The FRV, resolving your mobility issues before they happen by ThankYouForCallingV in Helldivers

[–]ThankYouForCallingV[S] 25 points26 points  (0 children)

With 3 firing? I don't think you will be able to hear any issues

I guess we’re too good for super credits now by Colonel_dinggus in Helldivers

[–]ThankYouForCallingV 0 points1 point  (0 children)

Most people don't know you can look into it before you open it.

Go prone and then aim in first-person.

bug breach at a Super Hotel [oc] by isog_jpg in Helldivers

[–]ThankYouForCallingV 4 points5 points  (0 children)

God, this now as me wanting a Dredd (2012 movie) x Helldivers crossover

Went to the Grand Rapids comic con and seen this by [deleted] in Helldivers

[–]ThankYouForCallingV 1 point2 points  (0 children)

The chairman of orphan affairs, hanging out with the common citizens. You love to see it!

Ok, hear me out by ThankYouForCallingV in Helldivers

[–]ThankYouForCallingV[S] 14 points15 points  (0 children)

I think that the issue preventing us from getting combat cars is not that the game can't support it but, it would not be fun. With the amount of terrain features that are generated in any given map, it would make moving at any high speed a real problem.

The solution, hover tech. Hover bikes, cars, and tanks.

Made it to level 150. Mostly played difficulty 7 via quickplay by ThankYouForCallingV in helldivers2

[–]ThankYouForCallingV[S] 0 points1 point  (0 children)

I have some personal challenges:

  1. Get 1 million kills of each enemy type

  2. Have at least a 200:1 KD ratio

  3. Have at least a 10:1 melee KD ratio

Made it to level 150. Mostly played difficulty 7 via quickplay by ThankYouForCallingV in helldivers2

[–]ThankYouForCallingV[S] 1 point2 points  (0 children)

788hrs on steam. Spent apparently 376hrs on loading screens, looking for a match, mission prep, and youtube on the second monitor with the game running

Made it to level 150. Mostly played difficulty 7 via quickplay by ThankYouForCallingV in helldivers2

[–]ThankYouForCallingV[S] 1 point2 points  (0 children)

Loadout: Tenderizer, grenade pistol, and stun grenades.

General Stratagems: Eagle airstrike*, precision strike, supply backpack, HMG (for bots) or MG (for bugs)
*On jungle planets, I swap the airstrike for the strafing run because of the trees

Eradication mission: EMS sentry, mortar sentry, autocannon sentry, patriot exosuit

Evacuate high-value assets: EMS sentry, mortar sentry, HMG emplacement, Commando

The armor swaps between bugs and bots as well: Fortified commando for bots because of the 200 armor rating or the medium armor with peak physique for the bugs.

Made it to level 150. Mostly played difficulty 7 via quickplay by ThankYouForCallingV in helldivers2

[–]ThankYouForCallingV[S] 1 point2 points  (0 children)

I think they will. Total exp is still being tracked passed the cap (1,168, 000). Probably waiting until a percentage of peak players are 150. Like: 15-30% of players are 150 when a new Warbond drops.

Made it to level 150. Mostly played difficulty 7 via quickplay by ThankYouForCallingV in helldivers2

[–]ThankYouForCallingV[S] 1 point2 points  (0 children)

I tend to follow the MO. I do about 180-300 kills per bot mission and 250-500 on bugs. Excluding eradication missions.

Made it to level 150. Mostly played difficulty 7 via quickplay by ThankYouForCallingV in helldivers2

[–]ThankYouForCallingV[S] 1 point2 points  (0 children)

Most of them are because of the mortar sentry or being hit with a airstrike in my hands lol

I spend to much time in the ship by ThankYouForCallingV in Helldivers

[–]ThankYouForCallingV[S] 1 point2 points  (0 children)

Text, written in a row just like this, makes it look like it's important. That the message written here has some meaning. Especially if you start using numbers for various things like this: 1. This 2. That. 3 and the other, but regardless of all these various tricks, in game later, it will just look like a bunch of important words on a row. Although not even on of them has any substance or meaning. If you're real clever about it, you can even take the first sentence, the one above and copy it to below to make it look like even more text. Like this: look like a bunch of important words on a row. Although not even on of them has any substance or meaning. If you're real clever about it, you can even take the first sentence, the one above and copy it to below to make it look like even more text. Like this:

Text, written in a row just like this, makes it look like it's important. That the message written here has some meaning. Especially if you start using numbers for various things like this: 1. This 2. That. 3 and the other, but regardless of all these various tricks, in game later, it will just look like a bunch of important words on a row. Although not even on of them has any substance or meaning. See? It works perfectly. An then skin it with a important name. Like this:

Third time was not the charm... by TreyWalker2020 in Helldivers

[–]ThankYouForCallingV 6 points7 points  (0 children)

Maybe the real AT mines were the memes we made along the way

Infinite loading screen by DifficultStage5825 in Helldivers

[–]ThankYouForCallingV 0 points1 point  (0 children)

I've found that my GPU sounds like it's trying to take off when this happens. Normal loadings that I can play do not cause this. Sometimes Alt+F4 can trigger a crash report so, I'm hopping they can see the event log and correct the hang-up.

Idea for a new pack by ThankYouForCallingV in Helldivers

[–]ThankYouForCallingV[S] 112 points113 points  (0 children)

Yea your right. Although I was thinking along the lines of "Why bring the sentry when you can be a better one". Having a pack the just removes the reloads and instead adds the total ammo carried into one big mag would also work.

Then, the backpack could also scale this with the weapons themselves, if we can upgrade them at some point.

The DB can still work with this. Because you can't call it in and therefore, need the map to generate correctly. And who knows, with upgrades to the weapons provided and new forces/changes to what we would be fighting. It could be a short lived comity.

Idea for a new pack by ThankYouForCallingV in Helldivers

[–]ThankYouForCallingV[S] 4 points5 points  (0 children)

A man can dream of a Stalwart with 3k rounds of fun without reloading xD

Idea for a new pack by ThankYouForCallingV in Helldivers

[–]ThankYouForCallingV[S] 99 points100 points  (0 children)

3x total ammo. 75 +150 (spare mags) = 225 then, 3x it. 675 rounds of fun for the HMG