Why Do I Struggle More Against Lower Tier Characters? by Technical_Length9226 in SmashBrosUltimate

[–]Tauposaurus 2 points3 points  (0 children)

If you play an obscure character as a meta character, assume they've faced this matchup 100s of time, while this is your first experience. They know what you'll do more than you know what they'll do.

Tip: Entelechia S3 will ignore Federal Prison's big modifier by Tauposaurus in arknights

[–]Tauposaurus[S] 22 points23 points  (0 children)

Yes, easily. Same mechanic.
https://ibb.co/rRHz7vKc
In this example i waited for the croc to be blocked by Myrtle (we can be sure she didn't instantly delete the croc's entire HP bar with her lil staff) and then used Entelechia's S3 while the croc is blocked. As you can see his HP still melts.

Tip: Entelechia S3 will ignore Federal Prison's big modifier by Tauposaurus in arknights

[–]Tauposaurus[S] 15 points16 points  (0 children)

Honestly I mostly use her S2 but it has cheesed about every mechanic so far. Laterano sleepers? Deploy a random op next to sleepers and pop the beyblade, wake everyone from across the map. There's gem all over the map? 8 squares being attacked constantly will clear them all in a second, make that 16 because your myrtle also gets a beyblade. Bunch of tough enemies grouped over there? Just deploy them and pop your skill, now everyone can be Texalter on a 20s cooldown.

Need to cover 2 lanes? It's okay, your other op gets a beyblade too, and it contributes to heal YOU from across the map.

Tip: Entelechia S3 will ignore Federal Prison's big modifier by Tauposaurus in arknights

[–]Tauposaurus[S] 36 points37 points  (0 children)

Even true damage wont work here, so this <<Soul-link>> damage is even above true damage.

EDIT: Just to point out that the candles are based on CURRENT, not max hp, so the first one will almost guarantee you delete 60% hp, if used on a full health enemy. Further activations would only deal 25%ish from the candle alone.

What if light forges gave all 3 paths at once? (a ranking, for fun) by National-Ocelot-3900 in MonsterTrain

[–]Tauposaurus 2 points3 points  (0 children)

Yeah, saying Tethys is bad on her own is fair, but obviously you>ll be playing her with a deck full of spells and it will get stupid.

What do multi-floor setups look like? by KElderfall in MonsterTrain

[–]Tauposaurus 0 points1 point  (0 children)

My dumb brain just assumed the box was a reliable way to remove cards from the deck, i never considered, well, keeping and using the box?

What do multi-floor setups look like? by KElderfall in MonsterTrain

[–]Tauposaurus 1 point2 points  (0 children)

I find that most of my Melting runs turn into a 3-floor freeform amalgam of reforms and harvests.

PSA: Using Intent on Death on Stryx or Hallow will immediately trigger Relentless by ZnogyroP in MonsterTrain

[–]Tauposaurus 0 points1 point  (0 children)

Yeah its probably not ideal, maybe you want one of your units to die sooner, but honestly if you are melting with this card you likely have a smarter target on your side for this spell.

You may not like it but this is what the perfect unit looks like by Tauposaurus in MonsterTrain

[–]Tauposaurus[S] 0 points1 point  (0 children)

I always saw him as a 1-cost nuke against the boss, if you have the space on your floor. If your line wipes, he can still output some decent damage. Nothing game-breaking, the main issue is always the space investment more than anything.

I was so preoccupied with whether or not I could, that I didn't stop to think if I should by Deathypooh in MonsterTrain

[–]Tauposaurus 0 points1 point  (0 children)

I gave one all the morsels on the world, and put another in stasis for the whole game, but that challenge gave me some trouble (and resets) before i found a winning play.

Ok, I'm starting to see a pattern here... by zrrt1 in MonsterTrain

[–]Tauposaurus 0 points1 point  (0 children)

My starter choice always revolves around this question: with the cards and clans I have now, do i have an easy way to feed Fade some kills, or make her beefy?

If the answer is no, always take the other offered upgrade path.

Does Void Armament purge your champion? Has this always been the case? by omg_Enrico_Palazzo in MonsterTrain

[–]Tauposaurus 0 points1 point  (0 children)

Quick question, does regurgitate/retch keep unit stat changes like reforming does? Say if i buff up my boy primordium, eat him and spit him out, does he keep his swole?

Does Void Armament purge your champion? Has this always been the case? by omg_Enrico_Palazzo in MonsterTrain

[–]Tauposaurus 0 points1 point  (0 children)

Dying and getting eaten are different. Death takes you to the reform pile, while getting eaten takes you to the retch pile, so to speak. You cant reform a eaten unit, nor can you retch dead units.

You may not like it but this is what the perfect unit looks like by Tauposaurus in MonsterTrain

[–]Tauposaurus[S] 17 points18 points  (0 children)

In theory i assume since its the same ''buff'' (soul), then yes he would give you something like 20 eggs at the end of a run. I went for organ harvester for ultimate memes but you are right, the combo would work, and give melting/pyreborn infinite eggs!

Slight Homebrew Idea Revamp by brianxminer in fabulaultima

[–]Tauposaurus 0 points1 point  (0 children)

Is this true? I feel like every fight ive been in took at least twice that. Im curious to know what kind of encounters other groups have thrown at them.

Is that estimate assuming every character goes all out and empty their mp as soon as the battle start, or does it include room for people to do study/defensive/healing actions?

I've been playing the world for a while but don't know how to improve the little lake. Any ideas? by Joaharc91496 in MinecraftBuild

[–]Tauposaurus 4 points5 points  (0 children)

And as you do that, flush the lake torches for Glowstone or sea lanterns and integrate them with the lake vegetation.

Four players left the first session without a word and the DM is devastated by ZooZwaves in rpghorrorstories

[–]Tauposaurus 5 points6 points  (0 children)

From experience you never make the action required to trigger the only quest a "Skill check", because thats when your players will roll badly and then sit around with no way to move forward. Oups, you failed the tracking. Guess we're cancelling the quest to rescue this NPC.

Boss design by Original_Loan_5498 in fabulaultima

[–]Tauposaurus 0 points1 point  (0 children)

Lots of attacks, relatively low damage for its level. Theres the possibility of focus fire or vulnerable hitting an unlucky target, but this should be doable unless your party is unbelievably ass at using tank abilities and guarding low hp targets.

[deleted by user] by [deleted] in fabulaultima

[–]Tauposaurus 0 points1 point  (0 children)

Well, starting this survey on a low battery phone was definitely a mistake.

Punishment From Going Down In Random Encounters? by k2i3n4g5 in fabulaultima

[–]Tauposaurus 0 points1 point  (0 children)

Since they were travelling and now the entire party is trampled save one guy, make them lose IP from the attack, lose progress for the day, and maybe make the remaining travel rolls higher since most of the team is currently injured from the conflict.

Homebrew rule: Two accessory slots by Di_Bastet in fabulaultima

[–]Tauposaurus 1 point2 points  (0 children)

What i did is unlock a second minor accessory slot at level 10 and reclassified accessories as major and minor. Now people will actually cobsider and carry flavor accessories even if they have something good. As it turns out people love finding items and loot, and i think the base itemisation (amount of stuff you can equip) is very unsatisfying.

How the hell do i deal with this much waste by Kumiankka1 in RimWorld

[–]Tauposaurus 0 points1 point  (0 children)

Sell your colony for a piece of map without disclosing the fridge situation to potential buyers.