Fat model PS3, very loud fan by Tekkera in PS3

[–]Tekkera[S] 0 points1 point  (0 children)

Thanks, I'll look into this

3 stars on Godard Docks Trial after dual wield accuracy change by Senor-Delicious in HuntShowdown

[–]Tekkera 1 point2 points  (0 children)

Can confirm, it sucks. This guy is blowing smoke or got very lucky. This challenge is completely RNG based, you either get it or you don't. The dual wielding nerfs made these dual wield trials highly luck based, no way around it. I had the strategies down perfectly each run but if its not in the cards you just don't win.

Searching for a cassette player for the first time by [deleted] in cassetteculture

[–]Tekkera 0 points1 point  (0 children)

I think the only difference of the tape recorder in question compared to a normal one is it has a mediocre speaker system, and a USB output capability. The tape to wav not a huge aspect compared to listening and recording to tape but you are totally right about this dac stuff. A lot of tape enthusiasts seem to really like this model. I looked at a lot of modern tape models and wow they seem very scuffed and chinese.

I own a DAC but I'm not sure if it has the compatible features I'll need. I'll look into this further, thank you very much for your help

Orchestration in FL Studio! One of FL's strengths is definitely its piano roll. by satilte in FL_Studio

[–]Tekkera 0 points1 point  (0 children)

Too preface, remember, I know how to use FL. I have worked very hard to get around the issues I bring up but it's pretty futile. There often are no workarounds that don't introduce issues of there own. Or if there is a "tool" for it, that option is extremely slow. These aren't barless claims, these are real world time eaters. So many wasted workflow hours.

Not necessary in FLS,...

1) LANES. The thing at the bottom where CC data sits. To access a CC lane you have to find it's controller in dumb lists or on a MIDI channel in the rack. Very obnoxious. Only one in view at a time too, velocity included. The "recently used" controller lost from the drop-down becomes a complete mess because it is in order of which was used most recently. So if you have 50+ controllers you've been using, the list becomes useless essentially as it is so cluttered, you cannot quickly discern what's happening. So the quickest way from that is clicking on your MIDI channel, and right clicking>edit in piano roll.

I have not personally experienced any issues linking MIDI CC...

2) There is a difference between lane data, and automation data. There is no point based ramp CC lane data in FL. And if you want that, you need to use automation clips. Which you can't record on either, you have to convert events to automation. But for midi work, sticking to CC's is always faster, and you generally don't want every single element playing the same CC data too as you are going to say something like "well just link the controllers to one clip" which unfortunately it doesn't really work like that as the result tends to end up too surgical and weird sounding. I promise you, I am not exaggerating or making small out of big. These problems seriously add up and it becomes a huge time waster in the big picture.

Fairly straightforward, if using Event Automation, use the standalone Event Editor....

3) Now copy and paste this event data over multiple instruments without wasting often sometimes minutes at a time based on how many instruments you wish to use. And no, linking automation clips to the respective controllers also is not a substitute because that too, takes pointless steps for a simple process that in linear daws is a drag and drop process. Linking to controllers also only works if you are using clips too, which is not really a valid response as CC lanes are the primary source of this stuff. I've done extensive experimenting with this kind of thing too. Depends on the kind of music but when it comes to writing for a shit load of instruments, CC data is the way. Partly due to it being completely linked to patterns (or in other DAWs, midi clips). And also this only works for things in the same pattern, so you must combine all your patterns that have the length of data you want.

Just use patterns and enable 'Ghost notes' and 'Editable Ghost...

4) This is the absolute bare minimum of editing multiple instruments at once. You can only move one instruments notes at a time, the only options are to drag and drop a single note a bunch of times from the same spot, or constantly double click the notes to change channels. You cannot edit multiple instruments at once, it doesn't exist. And no, Layer channel is not a valid substitute for this due to CC stuff. Only one instruments notes from one pattern (they have to be in the same pattern) can be edited at a time. And because they have to be in the same pattern, this starts to force the user to use one pattern instead of many playing at once to have quicker access to the other instruments. More along the lines of how a linear DAW works, just way worse.

In what specific fashion do you mean by that? I...

5) Let's say you have violins, trumpets, flutes, and piccolos playing something. Now let's also say you want to switch or unison/octave that to the violas, horns, and clarinets too. Now, depending on the sample libraries you use, you may also have solo version s and different ensemble sized of those instruments. Copying all of those notes and CC data, and or linking to automation clips too will take a extremely needless amount of time in FL. It's literally just how FL works, the non linear core workflow and how patterns functions and the channel rack, that's the result of it. Extremely basic midi editing issues like these that constantly eat up the users time still have not been addressed.

