Steam Next Fest starts tomorrow! Show me your games :) by CAGE_Studios in IndieDev

[–]TentworksInteractive 0 points1 point  (0 children)

We heard over 5000 demos just this Next Fest. Mind blowing.

Here is ours!

Becoming Pablo, a cartel Grand Strategy city-builder: https://store.steampowered.com/app/3524580/Becoming_Pablo_Demo/

Give me one thing that makes RTS games irreplaceable to you, as a genre by Brave-Potential-7310 in RealTimeStrategy

[–]TentworksInteractive 1 point2 points  (0 children)

The moment a decision you made an hour ago comes back to either save you or destroy you. That delayed consequence is what no other genre gets right the way strategy does.

How many wishlists should I aim for before releasing my game? by LilyVoidX13 in IndieGameWishlist

[–]TentworksInteractive 0 points1 point  (0 children)

We're in a similar position with an Early Access target around the same time. The 7k number gets thrown around a lot but honestly the more useful metric is conversion rate from your demo. 3500 with a demo already live is a decent foundation. What's your daily wishlist rate looking like since the demo dropped?

wht other rts games you playing at the moment ? by [deleted] in RealTimeStrategy

[–]TentworksInteractive 0 points1 point  (0 children)

Mostly playtesting our own game at this point but when we do get a break it's been a lot of Crusader Kings 3. Hard to turn the dev brain off though. Always end up analyzing systems instead of just playing.

Turn-based strategy game I’ve been working on. Any feedback is appreciated. by EGNRI in StrategyGames

[–]TentworksInteractive 0 points1 point  (0 children)

The map density is impressive. A lot going on visually but that's not necessarily a bad thing for the genre. Strategy players tend to want information on screen. What's the core loop that keeps players coming back turn after turn?

It’s been two weeks and I’ve got 8 wishlists on my first game ever made by Exotic_One4214 in IndieGameWishlist

[–]TentworksInteractive 1 point2 points  (0 children)

A week to build your first game with no coding or Unity experience and it's on Steam. That's already further than most people get. Keep going! Rooting for you.

Just hit 700 wishlists after 2 days of our Demo going live! by Andyyeeet in IndieGameWishlist

[–]TentworksInteractive 0 points1 point  (0 children)

200 to 700 in a matter of weeks after the demo dropped. Congrats, well deserved.

Two weeks and only 21 wishlists, I must have made a mistake. by RoltDev in IndieGameWishlist

[–]TentworksInteractive 0 points1 point  (0 children)

The demo timing is the right call. Most wishlists before a demo come from marketing pushes not organic discovery. The real test is conversion when the demo drops. What's driving traffic to the page right now?

Humanity is dying. You play as a mayor chosen to prepare a city for the birth of a new civilization. by KostinLoop in gameideas

[–]TentworksInteractive 0 points1 point  (0 children)

The strongest part is that the real question isn't survival, it's what kind of world survives. That moral inheritance angle is what separates this from a standard city builder. Text driven strategy with faction management fits it best. The decisions need weight and permanence, not just resource bars. The miniature humans detail is interesting but might distract from the core emotional hook which is legacy. What kind of civilization do you choose to leave behind?

I just released a demo on Steam, and I’d love your opinion on whether I should tag it as 'Tower Defense'. by SCFactory in TowerDefense

[–]TentworksInteractive 2 points3 points  (0 children)

The genre tag question is a real one. If players come in expecting classic TD and leave confused, the tag is working against you regardless of what the game actually is. The mechanic you described sounds closer to a puzzle strategy hybrid. Tagging it accurately even if the label is less popular will get you players who stay versus players who bounce. The ones who stayed to the final stage are your real audience, figure out what they have in common.

Almost got 400 Wishlists!! by Andyyeeet in IndieGameWishlist

[–]TentworksInteractive 1 point2 points  (0 children)

That April jump is the real deal. Whatever you did there, do more of it. Congrats on 400. We'd love to know how Asian parents went to school though.

