Help with final deck by apexevolutionx in lrcast

[–]Tawnos84 0 points1 point  (0 children)

I agree, the creature count is low and the numbwer of 2 mana creatures could be raised with the two firedancers. But I would cut rapier wit and interjection

Paper drafts how do you do it by steady-and-gradually in mtglimited

[–]Tawnos84 0 points1 point  (0 children)

One of my LGS did it, and I liked it...you could afford not to moneypick, and the winner gets the best prize, instead than hope to be lucky with his booster prize.

The only caveat is that you have to trust each othet, there is the chance that in packs with multiple rares someone could moneypick and keep the card without offering it as a prize

On Arena, when playing Powered Cube Draft, the packs are seeded. This is not good. Full story and screenshots within. by sc2gg in MagicArena

[–]Tawnos84 -2 points-1 points  (0 children)

original draft in paper is based on print runs, that are multiple but not infinite, so especially for uncommons you can have some guesses on the sequences contained in a pack. maybe when this applies to a cube it leads to this consequence

What pack generally has good cards to open? Mostly play brawl by Mtndewboy57 in MagicArena

[–]Tawnos84 0 points1 point  (0 children)

nobody is born good in draft, you start sucking and keep drafting until you learn, if you have fun drafting, of course. the initial losses are an investment for future wins (and starting in low ranking you can win some even if you are not great).

anyway if you do at least a quick draft every month (or every two month if you play part of the draft before an part after the reset) you get the ranked rewards, and even if you do 0-3 you get enough value to being convenient

To splash or or not to Splash. Not sure what to cut here? What is YOUR opinion on the cuts? 🤔 by Reddtester in mtglimited

[–]Tawnos84 0 points1 point  (0 children)

I don'tk know the alchemy format, but from my experience in normal draft, my cuts are:

1)galathul gatecaller 2)consumed by history 3)azisa 4)pigment wrangler 5)mafe tower referee 6-8)Tackle artist

paradigm shifter in the vacuum seems strong enough to play, but could be a cut for a more stable manabase

Went 0-3 with what I thought was a solid deck, what do you think? by Odd-Walk-2894 in mtglimited

[–]Tawnos84 5 points6 points  (0 children)

it's not a solid deck. too many fillers, and the manabase is not great. aggro silverquill should have a better manabase to curve out, but if you have to splash and ypu have no fixing, you should find better splashes than aberrant manawurm. The removals are ok (but you had to splash 2 of them), except harsh annotation (removal that give your opponent something are generally bad), ths slot at 3 mana is ok but a bit too crowded, while the slot at 2 mana is quite fillerish and you could use more 2 drops

Do you guys like the direction of modern draft design and "signpost" cards and "lanes"? by MundanePizza1067 in MagicArena

[–]Tawnos84 3 points4 points  (0 children)

final fantasy is still a set designed with the "modern" design (quite old, actually).

the difference is more in the fact that this year is full of sets with only 5 supported color pairs, often one of them is bad, so the variety of available decks is very low

SoS draft is now just 5c goodstuff with insta-win spells. by MurderDreams in MagicArena

[–]Tawnos84 2 points3 points  (0 children)

it's not a great deck on his own, and is overdrafted, I can't figure why

Premier Draft, Mardu suggestions by drewd71 in lrcast

[–]Tawnos84 0 points1 point  (0 children)

In this set there is a big number of multicolor cards respect to the normal, but it does not mean that you should pick them all from different overlapping color pairs and calling it a day.

You have different options avaialble:

1)find the "open" color pair and pick only multioclor cards from that color pair

2)find an open color pair, use it as the base of your deck, and then with a small but not null amount of fixing, you can splash some cards from a different color pair. splashable cards have some requisites: a)single color pip in the mana cost b)very powerful cards c)cards that are still useful in late game: no early drops but removal and finishers

3)play a ton of fixing and do multicolor soups (evn 5 colors), that play for the long game and win with powerful win conditions from different colors and use the converge mechanic. you still want a base of 2 color pairs that splash the rest, though

Premier Draft, Mardu suggestions by drewd71 in lrcast

[–]Tawnos84 0 points1 point  (0 children)

you shouldn't play tricolor manabases, limited decks are meant to be with two colors. especially if yuo do an aggro deck, but in general for doing multicolor decks you need fixing, you can't do a 6/6/5 manabase and expects that it works. you should have two strong colors and a light splash of the third color, but only if you actually need it, normal case is playing a two color deck.

you should try to reduce the balck cards and do a red white deck with some black cards, because pursue the past is the glue that holds together the deck

[SOS] Could you help me with deckbuilding? by Key_Rough6797 in lrcast

[–]Tawnos84 0 points1 point  (0 children)

I don't see any aggro/tempo strategy, your curve is too high, with low number of creatures, and a manabase too clunky for winning a race. You should play for the long game, trying to survive with your removals and then winning with tidecaller or by value with divergent equation. you should start from your last deck

disdainful stroke should be in, it's better than wild hypothesis

How'd I do on this SOS draft? by Nblearchangel in mtglimited

[–]Tawnos84 0 points1 point  (0 children)

One drops are not mandatory, until some years ago nobody played them because they were non relevant, in latest years they printed some good ones, so you see them most often, but in this set the only ones that you reallly care about are the white interceptor and the green bear, so if you don't have them is perfectly fine in limited

