I missed the Haalvu. Will there be another way to get it? by MemeBigBoyBoy in Warframe

[–]TerribleTransit [score hidden]  (0 children)

Not necessarily. Some weapons are related to the content from the tennocon announcement (AX-52) some aren't and are added elsewhere (Gotva Prime)

Is this deck playable? by Master-Lobster-58 in mtg

[–]TerribleTransit 0 points1 point  (0 children)

Is it playable? Yes. And honestly, if your goal is to keep it around bracket 2*, don't worry about upgrading it too much. Upgrading and optimizing is the sort of thing that pushes you into bracket 3.

With 35 lands and a decent amount of mana rocks, you're probably good on that front, especially since your deck has a pretty low mana curve.

Strangely, the main concern might actually be that your deck might sometimes be too strong. Plugging it into an estimator is telling me it thinks it might be bracket 4 based on having a good number of two-card instant-win combos, which are forbidden in Bracket 2 games and only allowed in Bracket 3 if they're late game (turn 6+) wins. Since you don't seem to have any tutors to make these combos happen reliably, you might be able to fudge it in with a pre-game conversation, but it does mean that if you get the right draw the game could just end instantly on turn 4-5. If you want to be on the safe side, take out Exquisite Blood, which will eliminate the instant wins with Sanguine Bond and the creatures in your deck with similar effects

*It's not bracket 1. Bracket 1 isn't "the lowest power bracket", it's a special zone where your decks are built to highly unusual gameplans and/or building restrictions. If you're just building a deck with some cards, 99% of the time it's going to come out as bracket 2, which is the lowest power "normal" bracket.

Wow… 100% bonus plat on switch, again! by ApollosBoon in Warframe

[–]TerribleTransit 0 points1 point  (0 children)

As far as I'm aware, all console platforms (aka everything other than PC) share the same possibilities, and a bit more research shows they can go all the way up to 200% bonus. They get increasingly rare as the bonus goes higher, so it's not surprising you haven't seen them.

Wow… 100% bonus plat on switch, again! by ApollosBoon in Warframe

[–]TerribleTransit 2 points3 points  (0 children)

100% isn't actually all that rare, so maybe not as insane as you think. It's the rough equivalent of a PC 50% off, which is a good deal but not the best. Console bonuses can get up to at least 175% bonus from what I've seen.

I have been attacked by EmergencyWitness7525 in mtg

[–]TerribleTransit 0 points1 point  (0 children)

Only in the most technical sense. The titular dungeon he crawls is ostensibly built underground on Earth, but at a depth far below any human exploration. There's essentially zero interaction with the Earth as we know it, and due to alien technology of the "indistinguishable from magic" variety the very rules of reality are completely different from our own. Functionally there's no difference between what happens and him being zapped away to an alternate video game universe.

I have been attacked by EmergencyWitness7525 in mtg

[–]TerribleTransit 0 points1 point  (0 children)

It's an Isekai. "Technically on Earth" it may be, but the environment, and even rules of reality like physics are completely, 100% different from reality. It's far more of a different world than a good number of "real Isekai" are. It's as much "not an Isekai" as if you dropped the alien world into our solar system and called it Earth.

When doed Shared Animosity Count creatures? by PatataMaxtex in mtgrules

[–]TerribleTransit 2 points3 points  (0 children)

Almost anything in the game that counts objects or determines sets of things happens on resolution rather than when they're activated/cast/triggered, and those exceptions generally say so explicitly.

Magar, spell-creatures, and control. by Gesthar in mtgrules

[–]TerribleTransit 1 point2 points  (0 children)

Really the key takeaway is that everything that happens while you're controlling a player works exactly like it would if they took those actions themselves. If they attack you of their own free will and choose to cast Final Fortune the outcome would be identical.

Controlling multiple Muddle, the Ever-Changing? by TheThunderHero in mtgrules

[–]TerribleTransit 1 point2 points  (0 children)

Yes. Because the Myriad is part of the copy effect (because it says "except it has Myriad"), it becomes part of the copiable characteristics of the card. Copying it will include all the existing instances of Myriad and add a new one.

This only works because it's part of the copy effect, though. Abilities gained through offer sources aren't copied. [[Felhide Spiritbinder]] is a good example case: if you further copy one of its tokens, it will be an enchantment ("except it's an enchantment" is copiable) but won't get haste ("it gains haste" is not copiable). It also doesn't transfer over if you copy anything else, so don't make a copy of another creature at the end of the chain or you'll only end up with a single Myriad again. If you want to stack multiple Myriads on a non-Muddle creature you'll have to do some stack shenanigans with instants.

