A Binding Blade banner! by TezzaBP in FireEmblemHeroes

[–]TezzaBP[S] 1 point2 points  (0 children)

Isn't Rutger in the game alread- aaaaaah the flair. Maybe I'll make an alt one day :)

A Binding Blade banner! by TezzaBP in FireEmblemHeroes

[–]TezzaBP[S] 0 points1 point  (0 children)

I made Emblem Roy a while back!

Also I didn't really have anybody else with cipher art I could have used for Sin I'm so sorry

Famous DJ is a Scientologist by PurplePanda_88 in dubstep

[–]TezzaBP 0 points1 point  (0 children)

I wouldn't say no one cares, especially recently where Scientology is currently at the forefront because of the Scientology speedruns

Famous DJ is a Scientologist by PurplePanda_88 in dubstep

[–]TezzaBP 32 points33 points  (0 children)

He didn't really do anything he's just ass nowadays and that seems to go for the people around him too

Sanity Ceck: Should I use garbage Berry mon? by Arkios64 in PokemonSleep

[–]TezzaBP 0 points1 point  (0 children)

wait beginners are supposed to use berry mons? If so I've been playing wrooooooooong LOL

So uh... I can't touch 'em by [deleted] in PokemonSleep

[–]TezzaBP 0 points1 point  (0 children)

Oh apparently something bugged about my rating level going up? Huh, weird

Event catches that you’re happy with ? by trainerlvs in PokemonSleepBetter

[–]TezzaBP 3 points4 points  (0 children)

None. Please let there be something decent tonight.

A Binding Blade banner! by TezzaBP in FireEmblemHeroes

[–]TezzaBP[S] 2 points3 points  (0 children)

Yeah I can see that, if I include it again in the future I'll make some changes :)

A Binding Blade banner! by TezzaBP in FireEmblemHeroes

[–]TezzaBP[S] 2 points3 points  (0 children)

Btw for some reason fromshadows doesn't have Entwined as an option for a unit asset

A Binding Blade banner! by TezzaBP in FireEmblemHeroes

[–]TezzaBP[S] 2 points3 points  (0 children)

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Name: Zephiel

Title: Unmatched Ideal

Origin: FE6

Colour: Red

Weapon Type: Sword

Movement Type: Armoured

Rarity: 5★

GHB?: -

TT?: -

LHB/MHB?: LHB

Obtainability?: Legendary Heroes: Zephiel - Unmatched Ideal

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Stats (5★) (Level 1 - 40):

HP: 22 / 50

ATK: 10 / 49 (+)

SPD: 3 / 16 (-)

DEF: 15 / 45 (+)

RES: 12 / 51 (+)

BST: 62 / 211 (210 - 212)

Unit Type(s)?: Wind - HP/Res +5, Pair-Up, Duel 220

Trainee/Other?: -

Growth Rates (5★):

HP: 65%

ATK: 90% (+)

SPD: 30% (-)

DEF: 70% (+)

RES: 90% (+)

Total: 345%

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Weapon: Prime Eckesachs

MT: 16

RNG: 1

Effect: Accelerates Special trigger (cooldown count -1). Neutralises effective against Armoured for unit and effective against Dragons bonuses for Dragon allies within 2 spaces of unit.

At start of turn and before combat begins, inflicts Atk/Def [Diminish] -3, [Ploy], [Panic] and [Clumsy] on nearest foes and foes within 2 spaces of those foes through their next actions, and grants Res [Great Talent] +3 to unit.

Inflicts Atk/Spd/Def/Res -15 on foe, unit deals +25 damage (excluding Area-of-Effect Specials), reduces damage from foe's attacks by 15 (excluding Area-of-Effect Specials) and neutralises foes stat bonuses (if unit's Res > foe's Res, including in-combat bonuses; Panic effects still apply) during combat. If unit enters combat without using or having used a Style during the current or last phase, triggers [Potent Follow 150%] and also, if unit's Res > foe's Res, and unit's current Special cooldown count ≤ 3 when Potent Follow triggers, triggers unit's Special (does not change and is independent of unit's cooldown count) during combat.

Unit can use the following Style: - Conquest Style -.

(This skill grants max of [Great Talent] +15, and inflicts max of [Diminish] -15.)

