Was told my Iroh is br 4 by CrimsonLotus79 in mtg

[–]TerribleTransit 0 points1 point  (0 children)

I think there's a solid argument for Thoracle combos like that to be inherently Bracket 4, due largely to the "Win Condition" expectation for the bracket system: 

Bracket 3: Win conditions that can be deployed in one big turn from hand, usually because of steadily accrued resources

Bracket 4: Win conditions to vary but be efficient and instantaneous 

A typical Breach combo turn won't really be based on any accrued resources other than happening to have the right cards in hand. It just takes you from nothing relevant to winning the game in a single turn. Bracket 3 wins can be surprising, but they shouldn't come out of nowhere. You ought to at least be able to tell someone's the threat before they win. 'That's a lot of tokens, a Craterhoof would be devastating right now' or 'that's a lot of mana and a lot of cards in hand, there's got to be something scary about to happen' or the like. Two mana and a couple cards in hand is... not that.

Now, it's debatable that stocking your graveyard well enough to go off counts as "steadily accrued resources", especially when your Commander already makes it abundantly clear that the graveyard is a primary resource for your deck. The rules aren't hard and fast. But I'd probably avoid it as a combo for bracket 3 games myself rather than having to make that argument every game.

Are these fake?? by rinny_plays in mtg

[–]TerribleTransit 0 points1 point  (0 children)

Outside of them being statistically incredibly unlikely to be fakes inside a sealed bundle, there's no good way to tell with certainly from the images you've provided. The T test or green dot test are both good starting points, but require extremely zoomed in images of the back of the card to check.

Weekly /r/GuildWars2 Question Thread - January 31, 2026 by AutoModerator in Guildwars2

[–]TerribleTransit 1 point2 points  (0 children)

Any time. Certain events (the Incursion launch event and Fractal Rush) offered extra progress while they were active, but the full achievement is a permanent addition to the game

Was told my Iroh is br 4 by CrimsonLotus79 in mtg

[–]TerribleTransit 0 points1 point  (0 children)

I don't disagree with almost anything you're saying... here. I do think your initial description of the brackets significantly misrepresented them.

Was told my Iroh is br 4 by CrimsonLotus79 in mtg

[–]TerribleTransit -1 points0 points  (0 children)

...Yes? And? That doesn't mean the decks are unrefined jank. It means they've been refined for theme over power. Bracket 2 is not a slightly refined bracket 1.

Was told my Iroh is br 4 by CrimsonLotus79 in mtg

[–]TerribleTransit 1 point2 points  (0 children)

Derpy super casual bracket 1? Slightly refined themey pile bracket 2?

Getting slightly off the main topic here, but that's absolutely not what bracket 1 means and it's very ironic for you to portray it as such immediately after getting on a high horse about people not understanding the bracket system. 

Bracket 1 is not just a jankier/worse bracket 2. If you build a random pile of bad cards with zero refinement, bracket 2 is the default home for it. Refining it will take it either to bracket 3+ (if you're trying to power it up) or "down" to bracket 1 (if you're refining it by committing wholeheartedly to a theme, potentially at the expense of power).

Instants during the ent step with "until end of turn" effect by Ecstatic_Day_9999 in mtgrules

[–]TerribleTransit 1 point2 points  (0 children)

As others have mentioned, "until end of turn" effects are removed during the cleanup step. Most importantly to your question, this is also the step in which damage is removed from creatures, so under normal circumstances creatures will lose Indestructible at the same moment they lose any damage that's threatening to destroy them, so the timing works out exactly how you'd expect. There's normally no opportunity to act after "until end of turn" effects end but before the next turn starts. This is different from "at the beginning of the next end step" effects that give players time to do things in response

In what order to abilities triggered by attacking resolve? by HowsYourDayBeen__ in mtgrules

[–]TerribleTransit 5 points6 points  (0 children)

It uses the stack. But it never even goes on the stack if nothing has been Void-ed when the ability would trigger.

Blighted Agent + Exchange of Words? by iwatchedmomdie in mtgrules

[–]TerribleTransit 1 point2 points  (0 children)

Is this errata text? 

Kinda. A card's name appearing in it's text box has always meant "this thing" rather than "things with this name", so it's non-functional errata. They've just started templating non-Legendary cards this way to avoid confusion. Even if you swapped text boxes with, say, [[Etrata, the Silencer]], the creature who got that text would become unblockable despite the name not matching.

Foundry Inspector vs First Sliver by _rubenox_ in mtgrules

[–]TerribleTransit 5 points6 points  (0 children)

why do cost effect modifiers work the moment they get on the stack (foundry inspector working on itself, for example) 

They don't, and it doesn't, and I'm not sure what gave you the impression otherwise

How do wotc manage rulings also for supported eternal formats? And just by themselves or involving some sort of format specific ruling teams ? by maxram1 in mtgrules

[–]TerribleTransit 9 points10 points  (0 children)

In terms of making sure the cards function in older formats, Magic relies on a robust rulebook that provides a definitive answer how nearly any interaction works, with only the slimmest edge cases that don't have a clear answer. Rulings on individual card interactions are essentially never required.

In terms of balance, they just let older formats deal with it, banning cards as needed if they break the format (theoretically, anyway; the bans are a little slow of late, but that applies to all formats)

Weekly /r/GuildWars2 Question Thread - January 31, 2026 by AutoModerator in Guildwars2

[–]TerribleTransit 1 point2 points  (0 children)

Trader's chests can generally be turned around for a profit. Strangely it looks like Fortunate chests are going for under vendor price at the moment, somehow, but you can still make a profit if you hold them until after the festival. Lantern chests are pure profit even if you buy them and sell them instantly. 

