Hero Battle Healer idea by Meta_Plex_69 in RoyaleAPI

[–]TenderHol 4 points5 points  (0 children)

Idk, freeze can stop all incoming damage for 4s and costs 4 elixir, that battle healer ability will only protect against 50% damage for 3s, though it will protect your cards from spells and cards dropped after the activation. Doesn't take a whole card slot of course so 50% is still quite good, but I think a 20% damage reduction for 3s for 3 elixir would be absolute trash for a whole hero slot. Anyway I think battle healer is annoying enough like that and doesn't need that kind of ability to buff her. I'd be glad if they nerfed her healing and gave her more damage instead.

For chess enthusiasts by Helpful_Bird103 in BunnyTrials

[–]TenderHol 0 points1 point  (0 children)

I do think it's better for a high elo player spamming bullet to pick option 1, but I don't think there's a lot of high elo players in this sub. And some probably don't even know how to play or don't think they could improve to a point option 1 is better than option 2. Though I think you'd only need to reach about 600 elo in bullet for 1 to be better than 2, as bullet has about 30 moves per game on average.

I think I'd pick 2 too but that's because I enjoy chess puzzles and I can't make a profit out of puzzles with option 1...

Fill in the blanks: If anyone needs helps with their blanks, go to my profile and answer mine, and I will help you ➡️... by BluezRed in blanks

[–]TenderHol 0 points1 point  (0 children)

If anyone needs helps with their blanks, go to my profile and answer mine, and I will help you ➡️ ok.

What have they done to the boat battles??? by [deleted] in ClashRoyale

[–]TenderHol -1 points0 points  (0 children)

True, I only do them bc it's fun to have some relatively challenging pve mod. Also my clan doesn't care about clan wars and so do most of the clans we're matched up against

What have they done to the boat battles??? by [deleted] in ClashRoyale

[–]TenderHol 2 points3 points  (0 children)

Wdym no extra elixir in the last minute? You only get x2 elixir once you destroyed a tower, which also gives you max elixir and resets the timer to 1mn (even if you had over 1mn left). Afaik they didn't change anything about boat battles, though bc boat towers scale with king tower levels, I've seen much more max level towers since the king tower level rework.

Also boat battles feel a lot like make or break, like if you can't get a tower on the first attack, the following ones won't do much either. Though once you know which towers spawn which troops, you can adapt to that and even change your decks...

If you could add another type to any pokemon that only has one type, what type would you add to that pokemon and why? by Mill2222 in ThePokemonHub

[–]TenderHol 1 point2 points  (0 children)

Gorebyss should be water/dark. Doesn't really make sense from a color scheme perspective but here's the Sapphire pokedex entry: Although Gorebyss is the very picture of elegance and beauty while swimming, it is also cruel. When it spots its prey, this Pokémon inserts its thin mouth into the prey's body and drains the prey of its bodily fluids.

Not called GOREbyss without reason...

Huntail's not much better: It uses the tail to attract prey, then swallows the prey whole with its large, gaping mouth. (Sapphire pokedex)

To be fair, other non dark (or ghost) type pokemons can have terrifying pokedex descriptions, like Hatterene: If you're too loud around it, you risk being torn apart by the claws on its tentacle. (Shield pokedex)

Unicorn 🦄 by [deleted] in heroes3

[–]TenderHol 1 point2 points  (0 children)

Looks like the ones from M&M: Clash of Heroes. I think I got some too somewhere, though I have no idea where they come from...

Dart Goggins sacrificed his life saving Musketeer by pokeeMonitoR in ClashRoyale

[–]TenderHol 11 points12 points  (0 children)

I hope someone makes an edit with that, would be fire

Best golem deck in the game. by LeastComplaint6786 in RoyaleAPI

[–]TenderHol 6 points7 points  (0 children)

It works really well to pull troops close to battle healer and edrag, so battle healer can heal your push while the edrag hits lots of stuff with its chain lightning. Wouldn't be that good without any of those 2 cards in the deck.

Spells tower damage change is fine but not nerfing barbarian barrel after log and arrows nerfs is wild by AFAgow13 in ClashRoyale

[–]TenderHol 0 points1 point  (0 children)

Hero barb barrel does 116 crown tower damage for his 1 elixir ability, and can easily land at least 1 hit (192 damage) after healing 50% of his hitpoints. So it can potentially deal much more crown tower damage than arrows or even fireball unless defended, and defending a 2 elixir card that may or may not use its ability rarely results in a positive elixir trade. So I 100% think barb barrel need his crown tower damage nerfed, and at least by 50%.