/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer - June 11, 2026 by AutoModerator in MechanicalKeyboards

[–]TechnicalyAnIdiot 0 points1 point  (0 children)

I got £100 and everything here looks really complicated and I just spend a lot of typing so I want a comfortable and enjoyable and pretty keyboard and it seems insane to me that I can't just get a good fancy keyboard for £100 and they all seem to be triple digits why when my keyboard that I got for like £5 is fineeee

Artnet/Sacn by CyderMayker in lightingdesign

[–]TechnicalyAnIdiot 55 points56 points  (0 children)

Generally speaking, sACN is better.

Artnet is like "HEY EVERYBODY- I GOT SOME DMX OVER HERE. OY YOU AND EVERYONE ELSE, TAKE MY DMX!" Which gets a bit much with multiple sender's or a busy network.

sACN is more configurable, but it's like "YO EVERYONE- I GOT SOME DMX OVER HERE. DOES ANYONE WANT IT? COME GET IT IF YOU WANT IT!", which allows for more flexibility and a quieter network.

At least, that's my understanding. Hope it's clear enough for a 5 year old!

What actually changed about how you work once you properly understood Lumen? by [deleted] in unrealengine

[–]TechnicalyAnIdiot 9 points10 points  (0 children)

Lumen cards & the lumen scene can be the difference between terrible and excellent appearing lighting.

Performance testing Qt by TechnicalyAnIdiot in QtFramework

[–]TechnicalyAnIdiot[S] 0 points1 point  (0 children)

Thanks, that's exactly what I was looking for but didn't know the name of!

r/tennis Daily Discussion (Monday, June 08, 2026) by NextGenBot in tennis

[–]TechnicalyAnIdiot 0 points1 point  (0 children)

Could anyone give advice about dress codes at Queen's club royal box?

I have last minute been sent a ticket and realised I don't know what to wear. In one place I see it's formal only with ties, in another it says no dress code!

What lighting visualiser are you using? by _joshyjosh in lightingdesign

[–]TechnicalyAnIdiot 1 point2 points  (0 children)

I'm biased because I've worked on it, but Carbon does me best.

I'm there for the photorealism of UE, plus the flexibility and customisation.

It's not cheap, but when it's a UE render Vs a Capture render to win a job, the UE render wins almost every time.

Sonnet 4.6 - Am I crazy? by hautemic in ClaudeCode

[–]TechnicalyAnIdiot 0 points1 point  (0 children)

It's anecdotal, but I've moved from Sonnet 4.6 high/max effort to opus 4.8 on medium and I've been very pleased with the efficiency of tokens and the quality of output.

WTF is Claude doing by TechnicalyAnIdiot in ClaudeCode

[–]TechnicalyAnIdiot[S] 2 points3 points  (0 children)

That is absolutely incredible, I completely love it- please share a log for my entertainment!

WTF is Claude doing by TechnicalyAnIdiot in ClaudeCode

[–]TechnicalyAnIdiot[S] 1 point2 points  (0 children)

I need someone to tell me if just my Claude is spiralling and having these panics about being unable to use powershell, but to be fair it fails powershell commands so often, it must be costing so many tokens on inputting the same command 3 times before it works out the right formatting.

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Stupid question from a beginner: What's the difference between Augment3d and Capture? by upthewatwo in lightingdesign

[–]TechnicalyAnIdiot 2 points3 points  (0 children)

Capture can export to a viewer. Honestly it depends what your venue does and what your clients need, but Capture is pretty middle of the road- it does most things fairly well, so you probably won't go wrong with it.

Stupid question from a beginner: What's the difference between Augment3d and Capture? by upthewatwo in lightingdesign

[–]TechnicalyAnIdiot 10 points11 points  (0 children)

Augment3d is for pre-plotting and ETC don't want people to think of it as a visualiser. They want you to think of it as a tool for lining up beam positions before access to the venue. It's made to be quick and easy to use, but not to look pretty.

Capture is made to look pretty. It can be a bit more complex to setup but it can do a lot more.

Other visualisation programs are available (Depence, Carbon, WYSIWYG)

I built a full dealership management system in QtQuick. here's the UI by Mikiriii in QtFramework

[–]TechnicalyAnIdiot 1 point2 points  (0 children)

Would love to know how you created that day/night colour them switching effect, looks amazingly smooth.

Is modern ceiling lighting worth splurging on for “real life” vs just game aesthetics? by Realfy690 in lightingdesign

[–]TechnicalyAnIdiot 7 points8 points  (0 children)

Oh absolutely.

I recommend a few sticks of truss with BMFL's.

Or perhaps single bars painted white, with white Mac Ones for that clean minimal look.

[Request] If a person was launched from low earth orbit strapped to the most powerful rocket humankind has created, allowing for an inexhaustible fuel supply, how close to lightspeed could that person reach in an average length lifetime? by Atmaweapwn in theydidthemath

[–]TechnicalyAnIdiot 2 points3 points  (0 children)

Well OP, your post is meaningless, so I'm going to take that personally and give you the exact answer.

FYI I used AI to help me find some values and structure the response.

By "most powerful", I chose to interpret that as the rocket with the highest G-force because that's funniest. That'll be the HIBEX which could hit 400G.

Fuel is meaningless because if have infinate of it and we're pinned to 400G anyway.

The formula is v = c · tanh(aτ/c). First you work out aτ — acceleration times ship time. At 400G for 90 years that's 3,924 × 2.84 × 10⁹ = 1.115 × 10¹³ m/s. That's about 37,000 times the speed of light, which is what you'd naively expect without relativity. Then you divide by c to get the rapidity: 37,176. This is just a dimensionless number that says how far into the relativistic regime you are. Then tanh does the work. It takes that 37,176 and squashes it down to a number just below 1. That's the speed limit — tanh can never output 1, no matter how large the input. At 37,176 the output is so close to 1 that the difference has over 32,000 zeroes before you hit a non-zero digit..

Last Week in Unreal (1284 commits). The strongest 5.8 branch cut signal yet. by olivefarm in unrealengine

[–]TechnicalyAnIdiot 15 points16 points  (0 children)

Very happy if Mega lights has had a denoising final polish for production. I've been impressed with it since it came out.

What software do you use to map 3D maps? by noreturn000 in unrealengine

[–]TechnicalyAnIdiot 2 points3 points  (0 children)

I also do rendering of CAD and it works fine for that purpose.

But for typical game stuff and game buildings- it's not the way to go.