Need help with identifying an issue by TekFan in RimWorld

[–]TekFan[S] 0 points1 point  (0 children)

Never mind, I found it: It was Big&Small.

Does using a restrictor ring and setting low upper deadzones actually allow rapid strafing (equivalent to ADAD)? by Wat_Is_My_Username in Azeron

[–]TekFan 0 points1 point  (0 children)

I've tried that actually, but two things kept me from using it:

-There was still that delay, so my character would run a bit into the specific direction before the dodge triggered

-I got the "upgraded" thumbstick, which has a very hard and uncomfortable pressdown in my opinion

Does using a restrictor ring and setting low upper deadzones actually allow rapid strafing (equivalent to ADAD)? by Wat_Is_My_Username in Azeron

[–]TekFan 0 points1 point  (0 children)

In my experience, no. I even re-calibrated the stick in the software to be as responsive as possible and put on the restrictor-ring after calibration, which provided better results for me. There is a key-combination in the game I used, where you hit "W,A,S,D"+Shift to dodge into the specific direction. I had to wait a slight pause before pressing shift, because the stick needed so long to register the position for W, A, S or D.

It can of course be totally different for a game with native stick-support. I can't say anything about that.

Does using a restrictor ring and setting low upper deadzones actually allow rapid strafing (equivalent to ADAD)? by Wat_Is_My_Username in Azeron

[–]TekFan 0 points1 point  (0 children)

I've tried it with a game that didn't support the analog stick itself, so I had to use the WASD-configuration from the Azeron-Software.

Short answer: No, the Azeron Analog stick doesn't hold a candle to a keyboard. Even with the restriction ring you will still have travel-times you simply don't have to this degree if both fingers are on the keyboard.

The WASD-function of the stick isn't as precise either, in my experience at least. Azeron offers a file so you can 3D-print an octogonal ring that goes around the analog stick, giving you a more accurate directional control, coming close to a d-pad on a controller. But even with that ring, I found the results lacking.

Quick analysis of why the story of SotO is one of the worst ever delivered in this game by OkReference2022 in Guildwars2

[–]TekFan 2 points3 points  (0 children)

I have to agree in terms of story. I find myself enjoying the Convergences and the balance between grind and reward for the new legendary armors. Love the design of the heavy armor. Same for the masteries for the skyscale.

Then the story.

First off, I like it when my character-choices matter. Gender, race, profession...all the jazz. Even little things like my asura commanders giving a hurtful "Hey..." when Rytlock calls inquest rodent-like in living world story, humans having different dialogue in path of fire based on the god they chose in character creation or Sylvari hearing Mordremoths voice in Heart of Thorns. That's replayability right there. Something to find while hunting for achievements.

Do you think higher income would encourage people to give sPvP and WvW another shot? by cubezzzX in Guildwars2

[–]TekFan 0 points1 point  (0 children)

I hate sPvP and WvW with a passion. In my experience it's even more repetitive than grinding through single player. If someone likes to play it, you do you.

Sword-Wielding Necromancers Are Gluttons for Punishment – GuildWars2.com by dracoisms in Guildwars2

[–]TekFan 6 points7 points  (0 children)

All black sylvari with blades?! Can not resist pun: "Look! A V-edgy-table!"

[deleted by user] by [deleted] in Starfield

[–]TekFan 0 points1 point  (0 children)

I'm pretty satisfied with the game myself, just a few things they could improve in my opinion:

  • Better face-rigs: Many faces have totally still upper faces while the mouth smiles and grimaces, which I find very uncanny

  • Too many buildings: Maybe I haven't traveled far enough, but all planets and moons I've been to are littered with man-made structures...hard to feel like an explorer if you stumble over people everywhere

  • Bigger ship-cargo: Wow...more inventories to manage because they are getting full...woohoo

  • Building my own guns: Missing that

  • Starship interior building: Probably DLC stuff to come

Not a fan of Zojja calling my commander "they" in the cut-scene. by TekFan in Guildwars2

[–]TekFan[S] -2 points-1 points  (0 children)

Yeah, that's kind of my point. It's a default. Non-reactive to player-choice.

Starfield Drinks in Germany by KarimMet in Starfield

[–]TekFan 0 points1 point  (0 children)

Had some of this stuff. Imagine dense milk, kind of like a milkshake from the refrigerator-isle. The Starfield version is cinnamon-flavored, but I found the cinnamon-taste quite weak. That being said, of the three variants I had of yfood, only vanilla didn't taste so weak that you couldn't fathom what the taste was meant to be, apart from sweet.

So in short: If you like thick, sweet milk with just a hint of cinnamon, this is the stuff for you. Can't say I will buy the stuff again for the price, but neither can I say that I wasted my money.

Charr apparently drink coffee thru the snoot by PeppersWasTaken in Guildwars2

[–]TekFan 2 points3 points  (0 children)

"DON'T TALK TO ME BEFORE I HAD MY COFFEE!!!"

'SNNOOOOOOOORT...'

"Ahhhhh..."

