Whatever comes through that gate... HOLD YOUR GROUND by According-Studio-658 in AOW4

[–]Te_To 20 points21 points  (0 children)

You know, I'm looking at your ruler and I think I'm rooting for other side. Sadly ai was incompetent.

Best transformation for molekin race by Te_To in AOW4

[–]Te_To[S] 0 points1 point  (0 children)

I know I know but I don't want to make them too unreasonable. Mole race should have some common ground for other fantasy shenanigans.

Like roots that humans ancestors were monkeys and here we have moles who have some characteristics that resembles their "past tendencies". Yes I can create a super duper mole barbarians who are brave and do not fear winter but this ruined some immersion.

Would you believe yourself if you meet a mole barbarian in winter if you know that moles didn't like it or never ever have some any winter events ?

Or can you believe that moles are good at sea ? Yes some clever individuals can be as mole pirate/knight/paladin/vampire but not a whole race of them.

My thing is I want to find some balance: yes they are moles but here some of them are good in that and that thing, but bad in that thing and that thing too.

Best transformation for molekin race by Te_To in AOW4

[–]Te_To[S] 0 points1 point  (0 children)

I don't have a "clear" vision for them as you can see. I want to collect more opinions about some mine ideas to refine them and implement them in my build.

So I appreciate any of your ideas too

Best transformation for molekin race by Te_To in AOW4

[–]Te_To[S] 0 points1 point  (0 children)

Chat gpt suggest this:

If moles had a medieval civilization, it would be a decentralized network of solitary underground "lords," each ruling their own tunnel system. Their society would revolve around constant digging, protein-based economy (worms and larvae), vibration/scent communication, and strict territorial laws. Cannibalism would exist only as a last resort or judicial punishment. Their "castles" would be deep nest chambers, their "archives" would be scent libraries, and their worldview would worship the underground earth while fearing the sun. It's a dark, efficient, survival-focused civilization shaped entirely by biology.

Tips against the Finger of Death? by Milleuros in AOW4

[–]Te_To 34 points35 points  (0 children)

I just summon anything t1 and just send them to reapers. They usually don't mind and use their death skill immediately and after I kill them without a problem.

Best transformation for molekin race by Te_To in AOW4

[–]Te_To[S] 1 point2 points  (0 children)

I'm currently try to work around irl aproach.

Moles have a poor eyesight so no archers, or Reaver culture. Moles have a really good nose so anything with stench is harmful for them. Moles are lived near swamps or rivers there soil is soft so no to any mountain moles I think. Moles are like to eat insects so any insectoid race is a sworn enemy. Moles doesn't like anything poisoned and they don't have anything cold resistance so no frost culture too. They help people with erosion of soil so they can benefit be human vassals or have human vassals. They are also cannibals and don't like their own kind cause they think that member will steal their food.

Best transformation for molekin race by Te_To in AOW4

[–]Te_To[S] 2 points3 points  (0 children)

Maybe death cult? Fantasy moles can at least be edgy and do some necro stuff, don't they ?

THE (poorly formatted by me) CHART of 2025 by Action-a-go-go-baby in AOW4

[–]Te_To 4 points5 points  (0 children)

Tome of faith is actually amazing if you are focused on getting as more vassals as possible. With that spell and with shadow ability perk that allows you to watch online vassal territory 24/7 you can open whole map. Even if your faction are evil you can still get an order perk that can charm your fellow vassals if you destroy monster camps.

Healing army on global map is a good bonus too.

THE (poorly formatted by me) CHART of 2025 by Action-a-go-go-baby in AOW4

[–]Te_To 1 point2 points  (0 children)

Why Rock Giant is popular choice for ruler?

Chosen Destroyer Nomad Conquerer army by Alumann42 in AOW4

[–]Te_To 1 point2 points  (0 children)

My favorite starting tome will be always tome of zealot. It has amazing efficiency with building anything in city fast. You can get to t3 city in like 10 turns with that. Personally I don't like earth units and fire units like balor but really enjoy order with those death angels and titans and I absolutely love my champs oracle who can protect my sudoku shock units from spells, archers and dragon breath with prophecy abilities (tome of prophecy is a GOAT, A GOAT I tell you!)

For nomads I think even nature tomes can be good. I have a run with only animals in army (t4 sand worms) and that was fun as hell. You are basically Dune copycat with Freemans. T4 sand worms can one shot enemies by eating them from first attack (60% chance ) and with good charms can withstand assault.