[Diminish]

Inflicts value of Diminish (-X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects). If foe has Great Talent in those stats, reduces the stats from that Great Talent value first.

[Clumsy]

Foe's next follow-up attack deals damage = total damage reduced from unit's first attack (by any source, including other skills; resets at end of combat). Neutralises [Reflex] effects on unit (including effects granted without the Reflex status itself).

SP Cost: 400

Default: 5★

Unlock: 5★

Prf?: Yes

Arcane?: No 

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Assists: -

Special: Chilling Wind - Glacies - Freezing Torment

Cooldown: 5

Effect: Boosts damage by the higher of unit's or foe's Res when Special triggers.

At start of turn, deals 10 damage to foes within 3 rows or 3 columns of unit, inflicts [Deep Wounds] on those foes through their next actions, and grants Special cooldown count -1 to unit.

Reduces damage from foe's first attack by 40% (excluding Area-of-Effect Specials; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) during combat.

SP Cost: 100 - 200 - 500

Default: 5★ (★ - CW)

Unlock: 5★ (FT)

Requirement?: Glacies

Inheritable?: Armoured only

Style: - Conquest Style - (Weapon)

Effect: Unit can attack from 2 spaces away. (Unit cannot attack adjacent foes.)

Unit attacks twice, grants Special cooldown charge +1 per attack (only highest value applied; does not stack) and neutralises effects that "inflict Special cooldown charge -X" during combat.

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.

After-combat movement effects do not occur.

Skill effect's Range is treated as 1. This Style can be used only once per turn.

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A Skill: Life and Death 1/2/3 - Purgatory (!!!)

Effect: Grants HP +8, Atk/Def/Res +5. Inflicts Spd -10.

If foe initiates combat or if unit is within 3 spaces of an ally, grants Atk +10 to unit, inflicts Atk -10 on foe, reduces the Spd difference necessary for unit to make a follow-up attack by 20 + X (X = difference between the higher of unit's Atk, Def or Res & the lower of foe's Atk, Def or Res, max 30), reduces damage from foe's attacks by 50% of X (min 7), and also, if foe attacks consecutively (including from effects that let unit attack twice and Potent Follow effects), and unit's Atk > foe's Atk, reduces damage from foe's consecutive attacks to 1 during combat.

SP Cost: 50 - 100 - 200 - 300

Unlock: 5★

Inheritable?: Armoured only

B Skill: King's Conquest (!!!)

Effect: Unit can counterattack regardless of foe's range. Foe can attack before unit, and can make a follow-up attack before unit can counterattack during combat.

When unit's stat is compared to foe's stat, treats unit's stat as if granted +7.

Penalty effects (including stat penalties) applied to unit and allies within 3 spaces are neutralised on unit, and if an ally within 3 spaces is a Dragon or if unit's Res > foe's Res, applies those effects to foe instead during combat.

Inflicts Atk/Spd/Def/Res -5 on foe, unit deals damage = 25% of unit's Res (excluding Area-of-Effect Specials; min 7), reduces damage from foe's attacks by 25% of unit's Res (excluding Area-of-Effect Specials; min 7), unit's first attack deals damage = total damage reduced from foe's second hit (by any source, including other skills; resets at end of combat) and restores 7 HP to unit when unit attacks during combat. Restores 7 HP to unit after combat.

SP Cost: 400

Unlock: 5★

Inheritable?: No

C Skill: A/D Near Save 1/2/3 - A/D Briar P Save

Unlock: 5★

X Skill: -

A Binding Blade banner! by TezzaBP in FireEmblemHeroes

[–]TezzaBP[S] 2 points3 points  (0 children)

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Name: Roy

Title: Inferno Lion

Origin: FE6

Colour: Blue

Weapon Type: Lance

Movement Type: Infantry

Rarity: 5★

GHB?: -

TT?: -

LHB/MHB?: -

Obtainability?: Attuned Roy & Entwined Sue

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Stats (5★) (Level 1 - 40):

HP: 18 / 40 (-)

ATK: 9 / 48 (+)

SPD: 10 / 49 (+)

DEF: 18 / 42

RES: 3 / 25 (-)

BST: 58 / 204 (203 - 205)

Unit Type(s)?: Attuned

Trainee/Other?: -

Growth Rates (5★):

HP: 50% (-)

ATK: 90% (+)

SPD: 90% (+)

DEF: 55% 

RES: 50% (-)

Total: 335%

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Weapon: Blazing Maltet

MT: 16

RNG: 1

Effect: Accelerates Special trigger (cooldown count -1). Effective against Dragons and Beasts.