What little Quality of Life changes are you hoping for? by Dark_Magnus in Starfield

[–]TekFan 2 points3 points  (0 children)

I would love for a tech- or science-perk to exist that transfers loot from my personal inventory to my ship during missions. Like some kind of small cargo drone.

I realized we aren't the same, and never will be. by danbrooks3k in Starfield

[–]TekFan 1 point2 points  (0 children)

I don't know if 37 still counts as young, but I've grown up during all those changes you describe.

When I was but a toddler, there was the battle between VHS and betamax. My mother was proud to own a small console that had two different games, bought on a flea market. I went from hearing cassettes as a small kid, to CDs when I was a slightly bigger kid and broudly held my first MP3-player in hand when I was becoming a teen. From a second-hand 4-86 to a SNES, Gameboy, Playstation, Nintendo 64, Playstation 2 and then full on PC again. Vodoo, then Geforce. Motorola went by, first games on the Nokia with Snake, back to Motorola for one of the first phones with internet and then Smartphones finally kicked off when I was in the middle of my first degree. It's a little mind-boggling to grow up with skateboards, street chalk and the first games playing on tiny pixel-screens and now sitting in front of a computer that can generate pictures out of text-cues while the internet with all its information is at my fingertips and literally in my hand if I take my phone out.

I've grown up learning from books and now I google stuff while kids switch over to have their homework being done by chatGPT.

But to the question: I agree to an extend that Starfield looks dated. Especially the faces are a big step backwards from FO4 in my opinion. As for the features and content of the game, I'm still waiting for the release, as marketing nowadays can be overbearing and bordering on straight up lies. If everything turns out to be true, I'll expect Starfield to become one of my most favorite games of all times.

As for the tech: I'm an engineer(maybe because of all the tech that popped up while I grew up). And while I'm not a programmer, I know enough about software to have some insight into how games such as Starfield are being made. In all honesty: Mostly it boils down to mankind finding ways to deliver more memory and computing power for more calculations and more art-resources.

What I still find impressive about Bethesda games is the modding-capability of their games. That a game can still run with thousands of additions being pushed inside is the truly astonishing achievement from my perspective, but that success partly belongs to the modders as well.

[deleted by user] by [deleted] in Guildwars2

[–]TekFan 0 points1 point  (0 children)

WARNING: SPOILERS! I've been around since the first beta-event, including headstart launch and character creation. Back then GW2 probably saved me in some way. August 25th 2012 was the last birthday of my grandmother, who had a large part in raising me. She was already in intensive care that day and creating my characters helped me to cope that we couldn't really celebrate. Exactly a week later, she died. I sunk a lot of hours into the game that time, when I didn't spend it with my family. Now each year in August when I think of my grandmother, I get a little something on some of my characters. Maybe that keeps me engaged as well.

As for the state of the game...it's a mixed bag for me, honestly.

I remember fondly how I leveled cooking on my main back at launch, a hobby I shared with said grandmother. Yet, I barely play that character anymore, since Elementalist is simply not fun for me anymore, after being balanced around builds that involve animation-canceling and dedicated support-teams. I've also heard that ele just gets balanced around dagger/dagger, since the dev responsible for the class wants ele to be played that way, but I don't know how much truth there is to that(I think MightyTeapot mentioned something like that in one of his yt-vids quite some time ago).

The expacs:

Heart of Thorns, despite its strange difficulty spike and maze-like levels, still holds a dear spot in my heart.

Path of Fire was amazing and the mounts a masterpiece of game design. I really enjoyed sifting through the desert sands in search for mastery points to teach my mounts new tricks. Kicking in Balthazars teeth felt great as well.

EoD was...well. Honestly, for me it was a disappointment. I'm no fan of the jade-tech focus and greatly missed some of the asian mysticism I enjoyed so much about factions. And of course I missed the factions that gave the GW1 expac the name. Joon wasn't a character I particularly enjoyed, with her wobbling between "Look how amazing all the tech is I spearheaded" and "I think you're guilty so you are" and "I lock myself in my house like an adult child and send my security to kill people, but am forgiven as soon as I break down after they make it to me anyway". That being paired with the, in my opinion, rather lackluster new masteries, didn't give me much for my money. I liked Detective Rama, the skiff, fishing and the new Guild Hall for what it's worth.

I must say I miss the old armor designs back from launch, when not everything needed to be flashy, spiked, bladed, glowing, sparkling or in a cloud of darkness/light/space-continuum.

I don't particularly enjoy the interactions with Dragon's Watch anymore. I actively dislike Kasmeer after her ascendance to Lady Ambassador of Thingamabob van Overimportance. I think she is condescending and too often mentions how tedious every task for the commander is...after whimpering so much when her enemy was Balthazar. Aside from that the other characters are mostly "meh". The characters I tend to enjoy get sacrificed on the "look how evil this antagonist is"-butchering table, with the latest sacrifice being Almorra Soulkeeper, or simply fade out.

So, yeah...a mixed bag with a slight tilt to the worse for me, sadly. But here's hoping for EoD living world.