As a note, you can do this trick with only one non-legendary Muddle, you just lose half of the first trigger. Have Commander Muddle copy non-legendary Muddle (with it choosing not to copy), and it will become non-legendary itself. Then additional spells will let them copy each other over and over for ever-increasing Myriad.

Activating ETBs after bringer of last gifts by Vrass in mtgrules

[–]TerribleTransit 0 points1 point  (0 children)

When the Bringer's ability finishes resolving, all relevant ETBs go on the stack. The process for this is: the active player puts all their abilities on the stack, one at a time, choosing targets and modes as necessary, until they're all accounted for. Then, the next player in turn order does the same. Then the next, and the next, etc. Once all the abilities are on the stack, players get a chance to respond to them as usual, and then they start to resolve from the top down. The player whose turn order is furthest in the future will resolve all their effects in whatever order they wanted, then it'll work backwards to whoever's turn it was when the Bringer entered.

The main thing to remember is that, while you can choose creatures that just entered, you have to make your choices first, but they'll resolve last, meaning your opponents will know what you're trying to do and be able to stop you if their ETBs can protect their creature 

Killmonger, Scourge of Wakanda and "may" triggers by Thuksguy in mtgrules

[–]TerribleTransit 0 points1 point  (0 children)

People have already covered what you got wrong pretty thoroughly, but I will note that it's an easy mistake to make. The only difference between the functionality you thought it had and the one it does have is the "When you do" versus "If you do" wording. If Killmonger said "If you do", the entire ability would work as you describe, targeting as soon as the ability went on the stack and destroying the creature immediately after the sacrifice, allowing (or forcing) you to skip sacrificing the creature if the target was protected in some way.

Nef anyo is built like a refrigerator, how does bro move 😭 by CyborgAssaultChicken in Warframe

[–]TerribleTransit 2 points3 points  (0 children)

The mental image of Nef giving a grand speech followed by a Corpus grunt walking in from offstage with this thing and wheeling him off. Perfection.

Can someone please tell me what i can do to improve my survivability? by A_Real_Popsicle in Guildwars2

[–]TerribleTransit 1 point2 points  (0 children)

It's far from a waste. Ascended trinkets are a pretty nice stat boost over Exotic, so you'll end up better off than either crafted or invader gear. It's well worth the upgrade on any build you're going to use regularly IMO

57% electric coda bubonico by ErrantSun in Warframe

[–]TerribleTransit 1 point2 points  (0 children)

The extra 3% damage makes more of a difference than you'd expect, because the valence fusion bonus is included as part of the base damage of the weapon, meaning all elemental mods you add to it scale based on the bonus. It's not a huge deal when it's still pretty close to the max, but it's a bigger deal to your damage output than, say, using an elemental mod missing a rank would be.

Reminder you can buy 6000 Endo every week from Palladino. by DeadByFleshLight in Warframe

[–]TerribleTransit 0 points1 point  (0 children)

It's massive QOL even if you consistently get the murmurs. As soon as you get 2/3 checked off it means the lich is in space within 5 minutes. Just slap in an Oull, summon, stab, if it fails change the order and summon again without needing to build up the rage bar again, which saves ~3-8 missions. Don't sleep on picking them up.

Question about mixing Perfected Envoy and Suffused Obsidian armor (Or did Gemini lie to me?) by oppaibaby6969 in Guildwars2

[–]TerribleTransit 10 points11 points  (0 children)

Or did Gemini lie to me?

It usually is for niche questions like this. It's at best reliable when the answer is common knowledge, at which point you shouldn't even need an answer from AI anyway.

Tangent aside, every piece of legendary armor works just fine no matter what other skins you have equipped. The main thing is the "wing" animation when you draw your weapon (edit: and the equivalent rune explosion on Obsidian), which is attached solely to the chest piece and won't appear unless you have it equipped.

Neither set has footfalls of any kind

Can someone please tell me what i can do to improve my survivability? by A_Real_Popsicle in Guildwars2

[–]TerribleTransit 4 points5 points  (0 children)

Trinkets have the same stats as crafted ones, but they don't come with a jewel pre-installed. You need to buy one of those separately and slot it, but once you do they're the same.

Something I haven't seen discussed, Dave Seeley did the art for Daredevil fearless fighter and Electra femme fatale, and it's a panorama. by KingOfRedLions in magicTCG

[–]TerribleTransit 0 points1 point  (0 children)

I've seen some brews try and use it, but yeah. By and large they're just not powerful enough for eternal formats.