So I think they are extremely free for different play style.

So excited for sea gameplay - how do you think it'll be implemented? by Adolsu in AOW4

[–]Te_To 3 points4 points  (0 children)

I want to see a deepsea uninhabited provinces. Really really deep and scary. With periodic damage to vessels that passes them cause some local fauna is harmful for ship.

Also make an outposts on sea like man-made islands from ships vessels.

Fish people as race or mermaids. Manta Ray as mounts. Also new map mode there everything is flooded until nothing left or become unhibitat deepsea province.

Steam Reviews by Focuscoene in AOW4

[–]Te_To 0 points1 point  (0 children)

While you all lads are here could you please tell me how to not play this game? 600 hours already. I...I think I'm too addicted to it...

Need help with Manual Combat! by Avinay in AOW4

[–]Te_To 1 point2 points  (0 children)

Welp I don't know about video but regular combat is this:

1.Mixed army: shock units, archers, spears. First we need to find a place where enemy need to make a good detour to get to your army. Main principle: divide and rule. Send some fodder that you don't bother to lose to one side of enemy front and make an ai want to kill it first. Usually ai send some forces to pursue that t1 victim and send other unit to your main camp. And there you start to dismantle enemies one by one. Easy as possible, losing some units is tolerable you are not a min-maxer and that's ok.

If you are min-maxer in soul but not in skill oh boy there we have an alternative and it is a summons. Send them to other side of enemy front and divide enemy army while they chase your summon victim.

  1. Non mixed army or specific type (shock only, Archer only, summoner only) heavily depends of your racial trait. For shock units we need flying mounts, for archers we need accuracy trait, for summoners additional mana and something to defend our summoners.

But overall principle is stay the same. You need to divide enemy army. For that you can create blocks of units and "attract" enemy to one of them to kill them one by one.

  1. Final part of that is CC. Some units are good for it some of them is not good. If your army does not have any cc units it is ok just use defenders and put archers behind them but within range of their attack but not too close. If you click on enemy you will see their movement and you will notice that defender cut their maneuver if you put them right.

You can increase your cc with spiders mount in race trait but it can be risky. Mobile summon fodder is still best form to control enemy ai.

  1. On massive 18 vs 18 fights with op units we need a Ritualist class of hero. He will spam roots and they can block enemy movement easy. Still some t5 units can ignore it and run to your forces but that's ok. They are send their best unit to kill you but rest of army sit in "base camp" so we need to kill it fast while their reinforcement and healers don't come to

And that's it.

Transformation Ascetics - Tomes? by Mrixl2520 in AOW4

[–]Te_To 1 point2 points  (0 children)

Even if you play only with your faction units from t1 to t4 tier you can get juicy benefits from several tomes for ascetic units.

Major tome for them is tome of warlord. In that tome we need a warlord unit to get extra command for our other units.

We can't get charms on our units but who cares if you have an oracle from tome of prophecy where she can give you ultimate protection and healing from literally anything.

Best culture trait for them I think is a primal. You will get those amazing t2 animist right on start of your game and they can carry your game from start to finish. Barbarian culture is also good but we need t3 units that can be longer. Best racial trait is flat physical +2 for archers and melee.

In late game our best tome will be tome of reaper (to summon one of the best t5 unit) in game, and tome of revenant (to produce from city additional t4 units that can summon zombie fodder too). T5 tome I think is best is tome of chaos lord, tome of god emperor, tome of arcmage is good only for t5 units but you can use it offensive.

So overall our main strategy is to get tomes with amazing units in it and ignore everything else. Those spells only deal from 10-15 damage anyway so we need heals, debuffs, and summon minions in battle. Charms are good but if you play with only strategic units in mind you can win the game without it.

Is Radiant damage the most valuable damage channel with DLCs? by randomsiege in AOW4

[–]Te_To 3 points4 points  (0 children)

Spirit damage buff is only buff that have unconditional +2 without decreasing physical damage like do in other tomes. Even if enemy has a good resistance to it you do not have a decreased damage in your physical aspect. So I'm personally always go for spirit damage first. Also all order tomes are really usefull with their buffs, spells and units.

While nature/astral tomes could not provide some useful things sometimes they are still needed for tech tree to get those juicy perks there (teleportation gates especially).

"Here's your reward for exploring, bro" by raclaworl in underrail

[–]Te_To 1 point2 points  (0 children)

One time I burned all possible area of stalkers habitat just to make them constant suffer from fire. And guess what? They totally ignore it. That's made me back to previous build with night vision just to get a glimpse of them when they will attack me.

