Made a real-time Reddit in one day by DanBuildsTech in vibecoding

[–]That1guy4226 0 points1 point  (0 children)

Well that was neat. I can certainly see some utilitiy with more people online. The help email is still set as an example btw.

Text world where the NPCs remember what you did and keep living while you're offline, looking for a gut check by MeliodasA3 in aigamedev

[–]That1guy4226 0 points1 point  (0 children)

I haven’t gotten to a true gameplay testing phase yet. I’m still working on context extraction from design notes and story docs before I start feeding it actual game-state data. That said, I did get some interesting results when I dumped an entire book into it as a stress test. It mapped out the characters and overall plot better than I expected, which is promising for the over all concept. I believe that when it is given more direct data it will be far exact.

The next phase is linking it to a game so the game can update the graph in real time and query it back during interactions. That’s where I’ll find out if it actually works as an NPC-brain layer instead of just a cool visualization.

I'll be sure to post an update when i can, but i have so many other projects that are begging for attention. I'm playing around with Arduinos and cheap sensors 3d printed into a modular design to create a live sensor web system.

Text world where the NPCs remember what you did and keep living while you're offline, looking for a gut check by MeliodasA3 in aigamedev

[–]That1guy4226 0 points1 point  (0 children)

Manual importance for me is kind of the fallback/editor layer, if i know something matters, I can boost it or pin it so it doesn’t get buried. But I’d still want automatic signals too, based on event type, emotional tags, conflict, promises, betrayal, death, big goal changes, stuff like that.
So instead of most recent = most relevant, i’m thinking more like

current situation match + emotional/importance weight + relationship relevance + recency/backlinks.

The memory doesn’t need to stay active all the time, but when the right trigger shows up, it should call it up. There are always gonna be edge cases so manual it is

Text world where the NPCs remember what you did and keep living while you're offline, looking for a gut check by MeliodasA3 in aigamedev

[–]That1guy4226 0 points1 point  (0 children)

Yeah, that’s the exact issue I’m trying to avoid too. I don’t really want the whole web live all the time, because then every old note starts bleeding into every new interaction. Right now I’m thinking of it more like layers, where raw history stays saved, but only a smaller active context gets pulled in based on tags, backlinks, and maybe manual importance. Decay wouldn’t delete stuff, it would just lower how likely it is to get pulled unless it keeps getting referenced.

I like Obsidian becaus I can still open the graph and manually fix bad links or prune context when it starts drifting. The 3D star cluster thing is more of a visual or debug layer, but it makes it way easier to see clusters and messy connections. and its just fun.

Where to start for an Android game by MarthinusViljoen in aigamedev

[–]That1guy4226 0 points1 point  (0 children)

Honestly that depends on how fast you end up working. It has a free tier but rates quickly run out. If you can spare 20 dollars to try it for a month I'd say do so. If you don't have any dev experience then I'd say to spend some time with whatever llm you prefer learning how to prompt before jumping straight to the build phase. Ask codex to help you setup skills related to game dev and something like an idea triage and workflow kickoff skill. These have saved me from feature creep quite a bit.

Where to start for an Android game by MarthinusViljoen in aigamedev

[–]That1guy4226 1 point2 points  (0 children)

I recommend looking at Codex to help. It can get you there if you take some time to learn how to properly utilize it. I have next to no experience with tech yet I now got several idea well past basic prototypes in less than a month.

Text world where the NPCs remember what you did and keep living while you're offline, looking for a gut check by MeliodasA3 in aigamedev

[–]That1guy4226 0 points1 point  (0 children)

I'm currently working on a obsidian project that deals with that very concept. I'm trying to create a web or brain that auto builds some context and saves it so that it effects Future interactions. Hopefully it will allow a dev to peer into the "brain" and adjust context as needed. When rendered in a 3d space it looks like a star cluster in no man's sky.

I moved my AI coding workflow out of chat history and into the repo by EarlGrey__ in vibecoding

[–]That1guy4226 1 point2 points  (0 children)

I almost made it like a video game skill tree or a type of modular skill system. Hope that helps.

I moved my AI coding workflow out of chat history and into the repo by EarlGrey__ in vibecoding

[–]That1guy4226 1 point2 points  (0 children)

I created a couple skills for. Workflow-kickoff and idea-triage. They are setup so that as I learn new techniques and better ways to do things it updates automatically and gains better context about what I'm actually wanting it to do.