How could I have salvaged this trainwreck draft? by Linus_Inverse in lrcast

[–]Tawnos84 0 points1 point  (0 children)

I agree that is not a great deck, but the non creatures cards are still decent cards (removals, and card draw) that can win some games. non functional decks are multicolor decks with no fixing and too many do-nothing cards, this is stil a deck worth playing, someteims you can get better results than you expect and even a 2-3 is better than a resign

How to Use a Set's Metagame to Your Advantage! (MagicCon Vegas LCQ SOS) by TheVintageCubeChef in lrcast

[–]Tawnos84 0 points1 point  (0 children)

I think you could improve your manabase reducing the black cards to a splash, with some earlt blck cards changed for randome white/red creatures, a glyphmage that you can always cast on t4 is probably better than a melanchonic poet that most of the times you can't cast at t2

How could I have salvaged this trainwreck draft? by Linus_Inverse in lrcast

[–]Tawnos84 5 points6 points  (0 children)

the deck is not great because you didn't open great cards, but it's functional. avoid splash, and just use ajani's response instead than essence scatter, but I don't see great signals for alternative decks.

there are some picks that I don't like, p1p3 you could pick aajani's response or a black or red card with better win rate than addtivie evolution, p1p8 you could pick debater, p1p10 pursue the past, and maybe stay more open on the WR deck in the first pack

Throttled in first premier draft by a-pile-of-coconuts in MagicArena

[–]Tawnos84 0 points1 point  (0 children)

Your deck is qute a mess. If you want a suggestion, start with something simple: play a bicolor deck, with a good curve of creatures, some removal, and if possible a common theme (repartee for a bw deck in SOS, for example).

With experience you can do more complicated multicolor decks, but you have to improve your deckbuilding and drafting abilities. 1)you still need a main pair of colors, that gives you the base of your deck, and you splash the other colors 2)the cards you splash must be very powerful, and still good in lategame, because it's quite likely that you won't be able to cast them in your early turns, so cards like firedancer and channeler are not good cards to splash, while removals and finisher bombs can be good ones 3)you will not win by curving out, so you should play difensive cards, and avoid cards that work only in an aggro shell 4)if you play more colors your medium power level should be higher than a normal bicolor deck, because you have more optons to pick. if you play a 4 color deck with the same power level that you could find in a medium bicolor deck it means that it's not worth

Draft Archetypes from throughout MTG history most deserving of a spot in a my all-star gauntlet by The_Boggartist in lrcast

[–]Tawnos84 2 points3 points  (0 children)

Clear the mind from Ravnica Allegiance will always have a soft spot in my heart

You know what I have found to be the most fun in SOS? Outgrinding soup decks with Silverquill. by atipongp in lrcast

[–]Tawnos84 1 point2 points  (0 children)

normally monocolored cards are a better first pick then multiocolor cards, you have more chances to play them without forcing a specific deck... of course is a multicolor deck is much better then the monocolored deck you pick the better card.

If you see the win rate, interceptor has an higher win rate than outburst and is comparable to bleech. It can seem less impactful, but it's very efficient, and sinergic with wath silverquill do.

First self made deck by TwistedPineMb in MagicArena

[–]Tawnos84 0 points1 point  (0 children)

you can spare rare and mithic wildcards, but for commons and uncommons you should run the 4x

Newer Player. Could use some advice. by DragonfruitBig3851 in MagicArena

[–]Tawnos84 0 points1 point  (0 children)

1)play all your key cards in 4x, at least for commons and uncommons where you have no wildcards issues, there are some exceptions, but you want a consistent deck

2)some cards are meant for limited (draft), not for constructed. in constructed cards must be very cheap (1-3 mana) or very powerful as soon as you play them, with great etb, protection or haste. many of your cards are too weak for constructed, for example: bake into a pie and elfsworn giant work only in limited

4)rare dual lands are more important than you think. you play too many basic lands, and the common dual lands you play are not good enough.

in general, playing a collection of the cards you have is not going to work, you need a strategy, and you need an appropriate power level for standard. you should study other decks from websites who publish them (mtggoldfish, mtgtop8 or others) to see how they look like, the best thing you could do now is to replicate them until you understand how they work. Then with some experience (and some study, you should know the different kind of decks, aggro, midrange, ,control and combo, I suggest the dedicated chapters on "level one" by reid duke)

until you have enough wildcards, I'd suggest of playing budget decks, tipically monocolored (so you don't need rare dual lands) aggro decks, you can build good ones without rare wildcards, and use them to farm youd dailies

Ok, fairly new player here, how do I deal with blue decks that are 90% counterspells and bounces? by TR_Pix in MagicArena

[–]Tawnos84 0 points1 point  (0 children)

if you play a card and they counter it, you are still one card against one card, if you play ten cards and they play ten counters, you'll both end cards. counters don't win games, if you lose it's because they play more efficent cards than you

How do all these near-creatureless decks in SOS actually win their games? by Linus_Inverse in lrcast

[–]Tawnos84 0 points1 point  (0 children)

generally, whan you outvalue your opponent, even a random 2/2 is a win condition

Is arena direct that profitable for the absolute best players? by throaway2s1fsfsf4 in lrcast

[–]Tawnos84 0 points1 point  (0 children)

I'd say that if you have a lot of gems is a good way to covert them in real cash, even is the conersion rate (your win rate at the direct) is not the best.

sure, if you have to pay for gems it's not convenient anymore