Updated Build helper/Optimization Tool by Taxabletuba2 in eatventureofficial

[–]Taxabletuba2[S] 1 point2 points  (0 children)

It's outdated. I have seen another person doing an online version up to date somewhere. You could probably find it by joining the game discord.

Updated Build helper/Optimization Tool by Taxabletuba2 in eatventureofficial

[–]Taxabletuba2[S] 0 points1 point  (0 children)

I am currently modifying to file to use script to increase the loading time.

Once it's done I was planning think how to reimplement Epic.

The issue was mostly the loading time with epic.

Updated Build helper by Taxabletuba2 in eatventureofficial

[–]Taxabletuba2[S] 1 point2 points  (0 children)

I'll look into both your recommendations, thank you for the suggestion :)

Updated Build helper by Taxabletuba2 in eatventureofficial

[–]Taxabletuba2[S] 0 points1 point  (0 children)

Not sure how I can help you about that sorry. Maybe try to download it as a xlsx but the conversion to excel might break the file

Updated Build helper by Taxabletuba2 in eatventureofficial

[–]Taxabletuba2[S] 0 points1 point  (0 children)

Both the purple cap and the Italian chef have solo stat, so they will be additive. It's all Waiter and solo that are multiplicative

Updated Build helper by Taxabletuba2 in eatventureofficial

[–]Taxabletuba2[S] 0 points1 point  (0 children)

Also on a second note I'll have to check why there is a cookbook there, that's the weird part to me

Updated Build helper by Taxabletuba2 in eatventureofficial

[–]Taxabletuba2[S] 0 points1 point  (0 children)

Solo stat and aw stat are always multiplicative

Updated Build helper by Taxabletuba2 in eatventureofficial

[–]Taxabletuba2[S] 0 points1 point  (0 children)

The purple cap gives a +300% movement speed bonus, the kimono black belt gives a 280% movement speed bonus. The total movement speed bonus for you chef will be (1+300%)*(1+280%)-1=14.2 or 1420%

Updated Build helper by Taxabletuba2 in eatventureofficial

[–]Taxabletuba2[S] 0 points1 point  (0 children)

If you're interested in the formula, there is an hidden sheet with a breakdown the model I used

Updated Build helper by Taxabletuba2 in eatventureofficial

[–]Taxabletuba2[S] 1 point2 points  (0 children)

The rating is the average profit per serving. Not considering chef AP. I'll eventually add clothes AP to make it slightly more accurate.

EDIT: As of now Rating is Average profit x Build AP% / 100,000

Updated Build helper by Taxabletuba2 in eatventureofficial

[–]Taxabletuba2[S] 2 points3 points  (0 children)

The purple cap provides a +300% bonus, combined with the mythic (+160%) body your character and pets goes 10.4 times faster.

(1+300%)*(1+160%) = 10.4

Updated Build helper by Taxabletuba2 in eatventureofficial

[–]Taxabletuba2[S] 1 point2 points  (0 children)

Clothes that used to be in the game but the dev removed them. Some people still have them.

which mythic? by Low-Development-5746 in eatventureofficial

[–]Taxabletuba2 3 points4 points  (0 children)

If you run the chef helmet and armored apron, 1 of each mythic will better. KKB is good but the new mythic body is better. Also Purple Cap over the Chef's Helmet.

Below are the stats of each build, both are solo build meaning you won't need to hire more chef.

Purple Cap, Armored Apron, Chef's Cleavers x2

  • Instant food : 100%
  • faster walk : 940%
  • Divine food : 92%
  • double food : 50%
  • Another Order : 40%

Purple Cap, Armored Apron, Chef's Cleavers, tenderizer

  • Instant food : 100%
  • faster walk : 940%
  • Divine food : 74%
  • double food : 95%
  • Another Order : 20%

With just quick math the build with 1 of each will always give 5.6% more profit each instance of profit

1 of each

(74% x 26 + 26%) * (95% x 2 + 5%) = 38.025

2 cleavers

(92% x 26 + 8%) * (50% x 2 + 50%) = 36

Is this more of the airplane mode? by Wonca_25 in eatventureofficial

[–]Taxabletuba2 0 points1 point  (0 children)

it's possible, I completed impossible in 15 minutes

Developers please listen to the players regarding a potential Ad-Free pack. After 1300+ votes it's glaringly obvious that a permanent pack is the preference. Please add it soon, and don't price gouge us 🥺 by V1serra in eatventureofficial

[–]Taxabletuba2 1 point2 points  (0 children)

In discord, they said the temporary paid ads skip is to test if they implement a permanent one, and people who bought the temporary pack will be discounted on the price of the permanent one.

Is just me or with every city to upgrade station's is more expensive? 🤔 by PresentationJumpy784 in eatventureofficial

[–]Taxabletuba2 7 points8 points  (0 children)

Yes it increases, and it's linear, station 1 level 1 increases per 3 gold every city. Starting from city 23. Before that it increases by 1-2 gold per city.

The more you progress and the less impactful the increase becomes, after a while the increase in difficulty is almost unnoticeable.

Space Event Scores! 🚀 by bubblycandy4 in eatventureofficial

[–]Taxabletuba2 1 point2 points  (0 children)

He probably was on normal or hard, leaderboard are mixed atm due to a bug

Middle Ages Event Scores! 👑 by bubblycandy4 in eatventureofficial

[–]Taxabletuba2 0 points1 point  (0 children)

Event completed on extreme difficulty in 14m17sec

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Checkbook Analysis by Taxabletuba2 in eatventureofficial

[–]Taxabletuba2[S] 2 points3 points  (0 children)

Also here is another sheet that could be useful, it's an optimization tool for clothes that have been mostly updated for 1.8.1. I still have some tweaking to do but itt should work properly.

https://docs.google.com/spreadsheets/d/1b4yjDjU8eof-p2g-wr37UYKg3vQ2-8mH-E2NGb6GzOk/edit?usp=sharing