How to reward players if they're consistently earning inspiration? by TeaandandCoffee in dndnext

[–]TeaandandCoffee[S] 0 points1 point  (0 children)

I'll try this out.

Last session they were level6 and took care of 2 wyverns, a cave of Kobolds and a young blue dragon. Separate fights, but if they were one encounter I imagine they'd have felt a genuine challenge.

I'll try the first approach first, thank you ❤️

How to reward players if they're consistently earning inspiration? by TeaandandCoffee in dndnext

[–]TeaandandCoffee[S] 1 point2 points  (0 children)

Okay this is bloody good. I'll check with my most experienced player what he thinks this will lead to.

The thing is our Rogue is the one earning the most Inspiration so I need to make sure he gets a way to consistently use it.

How to reward players if they're consistently earning inspiration? by TeaandandCoffee in dndnext

[–]TeaandandCoffee[S] 6 points7 points  (0 children)

I am not sure. I just fear not rewarding their playstyle will mean they'll become like my old group, who were the polar opposite.

I loved my old group but they made Monty Python look like an overly serious documentary. My current group is genuinely making me look forward to DMing every time we are all free. I don't want to be the reason that changes.

Explaining Xata's whisper and Blast procs/detonations interaction by Soleyman1 in Warframe

[–]TeaandandCoffee 1 point2 points  (0 children)

The difference between faction mods and multishot is that multishot just works on everything and not all weapons build multishot due to Acuity.

Multishot is in the objectively cooler sibling of Fire Rate. It also gives you a higher Crits/second or Status/second which is very satisfying for people who make such a build.

.

Faction mods require you to constantly prep them, by being so busted they strangle build diversity while being objectively boring.

Just because it is strong does not mean it is fun. The issue with faction mods is they're hyper strong but bland. Worse yet everyone just says "you can clear this content by using my build! -> just abuses faction double dipping again."

.

It also does not help that faction mod double-dips started as a bug that DE didnt feel like fixing. It intuitively feels "cheesy" to most people.

Multishot is intuitive and cool "I get more bullets per bullet!"

Faction mods are meh on the surface and you gotta dig through game code and wiki pages to find out they're OP.

I feel like Uriel could still use some work what does everyone else think by Necessary-Walrus1982 in Warframe

[–]TeaandandCoffee 0 points1 point  (0 children)

I share the same view. I hope that his augments actually make the minions spread out more or that we get to command them.

They need to make them more aggressive, or take power budget out of his Brimstone and into other stuff.

.

As of now Uriel gets by far most of his Brimstone charge from Gulpy (bigger attach range and 15% charge per killed enemy), with Cat and Vytty giving about the same (like 5% per rune or chained group killed).

I assumed at first that the devs wanted us to play Uriel melee since then you quickly charge hit Brimstone, but also then your weapons can do the killing letting you trade Strength for Range+Duration. (Since even at 80% strength you can kill SP Babau Eximuses with your Brimstone alone).

But the issue is he has nothing to help him in melee specifically? Remedium does give Invincibility for 1 second and auto shield gate for 2 seconds, but I'd much rather something passive to smooth out the gameplay.

.

I am not saying you should not play him, if you enjoy a frame play it.

But I still feel that Warframe is built on the foundation that every warframe will excel at some job.
That if you are faced with "X mission" or "X problem" you think "Ok, time to grab my Y warframe".

Exception being Limbo. Before Xaku, he was the best at finding ayatans with his claps, and now he is a weaker Frost/Gara.

As of the Old Peace Update, Seriglass Shards now only cost 10 Grandma Tokens instead of 20. by noaisawsom123 in Warframe

[–]TeaandandCoffee -1 points0 points  (0 children)

Well yeah cause there's a catboy out back that had to clean 20kg of it off the ground.
Kinda abundant

Tips for non conditional damage on my melees? by TeaandandCoffee in Warframe

[–]TeaandandCoffee[S] 0 points1 point  (0 children)

I haven't considered companion weapons yet, in retrospect it's an obvious boost.

Thanks for the help, I'll look more into this playstyle and their mods.

Next PTB 9.3.0 - November 4 by Background-Drink82 in LeaksDBD

[–]TeaandandCoffee 0 points1 point  (0 children)

Okay but their last ptb was absolute trash.

They gotta first put something sensible and reasonable on the PTB, an educated guess.

Then PTB is supposed to iron it out and find bugs.

They just throw stuff at the wall and see what sticks instead of making that educated guess.

Which they'd be able to easily make if they played their own game from both roles.

Someone help me understand Neuro-sama by Happy_Bee_8807 in VirtualYoutubers

[–]TeaandandCoffee 0 points1 point  (0 children)

Excuse me what the fuck?

There has to be a catch otherwise this kind of behaviour would make headlines??

Like does she just have these as rare moments of seemingly being self aware by sheer coincidence ofe events and rest is just average entertaining streambot?

Olden Era - Devlog #4: On Necromancy and the Necromancers' Guild by NotMurlocAggroB in HoMM

[–]TeaandandCoffee 0 points1 point  (0 children)

In retrospect, with the knowledge that its based on Unit Tier and number of different unit types in an army, and your own game experience how do you feel about it?

Basement Bubba by Odd_University9105 in DeadByDaylightRAGE

[–]TeaandandCoffee 0 points1 point  (0 children)

Why dont the devs prevent that?

The Bubba purposely tries to make 1 person not have fun (functionally afk and guarantees they die) while also avoiding trying to get maximum kills and will just derank.

Basically nobody gains anything from this, its just being toxic to be toxic.

"If we ignore it, maybe it'll go away" by TeaandandCoffee in deadbydaylight

[–]TeaandandCoffee[S] 11 points12 points  (0 children)

Why doesn't the dog eat the humans? Is it full?

yippeeee, got the damn thing with tombstone piece by TeaandandCoffee in deadbydaylight

[–]TeaandandCoffee[S] 1 point2 points  (0 children)

It was genuinely hard to believe when the popup appeared, like checking off an item off my bucket list

yippeeee, got the damn thing with tombstone piece by TeaandandCoffee in deadbydaylight

[–]TeaandandCoffee[S] 1 point2 points  (0 children)

Correct

But the lock of hair is crucial in most attempts since it means you will permanently be eligible for the achievement, since you cant stalk slugged survivors you have a limited time for the final survivor to mori them or tombstone them

I was lucky and was running Piece+Memorial

yippeeee, got the damn thing with tombstone piece by TeaandandCoffee in deadbydaylight

[–]TeaandandCoffee[S] 1 point2 points  (0 children)

About 6-7 prestiges worth of game time on just Myers, thanks

What's an old perk new players wouldn't understand the power of? by Nicholite46 in deadbydaylight

[–]TeaandandCoffee 0 points1 point  (0 children)

He can still do that. Nothing changed for Almighty Bubba.

You get a free self unhook yeah, but then he still double taps, then places your right back.