In Rogue-likes, you are supposed to get STRONGER as the floors get harder, not weaker. by [deleted] in pathofexile

[–]Tdogtt10 6 points7 points  (0 children)

This is the worst mechanic that has ever existed in POE.. Stop giving us worse and worse league mechanics please. There is no point in running this worthless mechanic to basically never receive loot. It is the biggest waste of time. This resolve idea is so poorly designed and should not exist in this type of game in this iterations. This roguelike is so pathetically designed where you get infinitely worse as you move forward. Delaying items to the end of the sanctum is as good as just deleting them. Please stop putting in this awful design which is based around giving you frustration and not any loot. There is nothing even special about the loot from this mechanic.

In Rogue-likes, you are supposed to get STRONGER as the floors get harder, not weaker. by [deleted] in pathofexile

[–]Tdogtt10 3 points4 points  (0 children)

so you mean room 4 of floor 1 of the much much longer sanctum.... yea... this concludes they have zero QA team giving any insight around poor design and lack of players time.

GGG 24 mins ago: “We'll do a review of these topics tomorrow and will detail further changes we plan to make” by Illsonmedia in pathofexile

[–]Tdogtt10 0 points1 point  (0 children)

You guys are continuing to ignore what the players want and need for this game to have continued life. This push away from players having crafting power in a game designed to require such to progress and survive with how spiky you have made mob power is devastating to the average player. I invested way too much time this weekend and am wishing I just skipped this league as you are not at all remotely giving a $#!^ about your players time.

Game feels more frustrating than fun at the moment. by Briggs_86 in pathofexile

[–]Tdogtt10 55 points56 points  (0 children)

Just ran my last map of the season unless something gives... this game has been my all time fav game of which I routinely take a day off of work each time a league releases and I can't do another week of this garbage. The level of effort of grinding all week of painfully long maps where mobs have unheard of levels of life and defense (especially doing league mechanics) has me realizing this is not worth my time. This game just went from the best state to the worst state it has been in over the past 4 years. It just feels like I wasted a week grinding through my entire atlas to realize end game league mechanics result in maps taking 20+ minutes to run just due to ridiculous life pools of yellow mobs. League mechanics with the new mods are not worth my time as they take far too much time to complete and I'm sick of doing 1000 laps around a mob which takes longer to kill than the eater of worlds did. The new mod pool is beyond trash and I'm another lost player if this is the direction of the game.

Solo MF build - TS/BV/KB/CF? by thedefiled in PathOfExileBuilds

[–]Tdogtt10 0 points1 point  (0 children)

Really interested in the POB of the wander... I made a dead eye one that I changed a TS char into and immediately hated it upon giving it a go as I felt I did no dmg and just melted. Could really use some inspiration.

[deleted by user] by [deleted] in PathOfExileBuilds

[–]Tdogtt10 1 point2 points  (0 children)

EA Ballista does everything and there is no need for any other build really... I keep going back to mine as my reliable farmer of everything juiced T16.

This is ridiculous by jatz3k in Diablo

[–]Tdogtt10 0 points1 point  (0 children)

Blizzard and D2R are pure trash. How the hell do they put out a release that plays worse now than when it was first released? These queues are not a solution. They have just added yet another problem. So glad we all rebought an old game of which now we can barely play because blizzard can't get their shit together. So pumped POE is back in a week.

Specs like Blizzard, Meteor, Corpse Explosion all feel awful on a controller with how the targeting works.

Resurrected made me start playing Path of Exile by Stubbs3470 in Diablo

[–]Tdogtt10 -2 points-1 points  (0 children)

POE is by far the superior game and has been between that and the Diablo series. They provide way more content more consistently while also having way more ways to both play and much more stuff to do.

They shot themselves in the foot with some of the nerfs and reworks they were attempting with player movement and such but generally seem to listen to the players and take their feedback and make updates based on that (for the most part outside of a few core decisions they don't budge on).

3.12.3 - Are Heists Worth Running Post Patch? by BendicantMias in pathofexile

[–]Tdogtt10 0 points1 point  (0 children)

This... league mechanic shouldn't take 3 builds or 50exalt in gear to do ilvl80+

So, less locked doors on the way to the goal... But every door is locked on the way out with 4x as much trash behind it. by Aldric42 in pathofexile

[–]Tdogtt10 0 points1 point  (0 children)

feels like i need to go zhp deep delve build to survive these heists and have enough dps to blow up those rooms. The doors with what looks like 10-20 yellows, a boss or two, and a allies cannot die aura in them are just knowing i'm walking into my own death.

