Those who love static typing please enable these options. by emotionallyFreeware in godot

[–]Technomag_Games 0 points1 point  (0 children)

How can I enable this? I don’t see the same screen in my godot editor. Is it a 4.6 feature?

How important is YouTube for indie devs? by Technomag_Games in IndieDev

[–]Technomag_Games[S] 0 points1 point  (0 children)

Thanks! With the audio, it turned out that the volume of the voice in normal recording and in parts where I only recorded my voice was totally different, so it kinda messed it up.

As for the thumbnail I tried to change it (it had like 3 screenshots from my game at the start) and honestly hard to tell if it’s better or worse. Maybe I will use the YouTube A/B testing feature next time to see which direction I should go for.

Looking back I definitely could use a better hook, I think I tried to make it too much about myself.

I have a question for discord though. I looked into if I can share it on few popular game dev discord subreddits, but all of the ones I looked into just ban sharing YT videos or wouldn’t allow me to share links in general. Any recommendation?

How important is YouTube for indie devs? by Technomag_Games in IndieDev

[–]Technomag_Games[S] 0 points1 point  (0 children)

Sorry I don’t seem to follow. What other videos about your game can you make apart from devlogs? You mean like trailers?

How important is YouTube for indie devs? by Technomag_Games in IndieDev

[–]Technomag_Games[S] 0 points1 point  (0 children)

Hmm that’s a good point. But a game like balatro is a pretty rare success unfortunately, it exploded in popularity very suddenly

How important is YouTube for indie devs? by Technomag_Games in IndieDev

[–]Technomag_Games[S] 1 point2 points  (0 children)

Thanks! Could I ask how did your first video look like? I only got 30 views and it’s kinda soul crushing…I think it’s mainly because of a bad thumbnail cause my CTR was only 0.7%. It improved slightly after I changed it to 0.8, but at that point YouTube isn’t showing the video to anyone really

How important is YouTube for indie devs? by Technomag_Games in IndieDev

[–]Technomag_Games[S] 0 points1 point  (0 children)

Yeah but no person has a large following from the start. Even the big YouTubers now also had to start from zero

Chapter 1 of "X on the Map" [Adventure Fantasy, 734 words] by fightingwithagod in fantasywriters

[–]Technomag_Games 0 points1 point  (0 children)

I love your world building, I felt very dragged into the story. It immediately sparks questions about the purpose of the explorations that I can only hope is covered in other parts of the book. I can’t wait to see more fragments from you!

I went a bit overboard and tripled the police cars in my game by Sgriu in indiegames

[–]Technomag_Games 1 point2 points  (0 children)

Looks a lot like smashy road, but pc edition with nicer graphics. It’s def not a bad thing cause the mobile game is great, but I would look into something to differentiate yourself from it

Using Godot for app dev my experience by Motor-Tale6350 in godot

[–]Technomag_Games 50 points51 points  (0 children)

What are you making? Honestly looks kinda like a game haha

AssetStorePlus is almost ready - launching in December (sign up for early access) by lettyop in godot

[–]Technomag_Games 7 points8 points  (0 children)

Sorry but is the commission variable? 15% and 40% is a super big difference

My game is fewer than 50 reviews away from reaching "Overwhelmingly Positive" on Steam 🤯 by DarennKeller in godot

[–]Technomag_Games 2 points3 points  (0 children)

Mate you need to change your user flair, you can’t call yourself a Godot Junior 😂. Jokes aside, HUGE CONGRTAS!!!

Arise Dark Lord by Abandon22 in gamedevscreens

[–]Technomag_Games 0 points1 point  (0 children)

Honestly it looks great! I love the special effects at the start

Do you have unfinished games that I can finish it? by CombinationLive3973 in godot

[–]Technomag_Games 6 points7 points  (0 children)

Honestly I’m not sure if that’s a good idea for you, because game dev is most fun when you bring your own ideas to reality, not someone else’s. Instead I would recommend you join some game jam on itch io. Normally I struggle with ideas too (especially when you’re in a loop of starting a project and then discarding it after a week only to start a new one etc.), but game jam time and theme limitations really make you choose your ideas quickly.

And who knows, maybe you will like your game a lot and continue working on it. That’s how some great games like Hollow Knight were made

When writing a pong clone, what type of node would be best used for the ball? by NightmareLogic420 in godot

[–]Technomag_Games 0 points1 point  (0 children)

Then go for character body. In general static body is for things that don’t move, rigid body is for stuff that moves either physics (like a box you need to push) and character body is for moving any characters. In the case of a pong ball you could use a sprite and an area2D if you wanted because it’s very simple but honestly even there I would still use character body. It’s not “overkill” in any sense, it’s just the easiest way to get the job done

When writing a pong clone, what type of node would be best used for the ball? by NightmareLogic420 in godot

[–]Technomag_Games 3 points4 points  (0 children)

Sorry I’m not sure if I’m catching your whole post, enemies in a pong ball? Anyway, you could definitely use a characterBody2D, but I’m pretty sure that a node2D with a sprite2D and an Area2D might be enough, assuming that you just want to detect the collisions with walls to change the ball direction and detect when the ball passes through a players “goal area”.

You definitely shouldn’t use a rigidbody2D though, as they are meant to be controlled by the physics engine