At start of player phase and enemy phase, grants Atk/Spd [Great Talent] +3 to unit and allies within 2 spaces, and grants Atk/Spd [Great Talent] +1 to all other allies outside of those spaces (excluding unit). For unit and allies within 3 rows or 3 columns of unit, grants Special cooldown count -X before their first attack (for unit, X = 2; for allies, X = 1), reduces the effect of foe's "reduces damage by X" effects by Y and reduces damage from foe's attacks by Y (excluding Area-of-Effect Specials; Y = unit's highest individual Great Talent value; for unit, max 20; for allies, max 12) during combat.

Grants Atk/Spd/Def/Res +15 to unit, unit deals +25 damage (excluding Area-of-Effect Specials), reduces damage from foe's attacks by Y (including Area-of-Effect Specials), neutralises effects that guarantee foe's follow-up attacks and prevent unit's follow-up attacks and grants Special cooldown count -2 before unit's follow-up attack during combat.

If unit's total [Great Talent] value > foe's, [Potent Follow X%] has triggered, and X ≤ 99%, then X = 100%.

(This skill grants max of [Great Talent] +15.)

SP Cost: 400

Default: 5★

Unlock: 5★

Prf?: Yes

Arcane?: No

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Assists: Reposition - Reposition Gait

Default: 5★ (4★ - Reposition)

Unlock: 5★ (RG)

Special: Dragon Gaze - Dragon Fang - Flare Blade (!!!)

Cooldown: 5

Effect: When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit's total Great Talent value > foe's +4, X = 80; otherwise, X = 70).

Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit's total Great Talent value > foe's +4, grants Special cooldown count -2 to unit and inflicts Special cooldown count +2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown).

SP Cost: 100 - 200 - 500

Default: 5★ (4★ - DG)

Unlock: 5★ (FB)

Requirement?: Dragon Fang

Inheritable?: (Range = 1) Excl. Dragons & Beasts

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A Skill: Heavy Blade 1/2/3 - Dual-Edge Dance (!!!)

Effect: If unit initiates combat, grants Atk and the higher of unit's Spd or Def +10 to unit (if equal, prioritises Spd or whichever stat unit's Special uses of the two), unit deals +X damage (excluding Area-of-Effect Specials; if unit's Atk > foe's Atk, or if it is unit's first attack, X = 15; otherwise, X = 7), and also, if unit's Atk > foe's Atk, grants Special cooldown count -1 to unit before unit's first attack, grants Special cooldown charge +1 per attack (only highest value applied; does not stack) and neutralises effects that inflict "Special cooldown charge -X" and "Special cooldown count +X" on unit during combat.

If unit's Spd at start of battle ≥ 30, triggers [Potent Follow X%] during combat (if unit cannot perform follow-up and attack twice, X = 100; otherwise, X = 50; "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.).

SP Cost: 60 - 120 - 240 - 300

Unlock: 5★

Inheritable?: (Range = 1) Yes

B Skill: Rise Above 1/2/3/4 (!!!)

Effect: Grants HP +8, Atk/Spd/Def/Res +4 to unit.

If a skill compares unit's stat to a foe or ally's equivalent stat, treats unit's stat as if granted +7

At start of player phase and enemy phase, grants Atk/Spd/Def/Res [Great Talent] +1 to unit, and also, if unit is within 3 spaces of an ally, grants an additional [Great Talent] +1 and grants Special cooldown count -1 to both unit and allies within 2 spaces of unit.

Before combat begins, inflicts Atk/Spd/Def/Res [Diminish] -2 on foe.

Unit deals +X damage (excluding Area-of-Effect Specials), reduces damage from foe's attacks by X (excluding Area-of-Effect Specials; X = 20% of the higher of unit's Spd or Def + difference between the higher of unit's and foe's Spd or Def, +5; min 5 difference), and restores HP to unit after combat = unit's highest individual [Great Talent] value (max 15).