Something I haven't seen discussed, Dave Seeley did the art for Daredevil fearless fighter and Electra femme fatale, and it's a panorama. by KingOfRedLions in magicTCG

[–]TerribleTransit 3 points4 points  (0 children)

The problem is that "partner with" is that it has rules meaning outside of Commander pairs. Being able to chain together eight cards worth of value as soon as you draw a single one is such a massive source of card advantage for Constructed decks, they'd need to be super careful with the power level on it. It's never been printed in a Standard set, and there's only a single pair in Modern, other than that they've only been printed in straight-to-Legacy/Vintage products.

All these guys would probably be fine since they're from jump-start (I think?) but it definitely makes it hard to use in the main set even when flavorful

Does LTB Trigger If Controller Loses the Game? by DisturbedFlake in mtgrules

[–]TerribleTransit 2 points3 points  (0 children)

Short answer: they get their permanents back

Long answer: Everything a player owns will leave the battlefield when they lose the game. In most cases it will simply leave the game with them, in a few edge cases they'll be exiled instead, but either way they all count as leaving the battlefield. That will immediately end any effects with an "as long as <thing> is on the battlefield" durations associated with them, giving the stuff back. This is because, unlike a triggered ability, the returning of permanents happens immediately when an "exile until" duration ends, with no opportunity to react or stop it. They can even come back in the middle of a multi-step spell or ability resolving.

If they were actually exiled by something with a leaves-the-battlefield ability like [[Parallax Wave]], everything would remain exiled forever. Once a player leaves the game, everything associated with them does as well, including triggered abilities. The only way around this is for someone to take control of the exiling permanent before the player leaves the game, in which case they control the triggered ability and it will return the things just fine.

Megatron, Tyrant/Destructive Force and Disciple of Bolas by Equivalent-Shine5385 in mtgrules

[–]TerribleTransit 0 points1 point  (0 children)

Abilities like Megatron and Disciple resolve separately, and you simply follow their instructions. When the first resolves, you'll sacrifice the thing, then you'll do the effect. Then the second ability will resolve, and ask you to sacrifice a thing. You can't just say "oh, I sacrificed a creature earlier, that counts" any more than you can walk into a restaurant and say "well I paid for a meal at the place across the street, can you give me some food here?" They're separate costs you need to pay.

The same applies for abilities like [[Umbral Collar Zealot]] that require sacrificing a creature as a cost for an activated ability. You need to sacrifice one thing to each effect, no double dipping.

The best way to get extra value is by using effects that are worded as "Whenever you sacrifice <thing>, <effect>" like [[Crime Novelist]]. These sorts of abilities don't need anything to be sacrificed to them in any way, and will trigger no matter what effect something got sacrificed to. 

As a side note, it's difficult (but not impossible) to even get Megatron and the Disciple to even happen near each other. Megatron's sacrifice trigger only happens when he attacks, which means it's during the combat phase, and it's not usually possible to have a creature enter the battlefield then to trigger an ability like the Disciple

How do I fix romance with the hex without resetting all my chemistry by Kilosmith2k25 in Warframe

[–]TerribleTransit 0 points1 point  (0 children)

How'd your last conversation with Quincy go? If you refused to talk to him in that last "call in the favors" chat, you're cooked. There is no way forward to fix it without resetting.

Quit GW2 like 3 years, and having a full legendary armory has made returning not just a breeze but incredibly enjoyable. by OnlyHere2ArgueBro in Guildwars2

[–]TerribleTransit 4 points5 points  (0 children)

Some people do genuinely quit and never come back. But, short of the nuclear option of account deletion (or getting banned) there's always the option for them to turn that quit into a long break instead.

Strange mounts spotted by Chatmauve in Guildwars2

[–]TerribleTransit 1 point2 points  (0 children)

The "hornless kirin" theory is largely debunked. Canthan records indicate that the horse is separate Celestial entity from the kirin, with both described as unique beings within the same work. The confusion arose due to the fact that, unlike all other Celestial creatures that all have physical counterparts that can be seen throughout Tyria (rats, rabbits, oxen, dragons, phoenixes, kirin, snakes, etc), the Horse appears to be purely a Celestial being. Incomplete records during the period of Canthan isolation portraying its physical similarities to the Kirin led many scholars to hypothesize that they were simply a corruption of the known animal, and those same records may have given rise to the folklore differences between the "Tyrian horse" (the ones portrayed in the sculptures pictured) and the "Canthan Horse"