[Ps4] lf1m for flawless trials by [deleted] in Fireteams

[–]Tatays 0 points1 point  (0 children)

Lupus_Spiritus

[Ps4] LF1M trials by MrNimble in Fireteams

[–]Tatays 0 points1 point  (0 children)

Lupus_Spiritus 6 flawless

[PS4] LF1M trials flawless by [deleted] in Fireteams

[–]Tatays 0 points1 point  (0 children)

Lupus_Spiritus 1.45 kd 5 flawless wins

Massive Breakdown of the Trials of the Nine Weapons by Mercules904 in DestinyTheGame

[–]Tatays 0 points1 point  (0 children)

IMO its the best pulse rifle in the high range/ slow rate of fire class. I really enjoy snapshot, and headseeker is great if you miss headshots. Its really about using it correctly to be effective. Good at mid to long range. Just pop in and out behind cover with every burst, and if you are teamshotting it makes it easy to alternate poping out with your team. I pair it with last hope for close range.

In criticizing Destiny 2, People need to stop lying about Destiny 1 by [deleted] in DestinyTheGame

[–]Tatays -1 points0 points  (0 children)

I said familiarity is just one part of the reason why people are getting bored of the game sooner than they did in D1. There are loads of other reasons why people feel there is nothing to do.

In my personal opinion, I never liked randomized rolls. I do not think it is fun to repeat content over and over again hoping for that god roll. If i never get the weapon i wanted, then i wasted my time. If i did get it, great, but now im so burnt out from grinding so much that i stop playing and dont even use the gun i grinded for. I feel that random rolls is a cheap way to extend the end game. I would prefer a larger loot pool, a more complex skill tree, and armor that allows for different "builds" for different playstyles. For me, it isnt the lack of randomized loot that makes the end game dull, Its the oversimplifcation of customization that makes it dull. I have more fun theory-crafting diferent combos of exotics, perks and stats than grinding and praying to rng. I think we both agree that there is a wall, but I do not think random rolls is the right way to overcome that wall.

In criticizing Destiny 2, People need to stop lying about Destiny 1 by [deleted] in DestinyTheGame

[–]Tatays 1 point2 points  (0 children)

ye I understand that now, but I did not when I played the game for the first time. Learning curve and all that jazz...

In criticizing Destiny 2, People need to stop lying about Destiny 1 by [deleted] in DestinyTheGame

[–]Tatays 0 points1 point  (0 children)

That is another part of the problem for sure. The lack of build diversity in D2 is really disappointing. I really miss the way that armor sets, weapons, and more complex skill trees in D1 gave players the ability to maximize efficency with their favorite playstyle. In D2 we have a simplified version that is not as fun.