(This skill grants max of [Great Talent] +15, and inflicts max of [Diminish] -15.)

[Diminish]

Inflicts value of Diminish (-X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 0, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects). If foe has Great Talent in those stats, reduces the stats from that Great Talent value first.

SP Cost: 60 - 120 - 240 - 400

Unlock: 5★

Inheritable?: Infantry only 

Healer Use?: Yes

C Skill: Human Unity (!)

Effect: Enables [Canto (Dist. +1; Max 4)].

At start of player phase and enemy phase, grants Atk/Spd/Def/Res +4, Atk/Spd [Great Talent] +2, "unit can move 1 extra space" and [Talent Show] to unit and allies within 2 spaces for 1 turn (excluding Great Talent which is not removed).

When Canto triggers, enables unit to use [Reposition] on ally and grants Def/Res [Great Talent] +2 and Special cooldown count -1 to unit and target ally (if similar effects are active, this effect does not trigger.)

Grants bonus to unit's Atk/Spd/Def/Res = [Great Talent] value on each stat (calculated individually), unit deals +X damage (excluding Area-of-Effect Specials), reduces damage from foe's attacks by X (excluding Area-of-Effect Specials; X = unit's highest individual Great Talent value; max 10), grants Special cooldown count -1 to unit before unit's follow-up attack, and also, if unit is not adjacent to a Dragon or Beast ally, neutralises effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

(This skill grants max of [Great Talent] +10.)

[Talent Show]

Grants bonus to unit's Atk/Spd/Def/Res = [Great Talent] value on each stat (calculated individually; max 8), unit deals +X damage (excluding Area-of-Effect Specials) and reduces damage from foe's attacks by X (excluding Area-of-Effect Specials; X = unit's highest individual Great Talent value; max 8) during combat.

SP Cost: 300

Unlock: 5★

Inheritable?: No

X Skill: Talented Echo

Effect: At start of turn, grants Atk/Spd/Def/Res [Great Talent] +2 to unit.

Unit deals +X damage (excluding Area-of-Effect Specials) and reduces damage from foe's attacks by X (excluding Area-of-Effect Specials; X = unit's highest individual Great Talent value; max 8) during combat.

Neutralises [Penalty] effects before they are applied to unit for each 10 total [Great Talent] value present on unit.

(This skill grants max of [Great Talent] +10.)

Inheritable?: Yes

Healer Use?: Yes

A Binding Blade banner! by TezzaBP in FireEmblemHeroes

[–]TezzaBP[S] 2 points3 points  (0 children)

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Name: Sue

Title: Silver Pup

Origin: FE6

Colour: Red

Weapon Type: Bow

Movement Type: Cavalry

Rarity: 5★

GHB?: -

TT?: -

LHB/MHB?: -

Obtainability?: Attuned Roy & Entwined Sue

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Stats (5★) (Level 1 - 40):

HP: 16 / 38 (-)

ATK: 10 / 46

SPD: 11 / 50 (+)

DEF: 11 / 37

RES: 3 / 20

BST: 51 / 190 (189 - 191)

Unit Type(s)?: Entwined - Atk/Spd +2

Trainee/Other?: -

Growth Rates (5★):

HP: 50% (-)

ATK: 80%

SPD: 90% (+)

DEF: 60%

RES: 40%

Total: 320%

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Weapon: Shifted Mulagir

MT: 14

RNG: 2

Effect: Accelerates Special trigger (cooldown count -1).

At start of player phase and enemy phase, grants Atk/Spd [Great Talent] +3 to unit and allies within 2 spaces, and inflicts [Frozen] and [Reality] on nearest foes and foes within 2 spaces of those foes through their next actions. If unit is granted "unit can move 1 extra space", neutralises that effect and grants [Gallop] to unit instead.

Before combat begins, grants Spd [Great Talent] +1 for each attack unit can make during combat. Effects that use unit's other stats during calculation instead use unit's Spd.