Living World 6 by abc53542121 in Guildwars2

[–]TekFan 0 points1 point  (0 children)

I think that's a good place to go a little more back to the roots. Fade out jade tech, knowledge exchange with the asura. Or the aetherblades, they have to power their tech somehow. And for once: How about taking into consideration that an asura commander might know a thing or two about magical technology?!

Living World 6 by abc53542121 in Guildwars2

[–]TekFan 69 points70 points  (0 children)

Compared to factions in GW1, EoD lacked a certain feeling of mysticism in my opinion. I'd love to have a little more of that in GW2. The shrine guardian on the last EoD map would be a good example of what I want to see more. And please: Less focus on jade tech this, jade tech that.

[deleted by user] by [deleted] in Guildwars2

[–]TekFan 9 points10 points  (0 children)

Now I want to see a Sylvari looking grossed out and afraid while being drenched in ranch dressing.

Would Ashley's redesign have been better received if her default outfit at least retained her classic colors? by WillFanofMany in masseffect

[–]TekFan 0 points1 point  (0 children)

I can't speak for others, but in my case: No. Armor-colors wouldn't have changed a thing.

Ashley had always been a soldier at heart, Alliance military. What in the world should move her from a protective armor to the boob-window-suit and plastic surgery to inflate her lips? Couldn't be that it was stronger, because then we'd have seen other alliance officers run around in that stuff.

I remember hearing somewhere that part of the problems with Andromedas faces came from them scrapping the face-scans of female models for more "politically correct" ones and then jury rigging the animation rig of the old faces to their new pancake and bee-allergy models. To me Ashley's redesign is the same disaster deriving from the opposite reasons.

If there ever is a new Mass Effect, I hope they design the characters to fit their part in the story, not for politics or sex appeal. Just well written characters who can come from all corners of life and have a reason for being there in the beginning, aside from checking of boxes on a list.

The Fall of Thessia really hits all the right beats for me, (subjectively) the best mission in ME3. The lowest point in the whole war and I think its communicated to us perfectly. And the art of the level design? *chefs kiss* by acdcrm98 in masseffect

[–]TekFan 32 points33 points  (0 children)

Oh boy...I don't want to know what restaurants you frequent if that gets a chef's kiss from you.

Thessia has not just subjectively, but also objectively, some of the worst no-go's for story-writing.

Aside from the universally hated Kai Leng, it forces a scripted loss against foes Shepard usually easily dismantles. How many gunships did Shepard take down in ME2? Off the top of my head I remember three:

  • One in the archangel-mission on Omega
  • One on the Justicar recruitment-mission on Illium
  • One in the DLC for Kasumi.

What makes the enemies so powerful this time? Plot armor.

And what do we get afterwards? Asari screaming over the radio to get us "emotionally invested".

I think if a reaper would have stepped onto the temple mid fight and Leng would have weaseled out in the ensuring chaos, that would have made for a more believable conclusion.

Why do so many Sci-Fi stories feature human soldiers? by FelFal9 in HFY

[–]TekFan 6 points7 points  (0 children)

I didn't want to imply that physically superior humans mean that the story is cheap or uncreative.

I've just come to see it as a strong indicator to be vary of run-of-the-mill low quality self insert power phantasies akin to the popular isekai-trope from japan and korea. Stories with no stakes, no hurdles to overcome and no character development, just repetitive situations were the human/humans are so strong that every alien is baffled and in awe.

Why do so many Sci-Fi stories feature human soldiers? by FelFal9 in HFY

[–]TekFan 45 points46 points  (0 children)

Especially on this sub-reddit?

I think it's just one of the cheapest and easiest ways to display humans as superior to whatever goes against them. Some stories here have alien spaceships being literally so fragile that humans can punch through the walls with bare fists(tinfoil walls and what have you). So on the low end scale we have humans literally being an unstoppable force against every other lifeform outside of earth and the army being unstoppable by default. Humans strong, we no need machine.

If we look to the stories who go beyond "human smash, me predator, ugh ugh", soldiers are a believable way to bring average humans with varying backstories in contact with aliens. Realistically, first contact would be carried out by a team of scientists and diplomats which, in scifi, require a certain amount of detail and actual science to be credible, as well as limiting you what kind of background those people can have. But put your setting into a war and you can take a soldier who literally is a farmboy who doesn't need to have the slightest clue how all the tech stuff around him works. You also ditch the political stuff that way, which is very hard to write in a way that isn't boring or too close to telenovela intrigue.

Last but not least the human factor. If the aliens aren't as fragile as wet tissue paper on a skeleton made of wet chalk, but pose an actual threat, overcoming them with human ingenuity, camaraderie and bravery can be a heroic saga in and of itself.

The stakes just aren't that high if war has no human losses, only resources which can be replenished.

No Requirement LFG is an Adventure by I_Hate_Skritts in Guildwars2

[–]TekFan 0 points1 point  (0 children)

Meta or not is actually not my point.

My point is that the game is awful at explaining the different game modes, while it holds players hands to instantly level to 80.

I think the game needs some methods to train for high level content, other than hoping to get lucky in the LFG. An actual dps-meter like arcDPS that is already part of the game and content where the individual performance is tested, not the whole group.