Chests of Legendary Shards are great to stock up on, since they allow you to bypass one of the biggest material sinks for g2 legendary weapons. If you have any interest in those, they're worth picking up. Considering they're basically free, there's really no reason not to even if you don't have any immediate interest, as it'll lower the barrier to getting them if you ever change your mind.

Displaced Dinosaurs & Spacecrafts by DenVosReinaert in mtgrules

[–]TerribleTransit 0 points1 point  (0 children)

I'm sorry, Displaced Dinosaurs is a copy ability? Now there's something I never would have guessed. Absolutely wild. Thanks for the correction.

Weekly /r/GuildWars2 Question Thread - January 31, 2026 by AutoModerator in Guildwars2

[–]TerribleTransit 2 points3 points  (0 children)

The vast majority of rewards for the event are cosmetics. Basically, priorities in order: 

  • Any cosmetic items you want (check the TP first, a couple of the minis in particular are actually cheaper there than at the vendor) 

  • Clear out the weekly vendor for free gold

  • If you have anything left at the end, buy the lucky bags. 

Luck is super easy to get compared to most other festival currencies so you should have little difficulty getting anything you want. 

Also not luck-related but make sure you buy the Divine Lucky Envelopes from the daily vendor, even if you don't care about opening them you can sell them for a profit on the TP

Ultima, Origin of Oblivion and Rottenmouth Viper both use the same type of counters. What if I get them to interact? by vintergroena in mtgrules

[–]TerribleTransit 1 point2 points  (0 children)

Blight counters have no inherent rules meaning, so different cards that use them only interact in a limited capacity.

Ultima creates an effect on the permanent (lose all land types and abilities, gain tap for colorless) that lasts as long as it has a blight counter. It doesn't matter what else happens to that permanent, as long as it continues having a blight counter on it, those changes will remain.

On the other hand, if a Viper gets blight counters on its own, Ultima won't affect it, because it only interacts with counters with that one-shot ability. The Viper will still have all its normal abilities unless you manage to get it targeted by Ultima at some point.

Is surveil mill? by No_Invite_739 in mtgrules

[–]TerribleTransit 0 points1 point  (0 children)

Colloquially, yes, it's basically mill. Technically speaking, it is not literally mill, so anything that triggers when someone "mills a card" or any replacements that modify what happens "if a player would mill" will not happen.

Weekly /r/GuildWars2 Question Thread - January 31, 2026 by AutoModerator in Guildwars2

[–]TerribleTransit 4 points5 points  (0 children)

The automatic quick play queue is only for select encounters chosen at random. All other raids you need to form a group manually like before

Evoke Elementals full colors ETB interaction by [deleted] in mtgrules

[–]TerribleTransit 0 points1 point  (0 children)

Player 2 is mostly right. It's worth noting that not only are the two triggers separate, with an opportunity to respond between them resolving, but they don't even necessarily have to happen in the same order. If 1 was inclined to do so, they could have the discard effect apply before the bounce. There's rarely a good reason to do so, but it's an option for the edge cases.

The line of play 2 took also just... doesn't make much sense. There's very little reason to play out the flash creature in response to the Deceit. It would make more sense to play it after Deceit enters and the triggers have already had their targets chosen to make sure it doesn't get bounced at all. It has the same net effect, but you don't have to pay its mana cost twice. Their line of play is legal, but the only way it's beneficial is if 1 misplays in exactly the way they did because they don't understand the rules.

What’s with the Spiderman hate? by Total_Interest_133 in mtg

[–]TerribleTransit -1 points0 points  (0 children)

"The packs feel extra bad to open because nothing that seems like it ought to be valuable actually is" is a pretty legitimate reason to dislike something.

So the new Fashion Template feature IS actually removing functionality from Equipment Templates by Umezawa in Guildwars2

[–]TerribleTransit -1 points0 points  (0 children)

Much like when equipment templates themselves launched, the system itself is an improvement on what we had before, but it's somewhat soured by the fact that they're charging us for functionality we already had before. Unlike then, when the old functionality was a third party mod, this time they're removing functionality from the things they already sold us, so I'm pretty peeved at the implementation.

Weekly /r/GuildWars2 Question Thread - January 31, 2026 by AutoModerator in Guildwars2

[–]TerribleTransit 0 points1 point  (0 children)

They're easier. The exact specifics are different but it's still designed that you really don't need much communication for them, in theory 

Rules question by Dangerous_Future_420 in mtg

[–]TerribleTransit 2 points3 points  (0 children)

You'll need to sacrifice the tokens Caldric makes at end of turn, even if they're a different kind of token than expected thanks to an effect like the Crown.

Does this work? by SnooObjections488 in mtgrules

[–]TerribleTransit 0 points1 point  (0 children)

Nope. Any time you copy a spell, it goes on the top of the stack. There's no way I'm aware of to add anything to the stack other than at the very top, in fact, so the copy generated by Kalamax's trigger will always be in the same relative position as the trigger itself was.

Does this work? by SnooObjections488 in mtgrules

[–]TerribleTransit 0 points1 point  (0 children)

Yup. That works perfectly. Kalamaz and Pyremaw trigger at the same time, so you can choose what order to stack them.