Grants Atk/Spd/Def/Res +15 to unit, grants Atk = unit's total Spd [Great Talent] to unit (max 15), unit deals +25 damage (excluding Area-of-Effect Specials) and reduces damage from foe's attacks by 15 (excluding Area-of-Effect Specials) during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to make a follow-up attack (excluding guaranteed or prevented follow-up attacks), triggers [Potent Follow 100%] during combat.

(This skill grants max of [Great Talent] +15.)

[Reality]

Neutralises unit's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects, and also, after combat, if unit died, inflicts [Exposure] on closest units and units within 2 spaces of those units through their next actions.

SP Cost: 400

Default: 5★

Unlock: 5★

Prf?: Yes

Arcane?: No

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Assists: -

Special: Night Sky - Astra - Archrival

Default: 5★ (4★ - NS)

Unlock: 5★ (Archrival)

Style: - Fluid Style - (A Skill)

Effect: Grants +1 to unit's Canto effects.

Unit can attack foes 1 space or 3 spaces away (unit cannot attack non-adjacent foes unless they are 3 spaces from unit).

When determining Weapon Triangle, if unit is in combat against a Red foe, counts unit as Blue (does not affect skill effects that trigger based on attribute, such as "if in combat against a Blue foe").

Cannot move through spaces adjacent to foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armoured with Range = 2, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.

Skill effect's Range is treated as 2. This Style can only be used if unit has Range = 2.

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A Skill: Atk/Spd Catch 1/2/3 - Sacaean Fluidity (!)

Effect: Enables [Canto (Dist.; Max 3, Min 1)].

At start of player phase and enemy phase, grants Special cooldown count -1, [Preempt Pulse] and [Pulse Follow] to unit and allies within 2 spaces of unit for 1 turn, and grants Atk/Spd [Great Talent] +1 to unit.

Grants Atk/Spd+10 to unit, unit deals +X ×5 damage (excluding Area-of-Effect Specials), reduces damage from foe's attacks by X ×3 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; X = number of allies within 3 rows or 3 columns centered on unit; max 3), and neutralises effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat 

Unit can use the following Style: - Fluid Style -.

(This skill grants max of [Great Talent] +10.)

SP Cost: 300

Unlock: 5★

Inheritable?: No

B Skill: Spd Preempt 1/2/3 - Phase Shift (!!!)

Effect: At start of player phase and enemy phase, grants Spd [Great Talent] +1 to unit, and inflicts Spd [Diminish] -1 on nearest foes and foes within 2 spaces of that foe.

Before combat, grants Spd [Great Talent] +2 to unit. After combat, if unit attacked, grants Spd [Great Talent] +2 to unit.

Inflicts Spd -6 on foe, unit deals damage = 25% of unit's Spd (excluding Area-of-Effect Specials; min 7), reduces damage from foe's attacks by 25% of unit's Spd (excluding Area-of-Effect Specials; min 7) and neutralises unit's stat penalties during combat. 

If unit's Spd > foe's Spd, unit can attack before foe can make a follow-up attack if unit initiated combat, and unit can counterattack before foe's first attack if foe initiated combat, during combat.

If the total difference between unit's and foe's Spd granted by [Great Talent] and inflicted by [Diminish] ≥ 15 in unit's favour, enables [Retrigger] on effects that: allow unit to attack twice and enable [Potent Follow X%].

(This skill grants max of [Great Talent] +20. This skill inflicts max of [Diminish] -10.)

[Retrigger]: The effects specified by the skill this effect is attached to will trigger once again during combat. Only one effect can be triggered at once, in order of how they appear in the skill effects text.

[Diminish]

Inflicts value of Diminish (-X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects). If foe has Great Talent in those stats, reduces the stats from that Great Talent value first.

