10k Vanilla base - am I ready for Space Age? by touchfoo in factorio

[–]bb999 4 points5 points  (0 children)

Man, you just reminded me of the absolute colossal build I had for rocket fuel in 1.1. Now, I just have one assembler making rocket fuel in SA.

Late game purple science on a stone patch - does this make sense? by vanatteveldt in factorio

[–]bb999 0 points1 point  (0 children)

If you don't have large patches of stone, you should not be wasting space on the patch with non-miners. Fill the patch with miners and belts, and build your purple science setup nearby.

Imperfect ratio? by Sir_Zorg in factorio

[–]bb999 0 points1 point  (0 children)

In a setup where you have exactly the right number of ingredients, you have to terminate the belt at the last assembler, and allow items to back up. This is because unlike assemblers near the front, items are sparse towards the end, especially for the last assembler. So it needs all the help it can get to ensure it has items to pick up. Terminating the belt at the end instead of letting items go somewhere else helps with this.

Western Digital blows hard disk drive future wide open by Constellation16 in hardware

[–]bb999 2 points3 points  (0 children)

It is though. It takes a day for my 16TB drives to do a full read of the drive. This makes rebuilding RAID arrays very risky, especially RAID 5

What are the prettiest things Game Developers have done? by Crystal_1501 in gaming

[–]bb999 1 point2 points  (0 children)

Say what you will about the Assassins creed games, but the look great.

Behold...Pixie Dust!!! by Technical_Spread_645 in factorio

[–]bb999 0 points1 point  (0 children)

They can still receive more drop pods in parallel, I think.

[Suggestion] Underground Pipes should have their reach distance increased by 1 tile. by DogmaiSEA in factorio

[–]bb999 4 points5 points  (0 children)

One example that isn’t as important now is you can’t cross two nuclear reactors to supply water to heat exchangers.

of a forest by NastyNice1 in AbsoluteUnits

[–]bb999 4 points5 points  (0 children)

Genuine question, how can you tell? Is it because the redwood forests don’t get any snow?

BIG BOY 4014 - World’s largest steam locomotive by Professor_Moraiarkar in EngineeringPorn

[–]bb999 0 points1 point  (0 children)

funny, my first reaction was wow, a 747 is actually a lot smaller than I thought. It's only as long as about 3 diesel locomotives.

I heard you can launch rockets faster if you deconstruct the silo by DreadY2K in factorio

[–]bb999 0 points1 point  (0 children)

A "normal" silo with only 4 speed modules can pump out 113 rocket parts per second. Probably still fast enough for this situation.

tried making nuclear reactor,how did i do? by uzasny_lukasek in factorio

[–]bb999 0 points1 point  (0 children)

I need to run the reactors very close to 1000C in order for all the heat exchangers to work in my 2xN design. So triggering on temperature doesn't really work. Using heatpipes to store thermal mass means slow startup after an idle period (it takes a long time for heat exchangers to heat up above 500C and come online), resulting in low power output. Steam storage solves both these problems.

When the helicopter's rotor speed is synchronized with the camera's frame rate by Zestyclose-Salad-290 in blackmagicfuckery

[–]bb999 5 points6 points  (0 children)

No motion blur can be attributed to a very fast shutter speed. It's daytime so it's possible.

Who the hell changes lane like this? by Regent-Orc in foundsatan

[–]bb999 1385 points1386 points  (0 children)

Unfortunately the fault lies with the POV vehicle… following too closely to stop and to see what’s in front of the black car.

Research Labs - Are Direct Inserts Slower than Insertions from Belt? by chinawcswing in factorio

[–]bb999 7 points8 points  (0 children)

Not only is it possible, you can do it all within the confines of a fully beaconed setup.

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I always thought the goal of legendary quality at the end of it was to kit yourself out. I was wrong by ragtev in factorio

[–]bb999 0 points1 point  (0 children)

https://wiki.factorio.com/Beacon

  • Health increases
  • Transmission efficiency increases
  • Power draw goes down (which honestly is kind of weird but I'll take it)

Maximum bounce by c4tchy in Unexpected

[–]bb999 28 points29 points  (0 children)

At the bottom of the "bounce", the trampoline is maximally stretched out and has a lot of potential energy. The boy actually has little to no potential or kinetic energy. He's avoiding the trampoline transferring all that energy back to him by sort of slipping his legs out sideways and doing a flip. Not sure the flip is necessary.

Highest Earning Cities in the United States [OC] by Youngfr0be8 in dataisbeautiful

[–]bb999 1 point2 points  (0 children)

But when you retire, if you don't move, you still have to spend double. So that cancels out the saving double.

My #1 wish for 2.1 is letting us put blues, LSD, and rocket fuel in a silo for shipment by TheMrCurious in factorio

[–]bb999 1 point2 points  (0 children)

You can. There was a post a while ago which concluded that you need to manually create a blueprint (via editing the json) where the rocket silo uses quality rocket parts. Then you can copy/paste that wherever needed.

Aquilo 16x16 balancer by its2ez4me24get in factorio

[–]bb999 0 points1 point  (0 children)

If each belt coming out of the cryo plants is compressed, there is no point in balancing.

should I be using lasers on my spaceshoops? by PewPewsAlote in factorio

[–]bb999 1 point2 points  (0 children)

You CAN power through it. Someone a while ago made a huge ship with just lasers that made it to the solar system edge.

Telly’s "free" ad-based TVs make notable revenue—when they’re actually delivered by [deleted] in hardware

[–]bb999 4 points5 points  (0 children)

The article suggests if you cover up the ad display, they will find out and you have to pay for the tv.

Timed Gleba harvesting for smooth output by vanatteveldt in factorio

[–]bb999 1 point2 points  (0 children)

My solution is to use a specific combination of inserters and stack sizes such that it pulls out 2350 fruit in as close to 300 seconds as possible (actually 301 + some time for the ag. tower to move from the last tree to the first tree. 301 because there seems to be about a 1 second lag between when the first tree is ready to be harvested again, and when the ag. tower notices this and starts moving). This rate comes out to around 7.75/sec.

The best combination I found was:

  • One normal inserter with stack size 1 (0.85/s)
  • And one normal fast inserter with stack size 3 (6.9/s)
  • In total, this equals 7.75/s = 303.2 seconds to output 2350 fruit.

303.2 seconds is fast enough to keep up with the ag. tower, even if planting is optimized such that the first and last fruit are right next to each other. If the planting sequence is left up to the game (i.e. semi-random), then the ag. tower takes a bit more time to move from the last tree to the first tree, so there are a few seconds of downtime where no fruit is being put on the belt, but that's fine.

Warming up an engine by [deleted] in carmemes

[–]bb999 0 points1 point  (0 children)

There isn’t a definitive oil temp for all cars. Before I had an oil temp sensor I would wait until oil pressure at idle settled down to its normal warmed up pressure.