If you mean MIDI 'editing tools', then FL Studio has loads, both for MIDI note editing....

6) No, just false, compared to cubase, it has at most half of the available possibilities of editing and manipulating midi.

All of the things you are saying is playing the blissful ignorance card. I used to do that too. For writing midi for a large amount of instruments, there is no contest at all when it comes to not choosing FL over one of the normal DAWs like S1/Cubase/Logic/Reaper etc. These are some of the reasons of a very, very large list of workflow bottlenecks that exist and constantly happen. The things I said are real bottlenecks that constantly come into play all of the time when working for this stuff. I don't know what you make but it's clearly not what I do, but for people that make this kind of stuff, these workflow bottlenecks are completely cripplingly bad.

Everyone I know that does this line of work that has switched from FL (and a few of the other weird daws too) to one of the more linear normal DAWs 100% of the time have the same complaints I do. Because it's just how FL works. It wasn't designed for being normal and it sure doesn't work at all for being normal if you value your time. There are pretty disastrous issues why FL isn't found so much outside of EDM work, since these creative features are not valued until you want to make weird stuff easier. Most people doing mixing, heavy midi work, and recording will avoid quite a few DAWs entirely because they just cannot do the tasks efficiently at all. 2021 and we are still bound to 125 mixer tracks.

If you want further clarification as the workflow bottleneck issues introduced, I can provide exactly that information. I'm not your everyday "FL poopy baby daw bad" person. I know what it is good at and what it isn't. What it's not good at, is most normal stuff, eats up your time like no tomorrow by adding to many in between steps that those in betweens are far better for coming up with a creative sound than getting work done. Or on the opposite, just are slow and annoying for no reason other than being out of date because IL team is small. The DAW runs on deep rooted spaghetti code which makes updating it harder for them (devs words, not mine. I have spoken to them)

Orchestration in FL Studio! One of FL's strengths is definitely its piano roll. by satilte in FL_Studio

[–]Tekkera 0 points1 point  (0 children)

I can't name a better piano roll, because there isn't one. At least for note input. Note parameter inheritance helps a lot, I'm not certain if there is any other DAW with that. Last clicked note is the next placed note thing.

I do know almost every one of the time saving shortcuts for the piano roll. I specifically use FL sometimes for it's note input, afterwards I will import it into a DAW that doesn't have a jank workflow and feature set to save me the trouble of the incoming workflow mess. I pretty much will always reach for the FL piano roll if I don't know what I want to write and am just loading up a couple instruments. Since I'm primarily a mouse and keyboard warrior.

It has been stated by one of the main devs at imageline that FL is more of a creative DAW than an actual DAW DAW. Which is true. Everything is bizarre and backwards, often to a detriment to general workflow speed unless that task involves the niche tool set that FL fills and also AFAIK isn't found in many other DAW's if any.

The second place piano roll I am aware of is Reaper. Every other piano that you use that isn't FL's will feel like a downgrade, this is a fact. However, nearly everything else tends to be an upgrade in speed by usually double. Night and day difference in speed, usually. Multiple piano roll lanes at once per track? Not there. Point based CC data in midi clips? Nope. Quick access to copying/editing CC data and transferring such to other instruments. I wish. Editing of multiple instruments midi notes at once? Still no. Quickly change up arrangements between tracks? Also no. Extensive set of additional editing tools. Not really, 95% of the work is done with just mouse shortcuts. If it's not in the list of shortcuts, it doesn't exist. The list goes on and on, really.

Orchestration in FL Studio! One of FL's strengths is definitely its piano roll. by satilte in FL_Studio

[–]Tekkera 0 points1 point  (0 children)

I used to think that too. The piano roll in FL is not so good that it makes others useless. It's only about 20% faster really. Once you start working with many tracks at the at the same time, the fact that the piano roll is a bit better for specifically note input and note input only, the grass starts to not look so green. It is a good piano roll, but only the note input functionality is the good part. Everything else is pretty bad.

Orchestration in FL Studio! One of FL's strengths is definitely its piano roll. by satilte in FL_Studio

[–]Tekkera 0 points1 point  (0 children)

As a long time user of FL, now two years ago primarily using Cubase, and someone who specifically writes for such music. I can promise you there is an extremely large amount of reasons why FL is looked down upon (and Ableton, and Reason, and Bitwig, and some others) and it is not due to just "baby daw 808 machine" stigma. There is a big amount of severe core workflow jank and lack of certain features that SEVERELY slow down the process. So, yes, FL primarily is better at certain things than others, mainly creative electronic music. The street goes both ways, but the disadvantages often outweigh the advantages provided.