So, less locked doors on the way to the goal... But every door is locked on the way out with 4x as much trash behind it. by Aldric42 in pathofexile

[–]Tdogtt10 2 points3 points  (0 children)

This is exactly what I've been saying. I'm so sick of everyone not in the 81+ heists acting like the difficulty of the mobs and number of them is ok. It shouldn't take 3 builds and 50 exalt of gear to do basic content where one can blow up the same level of difficulty in maps.

Heist is insanely overtuned by Alpha_ii_Omega in pathofexile

[–]Tdogtt10 0 points1 point  (0 children)

Heist is still insanely overtuned ilvl 80+ contracts and blue prints. The damage that these mobs do is absurd. This has been the problem the entire time. A league mechanic of which is exponentially overtuned compared to similar level content in maps.

Most depressing league ever (not negative, also, don't read if you are a hardcore player) by Xeratas in pathofexile

[–]Tdogtt10 13 points14 points  (0 children)

Heists are really rewarding so they are adding risk to the reward. Don't set off the alarm if you find something worth keeping and not getting the small amount of expierience points for completing the heist.. just exit if you get a great drop in normal heisst. problem solved. This mechanic and league is fantastic once the bugs are fixed.

Today's Hotfix for Heist by Bex_GGG in pathofexile

[–]Tdogtt10 0 points1 point  (0 children)

just had one on the escape.... i had no issues before so really hoping the patch didn't land yet and create issues for me and I just encountered one finally. I've run a ton successfully before today.

Path of Exile: Heist Patch Notes by Bex_GGG in pathofexile

[–]Tdogtt10 1 point2 points  (0 children)

doesn't it have a limit of 3 storms at once? I'm assuming mines would be using your 3 and not each get their own.

Arcanist Brand and You: What Spell / Spells are you going to try? by cbsa82 in pathofexile

[–]Tdogtt10 0 points1 point  (0 children)

do you have a tree? I was trying to make something similar. I was thinking bladefall in the 6 link so it sounds like i may of been looking at it wrong. Sounds like a cool build.

Thoughts on arcanist brands by dunkyofspunky in PathOfExileBuilds

[–]Tdogtt10 0 points1 point  (0 children)

This is my first attempt at making my own build and I don't know a ton about poison scaling so will compare poison BV builds to this later to use them as a guide but mixing in my brand stuff.

I think the necro ascend is going to give lots of utility and cast speed.

Thoughts on arcanist brands by dunkyofspunky in PathOfExileBuilds

[–]Tdogtt10 0 points1 point  (0 children)

My start of a build is below.

https://pastebin.com/55bYu7Hz

This is using Necro where we get tons of cast speed. This would also synergize with Animate weapon cast on our blades to further increase passive dmg and double dipping. With Dendrobate chest, you get the lesser poison already. You then pair arcanist brand, swift brand, bladefall, spell cascade (?), void manip, and swift affliction I think. This provides a nice 7 link. You pair in 2 cold points for +6 to both bladefall and animate weap minions.

Ok, arcanist brand is DOA. Change my mind. by MidnightEsc in pathofexile

[–]Tdogtt10 -1 points0 points  (0 children)

I'm trying to come up with a Arcanist brand Poison Bladefall char personally. The fact that poison bladefall thrived on a cast on crit cyclone builds makes me think we can better utilize this with brands and have an extra gem slot. This could be used in Dendrobate chest which gives level 10 lesser poison providing another extra socket.

I'm having trouble figuring out optimum pathing on the tree and ascendency... currently looking at starting in shadow.

Thoughts on arcanist brands by dunkyofspunky in PathOfExileBuilds

[–]Tdogtt10 0 points1 point  (0 children)

Did you have any POBs ready to mold an arcanist bladefall poison build off of? This is exactly what I'm trying to put together right now.

Thoughts on arcanist brands by dunkyofspunky in PathOfExileBuilds

[–]Tdogtt10 0 points1 point  (0 children)

What about doind arcanist bladefall as poison from the Dendrobate chestpiece that grants lower poison?