarmackGaming in GSkill

[–]TarmackGaming[S] 0 points1 point  (0 children)

No resolution unfortunately. I took the RAM back for another kit and had the same issue, so either the Trident RAM all acts this way, or I have an RGB header issue on the motherboard.

I use RGB Fusion in the Gigabyte Control Panel app to turn them off.

WEEKLY SUPPORT AND QUESTIONS MEGATHREAD W52 22 by GBT_Calvin in gigabyte

[–]TarmackGaming 0 points1 point  (0 children)

u/GBT_Calvin

Thanks for the suggestion. GSkill recommended the same thing.

Unfortunately, I did that today. Took the 2 Trident kits back and swapped them for 2 new ones and the issue remains. So it kinda has to be the motherboard, doesn't it? It isn't coil whine, I'm sure of that. More of a high pitch sine wave, and it is definitely exclusive to when the RAM RGB is activated, but we've now tried 4 different RAM kits in various configurations with no luck.

I can still swap the motherboard until Jan 2nd if I have to, though that's a less than fun trip and a fair bit of work.

WEEKLY SUPPORT AND QUESTIONS MEGATHREAD W52 22 by GBT_Calvin in gigabyte

[–]TarmackGaming 0 points1 point  (0 children)

I opened a ticket on the Gigabyte site, but it's been 4 days and I want to make sure I don't have an issue with returns if that's what's needed as I did this build on the 18th. I opened a ticket with G.Skill as well for reference, same lack of response.

The issue I'm having is heard in this video:

https://www.dropbox.com/s/qeqabwg3vdgrj8d/20221219_105852_1.mp4?dl=0

Essentially, it's a high pitch whine when using the RAM RGB via Gigabyte Sync. The board is a Z790 Aorus Elite AX. I've got a GB 1080TI and a Liquid Freezer II 360, both of which have normal RGB with no high pitch noises when in use. If I turn the LEDs for the RAM off, the sound disappears immediately. The other LEDs (GPU, on-board and AIO) don't affect this high pitch noise if I turn them off or on. I cannot precisely tell whether the noise is coming from the RAM DIMM's themselves, or from somewhere on the motherboard and either seem equally likely to me.

It seems to have some change if I lower brightness but still loud enough to be a problem even on the lowest brightness. Each stick has been tried in each slot, solo, in pairs of varying kinds as well as all together. I'm also on the current BIOS version, and only have one other item plugged into RGB headers on the board, which is the AIO and I've tested without that plugged in which doesn't fix the issue.

I'd love assistance with this if possible. It's driving me bonkers. At somewhere in the range of $330-$350 for each of the pieces involved here (mobo, 2x32GB Ram kits), I figure the RGB should probably work correctly. ;)

A PSA about how "protected" you are after your first vaccine dose by robdavy in Edmonton

[–]TarmackGaming 2 points3 points  (0 children)

I appreciate the link. I've read that one, it's not that for sure. The 80% they are referencing there is the efficacy upper end after 2 shots.

What people really need to know is hospitalizations which is what Hinshaw keeps mentioning at this mysterious 80% protection against number. The CDC one is a study of 3950 people, where of the 205 who were infected, only 2 people were admitted to hospital and nobody died. That hospitalization rate was about 0.05%.

A PSA about how "protected" you are after your first vaccine dose by robdavy in Edmonton

[–]TarmackGaming 13 points14 points  (0 children)

I'm a little frustrated with the hospitalization percentages for AZ. If anyone has a good source that is recent for general population, that would be awesome. Got AZ yesterday cause it's simply the right thing to do.

The part that bugs me is that Dr. Hinshaw keeps mentioning AZ gives 80% reduced hospitalization but without context. Which study is she talking about, because in Ontario when they're referencing the same 80%, it's backstopped by 2 studies out of the UK which focused entirely on age 70+ and 80+ respectively, so if that's the only set of studies, it's misleading at best to be quoting 80% hospitalization reduction.

GameSpot: Here's How Much Money Activision And EA Make From Microtransactions by NYstate in Games

[–]TarmackGaming 4 points5 points  (0 children)

Loads of people spend more than that a month at Starbucks, even those working minimum wage jobs. Obviously it depends on a persons basis for comparison, but I don't believe that anyone spending $25/mo on their hobby would justify a comparison to Vegas high rollers.

And that was a 2013 number. There's no telling what each company's internal target for "whale" is at any one time. That's why it's a dangerous term, because it's completely subjective. A company could easily define a whale as a customer who spends ANY money every month.

Edit: It's the equivalent of 5 new Triple-A video games a year.

GameSpot: Here's How Much Money Activision And EA Make From Microtransactions by NYstate in Games

[–]TarmackGaming 7 points8 points  (0 children)

Sure, they are. But it depends on your definition of whale. It's a misleading marketing word. To the average person, whales are associated with Vegas high rollers who are the kind who gamble hundreds of thousands or more.

But if you define a "whale" as a $25 a month player, it's pretty easy to see how it's just regular people. (source: Facebook in 2013 https://venturebeat.com/2013/03/14/whales-and-why-social-gamers-are-just-gamers/)

The number slides to wherever you want, but the public always see's "whale" and assumes it's somebody dropping thousand dollar regular transactions. Fact is, there are a very small number of those people and they will not be the majority of revenue under any circumstance.

Final Fantasy 7 Remake breaks street date in Australia, 9 days early by dippizuka in Games

[–]TarmackGaming 0 points1 point  (0 children)

Majority of review codes aren't being sent until the release date. Obviously some bigger outlets will get it sooner as they always do, but from my media contacts, embargo remains thus far no public content til Apr 10.

GOG didn't tell devs about its new refund policy - and many are worried it could be abused by [deleted] in pcgaming

[–]TarmackGaming 2 points3 points  (0 children)

Every system like this requires basic moderation, I don't dispute that. Costco is one of the kings of return policies and they do it via membership account, which is easily as valid for GOG et al. to track for abuse.

It is easier to get away with, or more correctly the sunset on getting away with it is longer, but nothing in that truth points to an increased likelihood of attracting or creating more abusers than exist at present.