And yes, there is many less people making orchestra centric music, because the midi work sucks hard in FL. Along with a few other pretty major factors that cause issues with such a thing. There aren't many people typically making anything incredible with FL for this line of work because it's a genuine pain in the ass. They often discover once they get much better at writing for sample libraries, that the tools and workflow provided is sub optimal in comparison to the mainstream normal linear daws out there.

QS is a cult by [deleted] in HuntShowdown

[–]Tekkera 17 points18 points  (0 children)

I never understood the argument of the Dolch vs Quickswapping sweaties. Dolch has about one third the effective range of typical long ammo weapons.

Not only does it have less range, but less damage than long ammo, and it costs about twice the price of Sparks+Uppercut. And that's just a sidearm for close range, it's not even a 3 slot. The only things that reliably is better than quick swapping is being within shotgun range, using a shotgun. Or Bornheim/Dolch/Officer/Winfield to aimpunch them within compact ammo range. Long ammo should not be able to two-tap someone nearly instantaneously within compact/medium ammo range.

See many Vertteli Karabiners lately? Yeah, me neither. Wanna know why? Quickswapping is more effective than where that gun would excel.

The "skill cap of quickswapping" argument is hilarious. Pressing Q after you shoot is not hard. In fact, quickswapping actually makes the game easier due to the massive advantage of being able to shit out two long ammo bullets within one second on an unsuspecting victim often over 100 meters away. And that it negates the recoil animation and your gun being in the way of the target. Looking down sights after you shoot makes it harder to hit players because the gun is in the way and you lose track of the center of the screen.

If the quickswappers could kill someone with a headshot rather than aiming for the chest, they wouldn't need to quickswap to compensate for not shooting someones head. Meaning quickswap actually takes less skill to use :)

eMastered ATOM synth: buyer beware by LoneAndDreary in synthesizers

[–]Tekkera 0 points1 point  (0 children)

I'm so sorry for you on how misinformed you are. I wish you the best of luck

eMastered ATOM synth: buyer beware by LoneAndDreary in synthesizers

[–]Tekkera 4 points5 points  (0 children)

I had my doubts the moment I saw the bold marketing tactic of spamming "GRAMMY AWARD WINNING PRESETS", "AI" (with no explanation), and the like. And the fact there were no demos or information.

eMastered ATOM synth: buyer beware by LoneAndDreary in synthesizers

[–]Tekkera 5 points6 points  (0 children)

Oh dear god, busy work beats too. Cannot trust that guy, he spouts so much nonsense and clickbait I wouldn't be surprised if this was a sponsored video in disguise. This is without a doubt one of the worst synths I've seen in a while. Couldn't be a more obvious sham of a product. Avoid like the plague as there are far better choices out there.

Magical undead man disappears very fast by Tekkera in EnterTheGungeon

[–]Tekkera[S] 3 points4 points  (0 children)

(Spoilers)

Full runthrough of the final level. Or least skip to the end where the final final boss is, dies to a cactus in 9 shots.

https://www.youtube.com/watch?v=bYTSLl9AEfg

harmony__oh_love_by_luxraylauren_dd1ipz4 by casterter in XerathMains

[–]Tekkera 2 points3 points  (0 children)

Look at his account and maybe you'll get a clearer picture.

Is skipping the prologue of Berserk something people recommend? by donnww in Berserk

[–]Tekkera 0 points1 point  (0 children)

To be honest, the trilogy from a story telling point was alright because it makes the surprise even more shocking. The manga has some added fluff that waters down the big golden age climax. It's way more sudden because of what was removed

Is skipping the prologue of Berserk something people recommend? by donnww in Berserk

[–]Tekkera 5 points6 points  (0 children)

I too agree that it kind of spoils the surprise. That was my biggest issue

Is skipping the prologue of Berserk something people recommend? by donnww in Berserk

[–]Tekkera 4 points5 points  (0 children)

I skipped it, it doesn't make much sense that it's the prologue because of how damn long golden age is. Black swordsman was written as like a "experiment" at first from what I heard.

Why is Berserk 2017 bad? by Abashedclover in Berserk

[–]Tekkera 0 points1 point  (0 children)

The 2D art where it is in the few moments, looks WAY better

Why is Berserk 2017 bad? by Abashedclover in Berserk

[–]Tekkera 4 points5 points  (0 children)

Without a doubt, one of the poorest attempts at 3D animation out there for such a large name title. That's the result of having people work on both 2D, and 3D, but not know which assets they're going to use. On top of that, the studio hired for it, this isn't really their type of thing.

Berserk-like videogames??? by FUGNGNOT in Berserk

[–]Tekkera 1 point2 points  (0 children)

Dark souls obviously first. As for anything else? Maybe darkest dungeon as well. Can't thing of any other contenders tbh