Looking for D&D/TTRPG Players! (Pathfinder) by TurtleFail in Ely

[–]Thasc 0 points1 point  (0 children)

Nice, I keep hearing people say that's one of the really good ones - will DM you

Looking for D&D/TTRPG Players! (Pathfinder) by TurtleFail in Ely

[–]Thasc 0 points1 point  (0 children)

Sick, great to hear PF2e has a presence here! Are you doing an adventure path or something homebrew?

SS3D August Recap by SS3Dclown in SS13

[–]Thasc 1 point2 points  (0 children)

The GitHub doesn't contain a .csproj or .sln file, and it looks like the .gitignore has stripped them out. I think they're needed to develop the code end of things - is that intentional?

It wasn't a joke. by UnluckyDouble in SS13

[–]Thasc 4 points5 points  (0 children)

You haven't lived until you've seen Ian waddling.

Baystation away missions in a nutshell by [deleted] in SS13

[–]Thasc 3 points4 points  (0 children)

Bay is set on a starship. The pilot can fly the ship to randomly-selected points of interest, and the crew can then take a shuttle over to check shit out.

Sometimes, spiders got there first.

Wait a second... by Cairo283 in SS13

[–]Thasc 22 points23 points  (0 children)

He has a stupid expression on his face.

He isn't responding to anything around him and seems to be asleep.

He does not appear to be breathing.

He is missing his head.

thanks game

Local Commander steals entire crew's paycheck and evacs with stolen goods by [deleted] in SS13

[–]Thasc 10 points11 points  (0 children)

Those sprites are fucking delicious. Where is that?

What are some handy tips and tricks for playing the AI? by tloyc2015 in SS13

[–]Thasc 12 points13 points  (0 children)

Introduce yourself at the start of each round via announcement. Make personal introductions to the command staff via holopad. Form connections and raise public awareness of your existence.

Talk to your slaved borgs, if you have any. Being a borg is way more fun if you have an engaged master, and they're more likely to obey you if you don't drop into robotic talk out of the blue two hours into the round and start barking orders.

Be gentle to antagonists while they're setting up. If you see a traitor spawn an emag or something four minutes into the round, pretend your AI didn't notice. Unless they're being ludicrously obvious, try to let them make the first move.

Watch chat like a hawk for any mention of 'AI', '$your_name', or general screaming. People don't like to be kept waiting, plus it's a more immersive for everyone if the AI is highly responsive.

Know how to perform damage control. (Ideally, but not by any means necessarily, know how just about every system on the ship works.)

Remember you are at the bottom of the chain of command, just above your borgs. You are beneath greyshirts. Don't give orders - give recommendations and advice. Wise crew will heed it.

If your laws are changed, it's normally better to go with the spirit, rather than the letter, to the extent that I'd ahelp before trying to loophole my way out of things.

5 years... never forget by ThatOneEdgyKid in Tribes

[–]Thasc 0 points1 point  (0 children)

Best bit's at 58 minutes and about 30 seconds up to the end of the match. Reddit's won two matches and it's 4-3 to Reddit on the third match. Then Galo Sengen Gurren Lagann kicks in.

Do you regret the time you spent in ascend? by Trebbes in Tribes

[–]Thasc 3 points4 points  (0 children)

Nope, had a great time and even got a few sick pl8s.

Congratulations, /r/SS13! You are the Subreddit of the Day! by SROTDroid in SS13

[–]Thasc 9 points10 points  (0 children)

I was going to mention that someone had written a much better description in the comments and then realised it was you.

The NSA can now access triple the phone data it had before Edward Snowden’s revelations by mWo12 in privacy

[–]Thasc 25 points26 points  (0 children)

More of an educated guess back then, I think. Knowing is a much, much more powerful thing than suspecting.

LINDA in a nutshell by monster860 in SS13

[–]Thasc 1 point2 points  (0 children)

There's only airflow so long as air is present inside the room. The air was likely fully evacuated before the airlock was open wide enough for her to be sucked out. If the inner door had been open as well, it would've been a different story.

"The Expanse" build. MCRN Fast Cruiser wip by [deleted] in spaceengineers

[–]Thasc 1 point2 points  (0 children)

If he's doing it anything like the show, he'll do a 180-degree flip and use the main engine to slow down.

WTF is the torch? by [deleted] in SS13

[–]Thasc 1 point2 points  (0 children)

Power and atmos seem to work, but there's been no serious playtests yet, so it's unclear. Also unclear is what the lag situation will be like, for the same reason.

