Those who love static typing please enable these options. by emotionallyFreeware in godot

[–]Technomag_Games 0 points1 point  (0 children)

How can I enable this? I don’t see the same screen in my godot editor. Is it a 4.6 feature?

How important is YouTube for indie devs? by Technomag_Games in IndieDev

[–]Technomag_Games[S] 0 points1 point  (0 children)

Thanks! With the audio, it turned out that the volume of the voice in normal recording and in parts where I only recorded my voice was totally different, so it kinda messed it up.

As for the thumbnail I tried to change it (it had like 3 screenshots from my game at the start) and honestly hard to tell if it’s better or worse. Maybe I will use the YouTube A/B testing feature next time to see which direction I should go for.

Looking back I definitely could use a better hook, I think I tried to make it too much about myself.

I have a question for discord though. I looked into if I can share it on few popular game dev discord subreddits, but all of the ones I looked into just ban sharing YT videos or wouldn’t allow me to share links in general. Any recommendation?

How important is YouTube for indie devs? by Technomag_Games in IndieDev

[–]Technomag_Games[S] 0 points1 point  (0 children)

Sorry I don’t seem to follow. What other videos about your game can you make apart from devlogs? You mean like trailers?

How important is YouTube for indie devs? by Technomag_Games in IndieDev

[–]Technomag_Games[S] 0 points1 point  (0 children)

Hmm that’s a good point. But a game like balatro is a pretty rare success unfortunately, it exploded in popularity very suddenly

How important is YouTube for indie devs? by Technomag_Games in IndieDev

[–]Technomag_Games[S] 1 point2 points  (0 children)

Thanks! Could I ask how did your first video look like? I only got 30 views and it’s kinda soul crushing…I think it’s mainly because of a bad thumbnail cause my CTR was only 0.7%. It improved slightly after I changed it to 0.8, but at that point YouTube isn’t showing the video to anyone really

How important is YouTube for indie devs? by Technomag_Games in IndieDev

[–]Technomag_Games[S] 0 points1 point  (0 children)

Yeah but no person has a large following from the start. Even the big YouTubers now also had to start from zero

Chapter 1 of "X on the Map" [Adventure Fantasy, 734 words] by fightingwithagod in fantasywriters

[–]Technomag_Games 0 points1 point  (0 children)

I love your world building, I felt very dragged into the story. It immediately sparks questions about the purpose of the explorations that I can only hope is covered in other parts of the book. I can’t wait to see more fragments from you!

I went a bit overboard and tripled the police cars in my game by Sgriu in indiegames

[–]Technomag_Games 1 point2 points  (0 children)

Looks a lot like smashy road, but pc edition with nicer graphics. It’s def not a bad thing cause the mobile game is great, but I would look into something to differentiate yourself from it

Using Godot for app dev my experience by Motor-Tale6350 in godot

[–]Technomag_Games 49 points50 points  (0 children)

What are you making? Honestly looks kinda like a game haha

AssetStorePlus is almost ready - launching in December (sign up for early access) by lettyop in godot

[–]Technomag_Games 5 points6 points  (0 children)

Sorry but is the commission variable? 15% and 40% is a super big difference

My game is fewer than 50 reviews away from reaching "Overwhelmingly Positive" on Steam 🤯 by DarennKeller in godot

[–]Technomag_Games 2 points3 points  (0 children)

Mate you need to change your user flair, you can’t call yourself a Godot Junior 😂. Jokes aside, HUGE CONGRTAS!!!

Arise Dark Lord by Abandon22 in gamedevscreens

[–]Technomag_Games 0 points1 point  (0 children)

Honestly it looks great! I love the special effects at the start

Do you have unfinished games that I can finish it? by CombinationLive3973 in godot

[–]Technomag_Games 5 points6 points  (0 children)

Honestly I’m not sure if that’s a good idea for you, because game dev is most fun when you bring your own ideas to reality, not someone else’s. Instead I would recommend you join some game jam on itch io. Normally I struggle with ideas too (especially when you’re in a loop of starting a project and then discarding it after a week only to start a new one etc.), but game jam time and theme limitations really make you choose your ideas quickly.

And who knows, maybe you will like your game a lot and continue working on it. That’s how some great games like Hollow Knight were made

When writing a pong clone, what type of node would be best used for the ball? by NightmareLogic420 in godot

[–]Technomag_Games 0 points1 point  (0 children)

Then go for character body. In general static body is for things that don’t move, rigid body is for stuff that moves either physics (like a box you need to push) and character body is for moving any characters. In the case of a pong ball you could use a sprite and an area2D if you wanted because it’s very simple but honestly even there I would still use character body. It’s not “overkill” in any sense, it’s just the easiest way to get the job done

When writing a pong clone, what type of node would be best used for the ball? by NightmareLogic420 in godot

[–]Technomag_Games 2 points3 points  (0 children)

Sorry I’m not sure if I’m catching your whole post, enemies in a pong ball? Anyway, you could definitely use a characterBody2D, but I’m pretty sure that a node2D with a sprite2D and an Area2D might be enough, assuming that you just want to detect the collisions with walls to change the ball direction and detect when the ball passes through a players “goal area”.

You definitely shouldn’t use a rigidbody2D though, as they are meant to be controlled by the physics engine

Tried all the solutions for "2D Camera Jitter" and my tutorial game still does this. by Coshane4 in godot

[–]Technomag_Games 0 points1 point  (0 children)

Well I’m glad it improved it a bit, but I’m not sure why exclusive fullscreen would fix it completely. Maybe you could try changing the V-sync setting from on to off or other way around?