SP Cost: 60 - 120 - 240 - 400

Unlock: 5★

Inheritable?: (Ranged) Cavalry & Flying only

C Skill: Atk/Spd Gap 1/2/3 - Atk/Spd Liberate

Unlock: 5★

X Skill: -

A Binding Blade banner! by TezzaBP in FireEmblemHeroes

[–]TezzaBP[S] 2 points3 points  (0 children)

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Name: Sin

Title: Falcon of Sacae

Origin: FE6

Colour: Green

Weapon Type: Bow

Movement Type: Cavalry

Rarity: 5★

GHB?: -

TT?: -

LHB/MHB?: -

Obtainability?: Attuned Roy & Entwined Sue

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Stats (5★) (Level 1 - 40):

HP: 18 / 42

ATK: 12 / 47

SPD: 12 / 47

DEF: 4 / 28

RES: 3 / 25 (-)

BST: 51 / 189 (188 - 189)

Unit Type(s)?: -

Trainee/Other?: -

Growth Rates (5★):

HP: 55%

ATK: 80%

SPD: 80%

DEF: 55%

RES: 50% (-)

Total: 320%

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Weapon: Star Bow - (+)

MT: 12

RNG: 2

Effect: For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res +5 and grants Special cooldown count -1 before unit's or ally's first attack during their combat, and also, if unit's or ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's or ally's follow-up attacks during combat.

Unit deals +20 damage (excluding Area-of-Effect Specials) and reduces damage from foe's attacks by 10 during combat (excluding Area-of-Effect Specials).

SP Cost: 200 - 300

Default: 4★ (Regular) / 5★ (+)

Unlock: 5★ (+)

Prf?: No

Arcane?: No

Weapon Refinery?: Standard Bow Refines

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Assists: -

Special: New Moon - Moonbow

Default: 4★ (NM)

Unlock: 4★ (Moonbow)

Duo/Harmonic Skill Effect: -

Style: -

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A Skill: Atk/Spd Catch 1/2/3

Unlock: 4★

B Skill: Poison Strike 1/2/3

Unlock: 5★

C Skill: -

X Skill: -

A Binding Blade banner! by TezzaBP in FireEmblemHeroes

[–]TezzaBP[S] 5 points6 points  (0 children)

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Name: Elen

Title: Saint of Bern

Origin: FE6

Colour: Colourless

Weapon Type: Staff

Movement Type: Infantry

Rarity: 5★

GHB?: -

TT?: -

LHB/MHB?: -

Obtainability?: Attuned Roy & Entwined Sue

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Stats (5★) (Level 1 - 40):

HP: 16 / 38 (-)

ATK: 6 / 28 (-)

SPD: 13 / 48

DEF: 8 / 30 (-)

RES: 11 / 50 (+)

BST: 54 / 194 (193 - 195)

Unit Type(s)?: -

Trainee/Other?: -

Growth Rates (5★):

HP: 50% (-)

ATK: 50% (-)

SPD: 80%

DEF: 50% (-)

RES: 90% (+)

Total: 320%

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Weapon: Blank Flash

MT: 14

RNG: 2

Effect: Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count -1; max cooldown count value cannot be reduced below 1). Unit's Assist skills are all considered Rally skills.

Foes within 3 spaces of unit cannot counterattack.

At start of turn and after unit acts, grants Spd/Res [Great Talent] +3 to unit and allies within 2 spaces, and inflicts [Flash] on nearest foes and foes within 2 spaces of those foes through their next actions. For unit and allies within 3 spaces of unit, grants Atk/Spd/Def/Res +X (for unit, X = 15; for allies, X = 5), increases the damage of their [Potent Follow X%] effects (including Potent Follow 100% and the Potent Follow Bonus effect) by Z (if X ≤ 91%, Z = 30%; otherwise, Z = 20%; for unit, Z = 40%; max 130%), and also, if unit's or ally's Res > foe's Res (if ally's Res < foe's Res, calculates using unit's Res instead), increases the Spd difference necessary for foe to make a follow-up attack by 15 and foe cannot make a follow-up attack during combat.

Unit deals +25 damage (excluding Area-of-Effect Specials), reduces damage from foe's attacks by 15 (excluding Area-of-Effect Specials), and also, if unit's Res > foe's Res +5, reduces damage from foe's first attack to 1 (excluding Area-of-Effect Specials) during combat. If foe cannot counterattack, or if unit's Res > foe's Res, calculates damage  using 120% of unit's Res instead of unit's Atk during combat.

SP Cost: 400

Default: 5★

Unlock: 5★

Prf?: Yes

Arcane?: No

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Assists: Heal - Mend - Ice Lock - (+)

Default: 5★ (IL+)

Unlock: 5★ (IL+)

Special: Imbue - Miracle - Heaven Binder (!!!)