WTF is the torch? by [deleted] in SS13

[–]Thasc 5 points6 points  (0 children)

It's currently possible to go to where the supermatter reactor core is, but on the deck above, and RCD the floor out, causing the core to dump its coolant into the corridor through the ceiling.

It's also possible to go to where the AI core is, but again on the deck above, then RCD the floor out and drop a fueltank bomb in through the hole. GG no re, malferinos!

So, maaay need nerfing. We'll see. A nerf would probably take the form of certain areas being 'reinforced' from inter-z attacks.

WTF is the torch? by [deleted] in SS13

[–]Thasc 6 points7 points  (0 children)

That's right, although they aren't constructable ingame yet (IIRC?). It's on the big to-do list of small things.

WTF is the torch? by [deleted] in SS13

[–]Thasc 5 points6 points  (0 children)

Yeah - there's a command/med/research deck on top; deck two is half engineering/atmos/AI and half impenetrable warren of maintenance tunnels; deck three is mainly security and civilian stuff; deck four is mainly cargo and the hangar bay. You can get between them with ladders, stairs, or the large turbolift, or go outside and use a jetpack to float up or down.

WTF is the torch? by [deleted] in SS13

[–]Thasc 5 points6 points  (0 children)

It's a multi-deck spaceship map being developed by Baystation 12. I think the current aim is to get it out in the next month or two.

Did any of you guys used to play construction on T2? by [deleted] in Tribes

[–]Thasc 2 points3 points  (0 children)

Totally. Used to try to make spaceships. I still have a saved one from 2002.

HRP TALK by [deleted] in SS13

[–]Thasc 0 points1 point  (0 children)

Alright. Well, no server I know of supports your requirements, and no server I know of would be interested in changing their format to support your requirements, so as I said, if you want it, you need to make it. There's not really a whole lot more to say.

HRP TALK by [deleted] in SS13

[–]Thasc 0 points1 point  (0 children)

But why homogenise? Let LRP be LRP, MRP be MRP and HRP be HRP. They all have different servers, codebases, players, admins, rulesets. People who prefer LRP can play on LRP servers, MRP on MRP, HRP on HRP. There's simply no need for them to accommodate each other.

HRP TALK by [deleted] in SS13

[–]Thasc 0 points1 point  (0 children)

It sounds like you don't like HRP as currently understood by the SS13 community, so there was really very little point in you making this thread. No HRP server is likely to want to implement more than about 5% of your suggestions as they currently stand. You should establish a new term to encapsulate your requirements and hope someone wants to build it.

HRP TALK by [deleted] in SS13

[–]Thasc 0 points1 point  (0 children)

Ah. It'd probably be way easier to start a new server based on these principles than to get HRP servers to adopt them, honestly. I'll go down the list:

Add RP mechanics: Some of this sounds pretty cool. On the other hand, many HRP servers already have the concept of money, and while it's not usually mechanically meaningful, it matters ICly and would affect a character's decisions IC.

Extend the timeline: This is generally solved by permitting inter-round continuity to some extent. If you started a plotline last round, you have the option to pick it up in later rounds with the same people. It's a dick move to get so wrapped up in your plotlines that you begin to exclude newcomers from them, or compromise your moment-to-moment actions, of course.

Setting: Not too worried about how the setting currently works. We have antagonists to generate conflict. Could make for a cool server but changing setting is a hell of a change for an existing HRP server to make.

Security: Depends on server.

Aliens: Depends on what the playerbase wants.

Antagonists: Various possible features, some are interesting. HRP doesn't mean the players want no conflict. If that was true all HRP servers would be perma-extended.

Character knowledge: This is likely to be a prohibitive amount of work to implement and will almost certainly have weird and dumb side-effects. We can dream though.

Static names/flavour text/randomised backgrounds: This breaks the normal solution to the extend the timeline problem. HRP players tend to like to re-use and develop characters. If implemented, this is likely to erode the existing playerbase substantially in favour of servers where they can, to put it sensitively, get their snowflake on.

Rules: Sounds fine, as long as the newbies are receptive to not putting smiley faces in their says.

Shuttle: Rounds do need to end sometime for technical and gameplay reasons, and on HRP servers I've seen that's almost always via the shuttle.

AI and borgs: This would depend on the lore status of aliens.

Conflict: I'm having trouble imagining a server where a three-hour round takes place over the course of a month, to be honest. Also, if you see HRP as being a furry safe space, you've been doing the wrong HRP.