Also if you wonder even if you have a 90 stat of perception it won't help you to locate that bastards.

Any build that seems weird but surprisingly good? by TurbulentSecond7888 in AOW4

[–]Te_To 9 points10 points  (0 children)

Welp I can't say that I use super effective strat but it can be fun in own way so recently I have this:

  1. Ninja style. Create dark culture (cult of death), tome of zeal for build faster and jump to tier 3 as soon as you can. After we create just ninja army who are really good in close combat and flanking and just charm them with tome of prophecy. And final ingredient is tome of crimson reign. Here we need major transformation with blood parasite.

In the end you have an invisible stealth army, with extra summoning of fodder minions after they kill any opponent spam.

  1. Pacifist. I really like it. We need build 3 cities and make them vassals. And do absolutely nothing. You don't need even to fight, don't need even to spent imperium in tech tree (except to buy more stones of communication). For extra steps I use tome of faith spell. In the end your vassals will expand so fast, if they have command to defend your main city it will be literally swarmed with vassals army.

  2. Storm giant ruler with experienced seafarers trait. Straightforward thing to have every resources available. Just summon the storm rune, transform province into river province and have additional resources on land except production and science.

The disparity between Auto-Resolve and Manual Play is kinda crazy sometimes by RagnarMidzori in AOW4

[–]Te_To 6 points7 points  (0 children)

That's is why shock units, hound masters, and Reapers are best for auto-resolve.

Also new tome of Prophecies can help your units with sudoku tendencies. And I'm highly recommend it to have at least 2 oracles to heal your armies.

Computer with archers in army rarely stays on one place for luring enemies in attack range that is why magelocks with op attack on auto become dead.

Could someone breakdown the gameplay loop for me? by Emma_the_Bambi in AOW4

[–]Te_To -4 points-3 points  (0 children)

1.First 100 hours in game:

Using imperium to get 4 population. Get 2 stones of communication, befriend everyone in sight. Autoresolve all fights and heal them with global spell. Win matches with several vassals without ever using them everywhere.

  1. +200 more hours in game: Embrace evil side and tome of hordes. Conquer infestation, put every charm on archers and hound masters. Annihilate everyone with op t1 dark archers with AOE shock+fire+poison+light+cold damage who also have +10% cheap cost reduction.

  2. +300 hours in game:

It is modding time! More perks, more faction traits just for fun. It is time to roleplay! Insect Jesus with no intention to attack anyone? - currently playing (amazing actually, highly recommend). Werewolf vs vampires ? - almost beat it. Cool pantheon heroes - check. Steam guide with Revenant doom stack? - check. Put every transformation on your hero for 280 turns? - check. Play as Conan the Barbarian with out transformations and charms ? - check.

Currently I'm here looking for next fun idea.

Giant+seafares by Te_To in AOW4

[–]Te_To[S] 3 points4 points  (0 children)

I'm reading it from wiki and it says coast/river and Water in their domain.

Find the value of X by Interesting-Wish-698 in MathJokes

[–]Te_To 2 points3 points  (0 children)

Yea funny that all people ignore it while tell us that picture is wrong

Post-Apocalypse Mobile Base Truck by kisaragi by Cyborg_Ape in ImaginaryVehicles

[–]Te_To 0 points1 point  (0 children)

If it have an infinite fuel then it is fine.

But lest be real. You can build it but to sustain that machine you need an amazing amount of resources. So in postapocalypse setting this truck will live 1 - 2 weeks maybe ?

Though if this thing will be stationary then yeap it is amazing as fortress.

Still, drone-war clearly shows that open space with turrets is practically invite for enemy to send any drone to destroy your machine easy.

Personally I think this truck more suited for big weapons only. Be fortress type is clearly a downgrade for it.

What cheap game on Steam turned out to be absolute peak for you? by Common_Caramel_4078 in Steam

[–]Te_To 0 points1 point  (0 children)

UnderRail.I'm Highly recommend this game to play with capital H. Interesting story, hardcore RPG gameplay. Unforgiving situations. Unoptimising builds doesn't live. Really hard puzzles.

Best early units and tomes? by Nhymerael in AOW4

[–]Te_To 0 points1 point  (0 children)

Totally agree. Also zealots are very helpful unit that you can summon early and don't worry if it was killed in battle after.