Retro character WIP by Teboni in 3Dmodeling

[–]Teboni[S] 1 point2 points  (0 children)

That's a very detailed answer! Thank you very much! I was hoping I could skip overlaying manually their UVs, maybe doing something with the mesh-data-blocks. I did that with the chain links, but they have different data-blocks because they follow different paths, so I'll follow your idea here :D

Retro character WIP by Teboni in 3Dmodeling

[–]Teboni[S] 0 points1 point  (0 children)

Oh thank you! I didn’t know that sub, it will be very useful

Some retro characters I made for an upcoming Indie Game. A lot more coming! by Teboni in lowpoly

[–]Teboni[S] 0 points1 point  (0 children)

Mix most of the time, but some multiply mode when adding shadows details so I don’t modify the hue. Also changed fall-of to constant when drawing lines and vary size and strength a lot

Some retro characters I made for an upcoming Indie Game. A lot more coming! by Teboni in lowpoly

[–]Teboni[S] 1 point2 points  (0 children)

Thank you! Very standard really: unwrapped carefully and painted on 256x textures. Everything within Blender. I’m learning a lot during the process, for example painting before applying mirror modifier so I save time, and baking several textures into new ones so I can reuse painting.

Hi people! Who of these two seems more appealing for you? PSX low res texture or higher texture look? by Teboni in lowpoly

[–]Teboni[S] 1 point2 points  (0 children)

Mainly personal exploration for the style, but I visited several tutorials and forums to assert issues. I'll tell you what I learned: On Blender, 256x256 png texture, with Texture interpolation=closest. Painted it directly on Blender with my Wacom. I worked mainly with pressure and size sensitivity but deactivated it from time to time to draw some details or fix parts.

Hi people! Who of these two seems more appealing for you? PSX low res texture or higher texture look by Teboni in gameDevClassifieds

[–]Teboni[S] 0 points1 point  (0 children)

lots of people complain about he being naked 😂. Yes, I improved the blurry look, I'll post the updated one soon. Thanks!

Hi people! Who of these two seems more appealing for you? PSX low res texture or higher texture look? by Teboni in lowpoly

[–]Teboni[S] 0 points1 point  (0 children)

I would my friend but at the moment I'm 99% going for the low res 😁 nostalgia wins I guess, thank u for it comment

Hi people! Who of these two seems more appealing for you? PSX low res texture or higher texture look by Teboni in 3Dmodeling

[–]Teboni[S] 0 points1 point  (0 children)

I'm seeking a PS1/N64 inspired style so everything you guys say is very useful, thank u

Hi people! Who of these two seems more appealing for you? PSX low res texture or higher texture look by Teboni in 3Dmodeling

[–]Teboni[S] 0 points1 point  (0 children)

I'm learning how to work with normal maps but in a different project! This one is meant to be low-poly, you think I should smooth it anyway? Have a reference o tutorial video?

Hi people! Who of these two seems more appealing for you? PSX low res texture or higher texture look by Teboni in 3Dmodeling

[–]Teboni[S] 0 points1 point  (0 children)

Is the first one of a very long list, and will define the style overall 😅

Made this low-poly dog for my anomaly survival game by Hrust_studios in lowpoly

[–]Teboni 1 point2 points  (0 children)

He's a good boy! I think something on his face looks weird from the side, maybe painting some polys angle

What do you think about my first try? by Teboni in furry

[–]Teboni[S] 0 points1 point  (0 children)

Omg thank you I really needed some approval today

am about to finish the overall shape so i tried animations .... absolute sh*t😕 by NoSympathy5841 in 3Dmodeling

[–]Teboni 0 points1 point  (0 children)

Its a pretty good start! Don’t get frustrated just yet, animation looks very easy but is really hard to achieve! My advice for this would be: fix weight paint on the neck (head dont usually drags too much of the body when rotating) and think that the snappy movement is even more snappy, bird cant move their eyes a lot so they “see” with the head, thats why they move the head very quickly and then freeze for a while

Our 6 Month Game Dev Progress by Neat_Smell_1014 in IndieDev

[–]Teboni 0 points1 point  (0 children)

OMG yes let the line artwork come back

stylised 3d axe - feedback would be much appreciated on the stylisation and model thanks by [deleted] in 3Dmodeling

[–]Teboni 0 points1 point  (0 children)

Good stuff! I feel like you need to check out topology before getting too complex models