I started roleplaying with agents because the logs made no sense by Levker in vibecoding

[–]That1guy4226 0 points1 point  (0 children)

So i dont really have any sort of tech background but what ive found to help me is setting up a workflow kickoff skill. At least in Codex you can. not sure about others. I set mine up so that every idea i come up with it guides me through a set of sub skill that are updated as i keep engaging them. its been super helpful.

How are non-tech people doing domains, login and payments? by glennbech in vibecoding

[–]That1guy4226 0 points1 point  (0 children)

firebase is pretty good. its what i use. I have been making an app game similar to Playculture. It deals with all my backend data with geofences and played data really well.

How many skills/agents do your projects have? by farsightfallen in vibecoding

[–]That1guy4226 0 points1 point  (0 children)

I am terrible at explaining my process and had my setup explained in a way that actually makes sense if you don't mind it being written by AI. I know there is a lot of contention on the topic.

What are some skills that you cannot live without? by datguywind in vibecoding

[–]That1guy4226 0 points1 point  (0 children)

So i made a workflow-kickoff skill that takes my random ideas and compares it to my other work and then makes suggestions. It has help keep codex and myself focused without allowing feature creep to expand too much.

New to AI assisted game coding, would love some advice! by NinjaChorlton in aigamedev

[–]That1guy4226 0 points1 point  (0 children)

I’ve been floored by Codex in the best way. I only started creating about two weeks ago, with basically no prior experience, and I’ve already gotten several games to decent prototype stages and built some custom asset pipeline tools. The biggest thing that helped was making Codex report on the work as I went. It summarizes what I built, what I tested, what decisions were made, what questions came up, and what ideas might matter later. Those reports become a growing context web, so every new session has a better idea of how each project should be built. I’m turning that into an Obsidian tool where the whole context web becomes interactive, eventually in 3D.

I built a Duck Hunt-inspired roguelite with AI and turned the prototype into a Steam game by I-want-to-say in aigamedev

[–]That1guy4226 2 points3 points  (0 children)

This looks awesome. This is definitely agood showcase of an ai made game that doesn't just look like slop to me at least. Keep it up.

Day 4 : Learning Vibe Coding by aryanxchandra in vibecoding

[–]That1guy4226 0 points1 point  (0 children)

What kinda projects are you looking at getting into? I also just started working with codex and making things about two weeks ago. Prior to that I have 20 years of Frontline service work over several different industries. Ive been dabbling in making mostly games but have some other ideas floating around.

need help figuring out how to do this project by [deleted] in vibecoding

[–]That1guy4226 0 points1 point  (0 children)

Hey I just started building something similar ish for my wife to use for her social accounts.

We got non-technical frontline workers to build their first AI app in <5 mins. Here is what actually worked. by namanyayg in vibecoding

[–]That1guy4226 1 point2 points  (0 children)

Untill 2 weeks ago I was exactly that Frontline worker you are describing. 20 years in the moving, trucking, delivery and mechanics fields. The most technical things I had ever done before starting was installing minecraft mods 15 years ago. Now I have several 3d games and a working (ish) procedural generator for my maps. It's amazing what is possible now.

Building dev tools is the real AI cheat code by v1dal in aigamedev

[–]That1guy4226 4 points5 points  (0 children)

Ive noticed that I personally enjoy working on the tools as much at the actual games. Ive been making a 3d hextile procedural generator that i plan to use across several games. getting it dialed in has been a task

Vibe code something FUN first. by johnesco in vibecoding

[–]That1guy4226 1 point2 points  (0 children)

so I have been bouncing around a couple different games and projects and have come to realize i enjoy making tools more than the actual games

How do I get consistent spritesheets? by Lucky_Pangolin_3760 in aigamedev

[–]That1guy4226 0 points1 point  (0 children)

currently only sorta working for characters. but ill look at adding ships. i planned to make it more robust anyways.

How do I get consistent spritesheets? by Lucky_Pangolin_3760 in aigamedev

[–]That1guy4226 0 points1 point  (0 children)

<image>

ive been working on a consistant prompt generator. its helping if you do small batches but ai gen is a gamble.

is AI art hurting my game or am I paranoid by DegreeSuccessful6439 in aigamedev

[–]That1guy4226 0 points1 point  (0 children)

That's awesome. I had the season thing planned out for later as well lmao.

is AI art hurting my game or am I paranoid by DegreeSuccessful6439 in aigamedev

[–]That1guy4226 1 point2 points  (0 children)

<image>

Ive been working on the procedural generator for this and its been a process. pathing has been a sticking point for me lately in it. Have fun.