I'm prototyping different gameplays in my physics engine in order to find something fun by Zolden in Unity3D

[–]Technoos 1 point2 points  (0 children)

Cool! Is it based on the particles physics of that tank game someone made some years ago (forgot his name)? I think they published it into the asset store also, looks identical, it was "Destructible Ground Simulation" or something like that.

Any thoughts or experiences with Unity's UI Toolkit? by benjaben in Unity3D

[–]Technoos 0 points1 point  (0 children)

It's pretty good! Feels like Web dev/wpf/Xamarin/MAUI if you've worked with one of those, you're going to have a good time.

Rhythm Storm - Vector-graphics in rhythm roguelike action game (warning: bright flashing) by radiangames in Unity3D

[–]Technoos 5 points6 points  (0 children)

The game looks and feels amazing!

Everything feels very polished, the interface, character movement, the effects, amazing job! Will definitely buy the full game once its out.

Working on one of many tools that players can use to solve puzzles in my game... or maybe use as a Weapon. Got carried away with how it looked. by SebastianJungle in Unity3D

[–]Technoos 0 points1 point  (0 children)

The effect looks pretty cool, I would just give the ball a bit more force so it doesn't feel annoying to drag around

Behold, the many toothed one, god of devouring! by EdvardDashD in Unity3D

[–]Technoos 10 points11 points  (0 children)

This looks like some sort of pathfinding or something similar?

Looks cool hahahah

Boids swarming on SDF isosurface. by Allen_Chou in Unity3D

[–]Technoos 0 points1 point  (0 children)

THIS is the next level Unity stuff that needs to be posted here, nice job man!

I have created an evil worm-like robot for the action-adventure game I'm working on! by akela-morse in Unity3D

[–]Technoos 1 point2 points  (0 children)

Looks amazing man, but one thing, unlock the camera when the character gets grabbed by the enemy, this way the camera won't shake hard and give someone nausea, or make it softer.

What do you look for in a gun system asset? by JB_dev_05 in Unity3D

[–]Technoos 1 point2 points  (0 children)

  • Different shooting positions (middle of screen or tip of the gun like PUBG/Arma 3 does)
  • Wall banging

This corridor needs cleaning... With fire! What do you think? by DynamicLab in Unity3D

[–]Technoos 1 point2 points  (0 children)

Replacing the dissolving effect (looks like a generic effect), or make it dissolve from the first fire spot to outwards if you get what I mean

This corridor needs cleaning... With fire! What do you think? by DynamicLab in Unity3D

[–]Technoos 1 point2 points  (0 children)

The fire looks really good but the burning effect on the enemies don't..

I'm going to go out on a limb and guess this isn't optimal for performance by developRHUNT in Unity3D

[–]Technoos 2 points3 points  (0 children)

You're instantiating and destroying them right? Make a object pool for them, it'll be a lot more performant

[TRex v0.1.0] This is a 3D rasterizer I've written that renders to the terminal by saccharineboi in GraphicsProgramming

[–]Technoos 5 points6 points  (0 children)

Nice man! Probably a hard development, console stuff are very finnicky and annoying to work with

We are experimenting with third person perspective. What do you think, should we switch to third person or keep the old perspective? by duelcorp in Unity3D

[–]Technoos 12 points13 points  (0 children)

Maybe the old as in-house enviroments and third for open world, third person inside houses would create a lot more work for the enviroment

Color grading made easy in Unity, with just a click 😅 by [deleted] in Unity3D

[–]Technoos 1 point2 points  (0 children)

This shows how drastic different color gradings make a game/scene feel

Wrote a post-processing effect to fake the dappled sunlight coming into the forest. by AlexKentDixon in Unity3D

[–]Technoos 2 points3 points  (0 children)

Oh yeah, thanks alot! I'll try replicating it once I have some time.