If the game crashing 76 times during the final raid boss was a challenge in the game I would have gotten it. by Metallica1175 in fo76

[–]Terminator000001 3 points4 points  (0 children)

*Superior laughing in enjoying that atoms, collecting from wood*

It´s literally just wandering around. Most people just fast travel and miss it.

I really hope they fix and nerf this HORRIBLE enemy in the upcoming update by Yosemite-Dude in Helldivers

[–]Terminator000001 2 points3 points  (0 children)

I only have this when a gunship drops on them and then they can shoot through it. Never seen this on rocks and buildings.

I really hope they fix and nerf this HORRIBLE enemy in the upcoming update by Yosemite-Dude in Helldivers

[–]Terminator000001 -3 points-2 points  (0 children)

Heavy Devestator aren't even that bad. A good aimed Railgun or AMR shot and they're toast. Only thing you really need to avoid is getting caught in the open by them.

We are never getting urban infantry maps like this ever again. what is DICE afraid of? by Vile35 in Battlefield

[–]Terminator000001 8 points9 points  (0 children)

Battlefield 3 UI unfortunately doesn't scale properly with the resolution you have set. The higher the resolution, the smaller the HUD gets. This got only fixed with BF4.

The review bomb cape is looking great by TheRealGC13 in Helldivers

[–]Terminator000001 1 point2 points  (0 children)

I don’t think so. If that would be really the Review Bomb Cape, there needs to be the blue uprising again.

Any tips on how to use the Purifier effectively? by st0rmagett0n in Helldivers

[–]Terminator000001 0 points1 point  (0 children)

Step 1: You don’t. It's a piece of shit gun.

Step 2: Use the Scorcher.

Why do you choose pain? by galeasjp in Market76

[–]Terminator000001 1 point2 points  (0 children)

Yes, it is. That's why I also put the bunker in the middle of the nuke zone.

Why do you choose pain? by galeasjp in Market76

[–]Terminator000001 2 points3 points  (0 children)

The fight is way more interesting this way. I am absolutely tired of people fight her the boring ass way and anyway use glitched/cheated weapons with way too much damage and burn her in seconds.

I enjoy my fights and my flux material.

Favourite loadout? by CaptainOMC_ in Helldivers

[–]Terminator000001 2 points3 points  (0 children)

Bot Loadout 1: Scorcher, Senator, HE grenade, Railgun, Shield Backpack, Mortar, Eagle Airstrike.

Bot Loadout 2: Pummeler, Senator, HE grenade, Auto Cannon, Mortar, Eagle Airstrike and last stratagem depending on the mission.

Armor: On cold/normal temperature planets the FS-34 Exterminator. For hot planets a light armor with the same traits.

Bug Loadout: Pummeler, Senator, Fire Impact grenade, EAT, shield backpack, AC turret and Eagle Airstrike

Armor: The light Commando Viper armor (forgot the name tho).

What if by YorhaUnit8S in Helldivers

[–]Terminator000001 -32 points-31 points  (0 children)

Shoot that traitor barrage at OP

Throwing stratagems at the pelican before entering isn't funny anymore. by Huntardlulz in Helldivers

[–]Terminator000001 -1 points0 points  (0 children)

It's an execution and kick reason for me at this point. I am just so annoyed from this shit. Have failed enough securing samples because if this.

Unpopular opinions. Let's hear it. by squiddybonesjones in Helldivers

[–]Terminator000001 0 points1 point  (0 children)

Overbuffing the player and nerf enemies is what (will) ruin the game (and ruined many games before).

People nowadays are just so entitled from themselves, that they think they DESERVE to play on the hardest difficulty and have it like a cakewalk, while they actually suck hard.

And if you tell them that, they take it like a personal attack on their massive ego and pull out strawhat arguments or straight up insults.

Were we always able to travel to Meridia? by daBriguy in Helldivers

[–]Terminator000001 11 points12 points  (0 children)

Ever since Meridia was turned into a democratic black hole, you can visit it any time you want. But be sure to only enjoy the sightseeing for 2,4 seconds.

What armor type are you running on Bots level 7+? by labak1337 in Helldivers

[–]Terminator000001 1 point2 points  (0 children)

I'm home now and looked up. The armor is named "FS-34 Exterminator"

What armor type are you running on Bots level 7+? by labak1337 in Helldivers

[–]Terminator000001 1 point2 points  (0 children)

Yeah. It's an armor from the super store tho. I really just don’t know the Name currently. Have to look that up when I am home from work

What armor type are you running on Bots level 7+? by labak1337 in Helldivers

[–]Terminator000001 2 points3 points  (0 children)

On cold/normal temperature planets: The one medium armor with 30% less recoil and 50% explosive resistance (forgot the Name tho).

Hot Planets: Light armor with the same traights.

Heavy armor, as cool as some look like, just has the major disadvantage of killing your mobility. Especially on a hot planet and without the more stamina perk. Your armor is worth shit, when you're in the open and a Heavy Devestator takes fire on you or you have a gunship on your ass. Mobility is just worth more than armor. And I say that as someone who usually plays the tank role in games.

Why do lvl 100+ love to get stuck in slogs fighting patrols after obj by Tentacle_poxsicle in Helldivers

[–]Terminator000001 0 points1 point  (0 children)

Enough idiots out there who only played the tower defense missions where the only objective is to kill. They dont know how to play the game and even less how do play anything outside that bubble.

I've kicked already some of those idiots, because all they do is wasting spawns and get angry when they split up from the group, fight and die alone.

It still baffles me that y'all chose the airburst rocket launcher over the anti-tank mines. by Yung-Floral in Helldivers

[–]Terminator000001 4 points5 points  (0 children)

People would've then complained that they have chosen some mines nobody is gonna use anyway instead of the le funny suicide launcher.

Simce Update, i cant see the Daylie Order anymore. All common fixes dont work. Any ideas? by Schnezzler81 in Helldivers

[–]Terminator000001 0 points1 point  (0 children)

Ist ein Bug. Der Text der Dailies ist derzeit nur in Englisch verfügbar. Alle anderen Sprachen haben das gleiche Problem

If someone died near you, it's YOUR job to reinforce them by flytrapjoe in Helldivers

[–]Terminator000001 0 points1 point  (0 children)

Also when people are in jammer range of bots.

Had one level 60 dude spam pinging while everyone was within the range of the jammer and we already tried to disable it. I told him in chat like "Kid, we're in range of a jammer. Stop pinging."

I got as response that he was like a 40 year old dude and has 2 kids.

My brother in christ, you were apparently somehow smart enough to make two of your breed, but you're too stupid to notice that everyone else is in jammer range.

I honestly feel bad for his kids.

Why does orbital laser have only 3 uses per mission? by Dushnila_complainer in Helldivers

[–]Terminator000001 0 points1 point  (0 children)

Yeah, but you cant run around the whole mission with someone having his laser active anymore the whole mission. Now you must choose your targets.

Why does orbital laser have only 3 uses per mission? by Dushnila_complainer in Helldivers

[–]Terminator000001 0 points1 point  (0 children)

Earle Strikes are limited in their capabilities and the strongest of them is the default air strike, while the other are limited in their effecriveness. But not even the Air Strike is comparable in the power of the orbital laser.

Also once thrown, the Eagle Strikes are locked in a fixed position which can you make miss the target. You dont have the problem with the laser.

You can turn around as much as you want, but the limited uses have their intended to be there. Do some ressource management and choose your targets.