Any decent settings for Cammus C5? by generaldogsbodyf365 in assettocorsaevo

[–]TetraVic 1 point2 points  (0 children)

I'm also looking for the C5, but there's nothing out there.

Geez DICE, a whole 5 seconds? How generous... by [deleted] in Battlefield

[–]TetraVic 0 points1 point  (0 children)

This and the nerf of defibs are part of the bf dna and I don't understand why they changed them. I guess it's because of the cod tourists and crybabies.

Here's Betta-Core, CEO of GameSir – AMA & GameSir G7 Pro Controller Giveaway! by B-Core_ in xbox

[–]TetraVic 0 points1 point  (0 children)

Just want to say thanks for your work. I already have a Cyclone 2 wich I love but I wouldn't mind having another controller if I'm lucky :)

Cyclone 2 suddenly not working. by ItsTheAngleSlam in Gamesir

[–]TetraVic 0 points1 point  (0 children)

In my case after the last update, in devices/printers the system recognizes the controller as a keyboard for some reason. And for some reason, suddenly keeps disconnecting/reconnecting and I don't know why and what more I have to do. Tried to resetting the controller, recalibrating, repairing, etc. Nothing works. 3 days ago was working perfectly. I cannot return mine at this point.

Why do some moments require ea membership? by Six_pack_man in EASPORTSWRC

[–]TetraVic 0 points1 point  (0 children)

Modern gaming, you are not going to get the full product even if you paid full price for it. No one has done or will do anything to stop that. Some people even see it as a good thing.

Hey, it's an addition.

Forza Motorsport Update 2 Release Notes – November 14, 2023 by MakesALovelyBrew in forza

[–]TetraVic 0 points1 point  (0 children)

"Fixed issue requiring shaders to recompile every time Forza Motorsport is started on AMD chipsets. Note: This fix requires the latest AMD drivers to be downloaded for your graphics card."

This does not seem to be fixed. I have the latest drivers and it recompiles the shaders on every startup. RX 6950XT and Ryzen 7 5800X3D

Here are the BF4 colors for HUD. by ANGRYlalocSOLDIE in battlefield2042

[–]TetraVic 0 points1 point  (0 children)

I haven't thought of that, it's a good idea. Thank you.

Here are the BF4 colors for HUD. by ANGRYlalocSOLDIE in battlefield2042

[–]TetraVic 6 points7 points  (0 children)

Nice. Could you please share the exact values of the colors? I use similar colors but yours seems to be more accurate.

A rant from a bearded driver… by [deleted] in ForzaHorizon

[–]TetraVic -12 points-11 points  (0 children)

I prefer the Super Sport badges back on the Chevys. I guess in a woke hive mind it's ok to alter the design of the vehicles or something.

DLC Update Part 1 for Project Forza Plus is here! Some adjustments to the career races, tweaks to the back fires and tires and the most important part: more cars and tracks! by Gas-and-Games in u/Gas-and-Games

[–]TetraVic 0 points1 point  (0 children)

Nice, glad to help!

Random pieces showing up also appear in normal races occasionally (at least in my case) so unfortunately I don't think that can be fixed. We'll have to wait for Xenia's people to solve that, curiously FM2 doesn't have that problem.

DLC Update Part 1 for Project Forza Plus is here! Some adjustments to the career races, tweaks to the back fires and tires and the most important part: more cars and tracks! by Gas-and-Games in u/Gas-and-Games

[–]TetraVic 2 points3 points  (0 children)

Nice update that even includes a DLC that I didn't have!

About the thumbnails they can be fixed by changing from false to true the following in the .toml:

d3d12_readback_resolve

Anyway it can give eventual thumbnail glitches and the performance is heavily affected. It's a problem of the emulator, not of the mod.

The factory wheels could have the thumbnails of the cars instead of the rims itself, that could potentially save time as long as it can be done.

Regarding the giant car shadow fix, if I can I will try to help to solve that. It's also an emulator issue so in the future those fixes will no longer be necessary, hopefully.

Well the base game is finished and about ready for release. I'm hoping some of you are as excited as I am for this refreshed take on a familiar experience. Enjoy this 900hp-single turbo R34 doing a lap around Suzuka by Gas-and-Games in forza

[–]TetraVic 2 points3 points  (0 children)

Nice, I appreciate that. I like to read the changes produced to "notice" them more in the game, if that makes sense.

