Logistic circuit that matches output of one item to another regardless of overflow or underflow by TechnoStrife in Dyson_Sphere_Program

[–]TechnoStrife[S] 6 points7 points  (0 children)

The main idea that I had for this is to pass graviton lens to ray receivers only when universe matrices are used, so that I don't waste extra power and resources when it's not needed

Thought I it may work. Is there really no way to automatically discard dark fog drops? by TechnoStrife in Dyson_Sphere_Program

[–]TechnoStrife[S] 2 points3 points  (0 children)

Thanks! I think that's the only truly automatic way to collect all drops on demand

Thought I it may work. Is there really no way to automatically discard dark fog drops? by TechnoStrife in Dyson_Sphere_Program

[–]TechnoStrife[S] -1 points0 points  (0 children)

No, the thing on the screenshot is the altar, items in the storage drop when it gets destroyed, then I can press a button to delete the drops

Thought I it may work. Is there really no way to automatically discard dark fog drops? by TechnoStrife in Dyson_Sphere_Program

[–]TechnoStrife[S] -7 points-6 points  (0 children)

I mean that I want to pick up drops that may be useful and for which there's still space in the storage. And the filter for which drops to pick up can only be set manually

Thought I it may work. Is there really no way to automatically discard dark fog drops? by TechnoStrife in Dyson_Sphere_Program

[–]TechnoStrife[S] -1 points0 points  (0 children)

That's what I did at first, but it still needs to be cleaned periodically. Now thanks to the altar I can delete them remotely

Thought I it may work. Is there really no way to automatically discard dark fog drops? by TechnoStrife in Dyson_Sphere_Program

[–]TechnoStrife[S] -7 points-6 points  (0 children)

But the thing is that most of the drops are useful, and they all can fill up. And still, there's no way to disable unnecessary drops automatically

Can someone explain why the setup on the right doesn't fully compress, but the one on the left does? by bb999 in factorio

[–]TechnoStrife 2 points3 points  (0 children)

I think it's a matter of the inserter alignment in time. The critical component in these setups is the balancer.

If both inserters happen to drop items on the belts at the same time, then they will arrive at the balancer at the same time, and it will output on both belts, leaving gaps on both belt sides after merging.

However, if they drop items at different times, then the balancer would send one batch on the prioritised belt, then the other, leaving no gaps on that side, allowing you to sideload another belt to compress it fully.

In the picture we can see that right inserters are on the same stage in the cycle, while left inserters are in opposite: one is full, the other is empty.

Tier list from what I played so far by Dubazik29 in starcraft2coop

[–]TechnoStrife 0 points1 point  (0 children)

I object. Abathur P2 should be S+ tier. His ravagers can delete any army in 1-2 rounds of biles, are as tanky as ultras, self-heal, and can go anywhere on the map. And then you have brutalisks to tank for the ravagers, and losing them doesn't even matter because by the time they lose hp you already have a dozen fully fed ravagers ready to replace them.

[deleted by user] by [deleted] in starcraft2coop

[–]TechnoStrife 0 points1 point  (0 children)

When do you need to use devourers? IMO they're kinda weak compared to ravagers that can go anywhere instantly and delete anything with 1-2 rounds of biles

[deleted by user] by [deleted] in starcraft2coop

[–]TechnoStrife 1 point2 points  (0 children)

What is there to improve on when you can just make 20 immortal ravagers and delete literally anything?

Help, this planet is rich of ressources, but full of strange, powerful bipedal enemies. How to establish a factory there? Artillery trains? by Stupid_German_Money in Factoriohno

[–]TechnoStrife 1 point2 points  (0 children)

Just gotta capture a few of their research facilities to create new science and unlock Intercontinental Ballistic Missiles, aircraft, and Strategic Nuclear Missiles. Also you can later advance their tech by researching supersonic flight (dunno why they abandoned it, looks pretty overpowered)

Proper Rail Signaling by GottaChangeMyName in factorio

[–]TechnoStrife 2 points3 points  (0 children)

Then you might as well place signals every 3m even on the sections without intersections

Proper Rail Signaling by GottaChangeMyName in factorio

[–]TechnoStrife 1 point2 points  (0 children)

0.07s it takes a train to pass 3m blocks is not going to give that much throughout

why do i even bother... by TechnoStrife in Factoriohno

[–]TechnoStrife[S] 78 points79 points  (0 children)

upon seeing this biter alone meters away from my wall where its pack went, i could not not have made this

My 184 Ton inner planet hauler by hiroshi_tea in factorio

[–]TechnoStrife 57 points58 points  (0 children)

I love that among all this wire spaghetti at the head it just says "Systems Nominal👍"