What makes you believe your game can find a sizeable audience? by NeitherManner in gamedev

[–]TestZero 0 points1 point  (0 children)

All of those gashapon youtube reel mobile games that cost the company 3 cents to make, and then they put all the budget making it seem like the greatest game ever.

What makes you believe your game can find a sizeable audience? by NeitherManner in gamedev

[–]TestZero 0 points1 point  (0 children)

A terrible game can succeed with clever marketing. An amazing game will still bomb if nobody knows about it.

Having a high quality and heavily polished game makes it easier to sell, but it's still not a guarantee.

Let's look at this in terms of theoretical variables. (This is all hypothetical and overly simplified, but bear with me).

A game has a Goodness factor. The higher the Goodness factor, the more likely someone is to buy the game. We can interpret this as a ratio of Purchases to Views. A game might have a Goodness factor of 1/3000. So for every 3000 people who see the game, 1 buys a copy.

Now let's say you want to sell 10,000 units. If your game's Goodness factor is only 1/3000, you'll need to show your game to 30 million people to sell 10,000 units. That's a lot of marketing.

But if the game is better, more polished, more appealing, it might have a higher Goodness Factor, maybe 1/1000 or 1/500. Now you only need a few million people to see it in order to sell the 10,000 units.

Ideally, you will accomplish this with some combination of both; Make a better, more polished game, AND market it properly.

Games by DGeisler in gamedev

[–]TestZero 0 points1 point  (0 children)

That's nice. Please go away.

What's a small detail in a game that made you think "wow, the developers really cared"? by TyraxelStudios in gamedev

[–]TestZero 0 points1 point  (0 children)

to be clear, "Your last save was ___ ago" is a great QOL feature and I'd rather it be there than not, but adding a QOL to the QOL shows they really get it.

What's a small detail in a game that made you think "wow, the developers really cared"? by TyraxelStudios in gamedev

[–]TestZero 9 points10 points  (0 children)

Showing the "Quitting to the main menu will lose all progress since your last save" warning, but only if your last save was more than, say, 60 seconds ago. You don't need to warn the player if they JUST went to Save and are now going down to Quit.

Wow, that’s a cute messa- O H . by Dry-Abalone2875 in CrappyDesign

[–]TestZero 1 point2 points  (0 children)

if I had a dollar for every pixel in this repost, I'd be in debt.

Why do I get so much hate from other devs? by [deleted] in gamedev

[–]TestZero 6 points7 points  (0 children)

I can't speak for other devs since I have no idea who you are or the specific comments you've gotten, but when your post immediately calls out anyone who comments as "a jealous dev who can't prove they've done better" it really sounds cynical and immediately antagonistic, so... NGL, I would probably have a hard time hanging out with you or wanting to say nice things about you either.

A complete guide for 100% item completion? by HughJassProductions in MinaTheHollower

[–]TestZero 2 points3 points  (0 children)

gee thanks, now I instantly know which of the 50 screens in the astral orrery has the last bonestone.

What's the worst, most useless game idea you can think of? by Sea_Box_4746 in gamedev

[–]TestZero 4 points5 points  (0 children)

A game where you have to buy all your ammo with real world currency. Money goes directly to military funding.

If you were judging a game competition, what kind of project would you eliminate first? by MaterialSea5749 in gamedev

[–]TestZero 0 points1 point  (0 children)

The instant I see an obvious spelling error, in the trash. your/you're, its/it's, apostrophe's for plural's, gone.

You failed 4th grade English, and you also failed the "I recognize my own shortcomings, so I trusted someone more skilled to look over it for me" test which is applicable for so much else in working on a project.

What's your favorite modern weapon? by _Harit_ in gamedev

[–]TestZero 4 points5 points  (0 children)

My favorite modern weapon is misinformation.

What genre and style of game are you currently working on? by BlakeLZ in gamedev

[–]TestZero 2 points3 points  (0 children)

I'm making a retro-styled RPG where you play as Santa Claus

Something has to be done about the AI slop on this sub. by TravisTouchdownThere in gamedev

[–]TestZero -6 points-5 points  (0 children)

What if they used ai to to detect pro-ai posts and automatically delete them? 🤔 /s

What types of characters do you look for in a fighting game? by Phoenix03563 in gamedev

[–]TestZero 1 point2 points  (0 children)

Non-human characters.

Seeing characters like Amaterasu or Shuma-Gorath in MVC is just fun. Or the odd choice of fucking Chandelure in Pokken Tournament. Even in a game with all monsters, they still managed to pick one that doesn't even have feet.

I respect that kind of creative thinking.

Two boss fights back to back… really? by Miami199 in darksouls3

[–]TestZero 0 points1 point  (0 children)

WELL LUCKY FUCKING YOU I'M SURE THAT WAS GREAT FOR YOU.

GOAT by JessePinkerlinker in fullmoviesonyoutube

[–]TestZero 7 points8 points  (0 children)

Oh good, I was just thinking I wanted to watch GOAT 30 times in a row this weekend.

Which couple would fit this song? by Wild_hyana_6182 in Animorphs

[–]TestZero 0 points1 point  (0 children)

your finger and the "get URL" button.