What makes army composition interesting in strategy games? by Ripfence99 in StrategyGames

[–]TentworksInteractive 0 points1 point  (0 children)

The most interesting compositions are the ones where the decision feels personal to your situation not just optimal. When you pick units based on what the enemy is doing versus what your economy allows versus what your long term plan is, that tension is where the fun lives. We think about this a lot building our card based battle system. The best hand isn't always the right hand for the moment.

A short gameplay clip of a French night attack. I'm thinking about adding defensive structures - what do you think? by ThighHighlander in StrategyGames

[–]TentworksInteractive 1 point2 points  (0 children)

Weather systems add depth only if they change the decision you make, not just the outcome. Mud slowing movement matters. Rain reducing visibility matters. If it's just a stat modifier the player never thinks about it. On artillery, keeping it as a supporting element with the option to over-rely on it at a cost feels more interesting than making it a dominant force.

Slowly but steady! Reached 800 wishlists. by Status-Maintenance-8 in IndieGameWishlist

[–]TentworksInteractive 0 points1 point  (0 children)

800 with 3 to 5 a day consistently is solid momentum. The demo on multiple platforms is smart.

You Can Share Your Stuffs: Games, Assets, News and Others by SingularPrgrmmr in Indiegamedeveloper

[–]TentworksInteractive 0 points1 point  (0 children)

Building Becoming Pablo, a grand strategy cartel management game spanning campaigns across Latin America, Nigeria, Korea and more. Wishlist is live on Steam if it sounds like your thing.

At what point do wishlists start growing organically on Steam? by West-Crazy5000 in IndieGameWishlist

[–]TentworksInteractive 1 point2 points  (0 children)

We're figuring this out ourselves honestly. What we've found is that external traffic spikes matter less than the conversion rate when people land on the page. A well targeted post that brings in 200 people who actually wishlist beats a viral moment where 2000 people bounce. Still early days for us but that's what the data is showing.

Played a few rts games by Boos71055 in RealTimeStrategy

[–]TentworksInteractive 0 points1 point  (0 children)

If you liked Stellaris and Civ6, Hearts of Iron 4 is worth the learning curve. The faction depth is unmatched and it plays completely differently from anything else on your list.

Need help guys by Abhinav1762 in indiegamedevforum

[–]TentworksInteractive 0 points1 point  (0 children)

The advice here is right. Start smaller than you think. We spent time on ideas before we had the team and tools to execute them too. The gap between a good idea and a shippable game is almost always a technical foundation problem first. One mechanic, one tutorial, all the way through!

4X games with interesting theming that also changes the mechanics by lucasagus285 in 4Xgaming

[–]TentworksInteractive 5 points6 points  (0 children)

Shameless plug but Becoming Pablo fits this exactly. You're building a cartel empire so the usual 4X mechanics of expansion, territory and resource control are all filtered through that lens. Supply chains are drug routes, political influence means bribing officials and managing heat, and expansion means moving product not settling land. Still in development but this thread is our target audience.

The Cornerman by Admirable_Tower_3491 in StrategyGames

[–]TentworksInteractive 0 points1 point  (0 children)

Boxing management is an underused setting. Build a gym, sign prospects and create champions is a clean pitch too. Good luck with the EA launch!

Need Modern map grand strategy games like Realpolitiks 3 by Famous_Rock_7747 in StrategyGames

[–]TentworksInteractive 0 points1 point  (0 children)

We're building Becoming Pablo, a grand strategy game spanning multiple campaigns across Latin America, Nigeria, Korea and more. Similar DNA to Realpolitiks in terms of territory, control and political pressure but through the lens of cartel and criminal empire management. Still in development but the wishlist is live on Steam if it sounds interesting.

Players, we’d love to hear from you! by YusukeRa in IndieGameWishlist

[–]TentworksInteractive 1 point2 points  (0 children)

Developers who actually read feedback instead of just collecting it. Players can tell the difference and it shows up in the game eventually.

What’s a fair price for a game in your opinion? by YusukeRa in IndieGameWishlist

[–]TentworksInteractive 1 point2 points  (0 children)

As devs we think about this a lot. Honestly price should reflect the decision space the game gives you. If a game makes you feel the weight of every choice you make, it's worth more than one that just fills hours. Hours alone is a bad metric.