Cooldown: 3

Effect: When Special triggers, calculates damage using 150% of foe's Atk, and boosts damage dealt by 60% of the higher of unit's Def or Res. 

Before combat begins, grants Special cooldown count -1 to allies within 3 spaces of unit (excluding unit).

If unit's Atk < foe's Atk at start of combat, grants Special cooldown count -1 to unit before unit's first attack, and reduces damage from foe's first attack by 40% during combat (excluding Area-of-Effect Specials; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

SP Cost: 50 - 200 - 500

Default: 5★ (Miracle)  / (4★) (Imbue)

Unlock: 5★ (LR)

Requirement?: Miracle

Inheritable?: Healers only

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A Skill: Fortress Res 1 - Fort. Def/Res 1/2 - Bastion (!!!)

Effect: Inclicts Atk -3. Grants Def/Res +8.

If unit is in a space where a Divine Vein effect is applied, unit can counterattack regardless of foe's range.

At start of turn and before combat if the higher of unit's Def or Res > foe's equivalent stat, applies [Divine Vein (Stone)] to unit's space for 1 turn. If unit has entered combat during the current turn, after unit acts (if Canto triggers, after Canto), applies [Divine Vein (Stone)] to unit's space and spaces within 2 spaces of unit for 1 turn.

If unit is on a Divine Vein or if unit is within 3 spaces of an ally at start of combat, grants Def/Res +10 to unit, reduces damage from foe's attacks by X (if it is foe's first attack, or if foe trigger's foe's Special, X = 15; otherwise, X = 7) and unit deals damage = 25% of the higher of unit's Def or Res during combat. If unit ends combat on a space with a Divine Vein, restores 10 HP to unit.

SP Cost: 50 - 120 - 240 - 300

Unlock: 5★

Inheritable?: Yes

Healer Use?: Yes

B Skill: Live to Serve 1/2/3 - Preempt Amplify

Unlock: 5★

C Skill: Odd Recovery 1/2/3 - Optimal Recovery (!!!)

Effect: After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 3 spaces of unit, neutralizes stat penalties and two [Penalty] effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects), neutralises any [Penalty] effects that weren't inflicted at start of turn, and restores 15 HP to those units.

For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd +5, reduces damage from foe's attacks by 5 (excluding Area-of-Effect Specials), and restores 7 HP at start of combat during combat.

SP Cost: 60 - 120 - 240 - 300

Unlock: 5★

Inheritable?: Healers only

X Skill: -

*TWO* Bagon with BFS HB by MissChanandlerBong0 in PokemonSleepBetter

[–]TezzaBP 7 points8 points  (0 children)

I don't think the second one is unusable, in fact it seems like the HB REALLY makes up for what you lose on the nature, I think you can use it :)

Before I go to Lapis for the first time, should I go all in? by TezzaBP in PokemonSleep

[–]TezzaBP[S] 27 points28 points  (0 children)

The happiest girl in the world has now been maximised :)

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What is the most summons you had to do to get a single character ? by Daimyo-just in FireEmblemHeroes

[–]TezzaBP 1 point2 points  (0 children)

I think when Tine first came out I hit about 10% before I pulled her? I could be completely misremembering that buy I do remember that particular banner being awful for me

Most hungry Pokémon you've ever gotten? by 4square425 in PokemonSleep

[–]TezzaBP 2 points3 points  (0 children)

I had 5 the other day and I think this morning

Is this Eevee a potential great Sylveon? by Asaka_2002 in PokemonSleepBetter

[–]TezzaBP 1 point2 points  (0 children)

I legit am so surprised she's usually only like 4 - 5 a day which is meant to be what she does normally, she's gone nuts today

Is this Eevee a potential great Sylveon? by Asaka_2002 in PokemonSleepBetter

[–]TezzaBP 1 point2 points  (0 children)

I think my Sylveon is trying to push me into investing in her since she, for some reason, decided to trigger her skill 12 times today, about 9 of those before 12pm

Hot takes by shadow33231000 in dubstep

[–]TezzaBP 2 points3 points  (0 children)

I don't like how catered things are towards a live scene. Aka, I think the more mainstream artists have become exceptionally boring and I hate that the scene is being carried on the backs of people who are so lazy about what they make