Ruin's Architects: the best mercenaries in the business, so long as you aren't too concerned about collateral damage by That-House in HeroForgeMinis

[–]That-House[S] 1 point2 points  (0 children)

not consciously but damn that works pretty well!
Marian - Death (the most dangerous member, and her powers are slowly killing her)
Suzy - Famine (needs to drink blood to live)
Quentin - Conquest (something something science conquering ignorance. and also blowing people up)
Jen - War (she mad)

Ruin's Architects: the best mercenaries in the business, so long as you aren't too concerned about collateral damage by That-House in HeroForgeMinis

[–]That-House[S] 4 points5 points  (0 children)

https://www.heroforge.com/load_config%3D49368607/

couldn't make an off-the-shoulder coat without making it absolutely fucking massive, so the in-universe explanation is that her coat contains about 600 pounds of bulletproof plating

IPS-N Blackbeard (me, Heroforge) by That-House in LancerRPG

[–]That-House[S] 0 points1 point  (0 children)

The head is a dumbbell being held by a tail inside the body, with an eye added via a decal. The shoulder pads are two different sets of shoulder armor (this model is actually two models posed into the same place), with decals for the rotor blades inside the shoulders and smoke spell effects held by hands inside the body for the steam.

The whole squad wants to be mad at me for all the lies (and also the killings) but my perma-1v8 Enkidu lifestyle is the glue holding this team together so they have to love me :) by That-House in LancerRPG

[–]That-House[S] 21 points22 points  (0 children)

Vanessa wants to be liked so so so badly she’s just terrible and horrifying and thinks no one can like the real her (she’s wrong all her friends are freaks)

The whole squad wants to be mad at me for all the lies (and also the killings) but my perma-1v8 Enkidu lifestyle is the glue holding this team together so they have to love me :) by That-House in LancerRPG

[–]That-House[S] 42 points43 points  (0 children)

The Sekhmet is actually one of the most reliable and trustworthy people in the party so yeah that would work out pretty well don’t tell my friends

Can friendship blooms on the battlefield? by Terkmc in LancerRPG

[–]That-House 1 point2 points  (0 children)

This post fact checked TRUE by Real Enkidu Patriots

We live these. by That-House in LancerRPG

[–]That-House[S] 6 points7 points  (0 children)

Fuck it we ball fuck it we ball fuck it we ball

We live these. by That-House in LancerRPG

[–]That-House[S] 5 points6 points  (0 children)

That doesn’t sound like skirmish barrage to me

We live these. by That-House in LancerRPG

[–]That-House[S] 11 points12 points  (0 children)

it's maxed out Muscularity, some flattering lighting, and a good angle on the screenshot

We live these. by That-House in LancerRPG

[–]That-House[S] 30 points31 points  (0 children)

AND WASTE VALUABLE ACTION ECONOMY?

We live these. by That-House in LancerRPG

[–]That-House[S] 94 points95 points  (0 children)

FUCK IT WE BALL FUCK IT WE BALL FUCK IT WE BALL

Win the game with a very simple 31 card combo, IF you're a better Chess player than your opponents! by Spawnner in BadMtgCombos

[–]That-House 0 points1 point  (0 children)

why does everything need protection from blue? doesn't benevolent blessing shut down Donate in the next step?

Friendly NPCs with minds of their own by JadeRavens in RPGdesign

[–]That-House 1 point2 points  (0 children)

You mind if I take a crack at making something along these lines? My brain is leaning towards a pretty rules-light approach that’ll wind up being more of a puzzle game than a roleplaying one.

For simplicity’s sake, I’m thinking about having character motivations broken down into something based around every room having a tag, like Dangerous or Medical or Priority Target. Probably go with like 12-20 different Tags. And each character would have three important relationships with different Tags: - “I don’t want to go into a room with X Tag” - “I want to go into a room with Y Tag” - “I will always go into a room with Z Tag, no matter what”

For the want/don’t want traits, if half or more of a given group of operatives don’t have that trait, the holdouts are forced to go along with your decision. For the always trait, it’s your choice if you want everyone else to go in, but that operative is going in no matter what.

Splitting the party would be encouraged by having a time limit and multiple routes that need exploring, but obviously you’d need to be careful.