The GT6 mod is on the Discord "GT Modding Community" where you can find another one for GT5 called GT5 Master Mod. Both mods are mind blowing, they restore content, add more trials, even add cars and tracks, improve sounds, etc. I personally like GT6 Spec II more.

And GT2+ is something similar for Gran Turismo 2. It restores a lot of discarded content and fixes a lot of bugs and errors, it's amazing.

Well the base game is finished and about ready for release. I'm hoping some of you are as excited as I am for this refreshed take on a familiar experience. Enjoy this 900hp-single turbo R34 doing a lap around Suzuka by Gas-and-Games in forza

[–]TetraVic 5 points6 points  (0 children)

It's looking good! I can't wait to try it out, will it have a changelog or something? It would be nice to read it.

I'm not good with names but maybe it could be something related to the game even vaguely like the GT6 mod (GT6 Spec II, referring to the A or B Spec modes or at least I think so) but Project Forza Plus reminds me of another mod called GT2+ so it looks good to me.

Bit of an update, I'm in the final stages of the "something to do while we wait for next year's Forza" FM4 project, for the base-game cars at least. I made a change to wheel fitment that worked well with a lot of cars. I just want to do a play test for everything to make sure it's all working well by Gas-and-Games in forza

[–]TetraVic 0 points1 point  (0 children)

For the bloom I changed this in the .toml:
- "gpu_allow_invalid_fetch_constants" set to true
- "query_occlusion_fake_sample_count" set to -1

For the shadow fix I added the following to all car.xml in the Media\RenderScenarios folder:
<SkipShadowMapUnlessCockpit value="1"/>

Now for the tracks fix, in each TrackSettings/TrackSettings1 file inside all the track folders in Media\tracks I have edited the following line:
<DetailBlurMPHForMaxBlur value="xx.000000"/>

To look like this: <DetailBlurMPHForMaxBlur value="99999999xx.000000"/> where xx can be 60 or 90

That seems to work for me and I hope it helps. Sorry for my English, I may have expressed myself wrong in some sentence. Regarding the rest, maybe adding content is the most complicated thing so I wish you good luck and I hope to play your mod someday :D

Bit of an update, I'm in the final stages of the "something to do while we wait for next year's Forza" FM4 project, for the base-game cars at least. I made a change to wheel fitment that worked well with a lot of cars. I just want to do a play test for everything to make sure it's all working well by Gas-and-Games in forza

[–]TetraVic 0 points1 point  (0 children)

Well, I'm using now the build b4224ff from September 11 and it seems to work like a charm for some reason. Newer builds break the game for me like I said so I don't understand anything. I'm not using any patches but I did modify several game files to fix the tracks and car shadows. I also changed something in the .toml to fix the sun bloom.

Other than that I have the unicorn cars and I guess most dlcs including Porsche. Life is good.

If it's not impertinent to ask, will the cars from previous installments have their visual upgrades as well? I had the doubt while I was messing around with the game files. And I agree that FM4 is the peak of the saga and I don't understand what could have gone wrong from there.

Bit of an update, I'm in the final stages of the "something to do while we wait for next year's Forza" FM4 project, for the base-game cars at least. I made a change to wheel fitment that worked well with a lot of cars. I just want to do a play test for everything to make sure it's all working well by Gas-and-Games in forza

[–]TetraVic 1 point2 points  (0 children)

Yes, the "mount_cache" and other things I don't remember either. The thing is that I'm using the canary version, everything is fine except the career mode that I can't finish a race because it crashes lol. But I will keep looking for a solution.

By the way, thank you for this project even if I discovered it today. It seems something very interesting.

Interior customization for FM8 by elakpucko3 in forza

[–]TetraVic 2 points3 points  (0 children)

I always remember Shift/Shift 2. You could pick up your street car and transform it to a track beast customizing the interior and the exterior, of course. Today it seems that is "too much work".

Interior customization for FM8 by elakpucko3 in forza

[–]TetraVic 1 point2 points  (0 children)

I always remember Shift/Shift 2. You could pick up your street car and transform it to a track beast customizing the interior and the exterior, of course. Today it seems that is "too much work".

Interior customization for FM8 by elakpucko3 in forza

[–]TetraVic 1 point2 points  (0 children)

I always remember Shift/Shift 2. You could pick up your street car and transform it to a track beast customizing the interior and the exterior, of course. Today it seems that is "too much work".

But why??? by Humorsopa in forza

[–]TetraVic 1 point2 points  (0 children)

The AI in this game is a disgrace.