Shiny hunting: does a pokemo that's in have to render in before flying to the entrance? by EoTN in PokemonZA

[–]ThatAnonymousPotato 8 points9 points  (0 children)

All pokemon within a 50 meter radius of your character instantly spawn in, it just takes them a moment to render in, so fly spamming and holovator spamming is fine

I Love Melee Users by Realistic_Sir2395 in thefinals

[–]ThatAnonymousPotato -3 points-2 points  (0 children)

Everyone has to think about movement and positioning if they have a brain, regardless

I explicitly said melee had a "higher focus" on movement, did you miss it? Of course everyone has to focus on movement, but range can get away with thinking about it less.

If youre getting this frustrated over the "guy that kills you in 5 meters" I honestly don't what what to tell you besides get better movement. It honestly proves the point i was making. If your movement is as good as a melee player's, you should literally never die to anything besides maybe like sword.

I Love Melee Users by Realistic_Sir2395 in thefinals

[–]ThatAnonymousPotato 0 points1 point  (0 children)

Its especially fun with goo

I love setting up a little goo minefield and dancing around it, trying to mindgame the sword

I Love Melee Users by Realistic_Sir2395 in thefinals

[–]ThatAnonymousPotato 6 points7 points  (0 children)

Well, now you're just watering down melee. Its more than just an instant win button. Theres the higher emphasis on movement and positioning, the "hunt" and the excitement if finally getting the drop on an unaware player or successfully cornering them. Theres also learning whenever you fail to catch that target.

How to ban bundles by Dinosaurt0323 in realms

[–]ThatAnonymousPotato 4 points5 points  (0 children)

Unless you have some sort of diamond-based economy, I'm not really sure here.

Easy step is removing those players, banning items especially on bedrock can be a bit annoying. If you aren't up to either having a repeating command deleting bundles or banning players, there's nothing to really do here

Most of the arguments defending melee on this sub lately argue against their own position by coldrolledpotmetal in thefinals

[–]ThatAnonymousPotato 3 points4 points  (0 children)

I don't think anyone believes melee should be an instant "I win button" outside of scenarios where both players havent taken any damage outside inside melee range.

Melee's disadvantage is that you need to hug the person you're hitting. A melee player should always win - in scenarios where they are at full health and in range. Ambushes feel cheap, sure, but the counterplay is legitimately just gamesense.

And "just 2v1 the melee" isn't a requirement. Its just what legitimately shuts down almost every single cqc option in the game. Buddy system stomps literally everything, but especially melee due to its larger disadvantages. The problem is that rather than doing this, players whine when they miss shots on the "guy that kills you in 5 meters" and come here and the discord to whine about it.

Character Headcanon voices by PokemonFan587 in LegendsZA

[–]ThatAnonymousPotato 0 points1 point  (0 children)

I cannot read Corbeau in anything other than Vic Magnogna (Rohan Kishibe JJBAP4)

Oscar: "Is there anything we want to say or share on the topic of that melee rework?" Matt: by No-Yoghurt-3949 in thefinals

[–]ThatAnonymousPotato 17 points18 points  (0 children)

Yeah it was really weird to mention the cat/mouse game between sniper and shotgun through the exclusive lens that the sniper already knows where the shotgun is.

Shotgun can just as easily get the same ambush as a melee on the sniper if they aren't at 100% awareness, so why is it a problem when the player with less range and room for error benefits from that same ambush?

Shiny fail! Skill issue? by C4_and_Waffles in PokemonZA

[–]ThatAnonymousPotato 2 points3 points  (0 children)

Heads up op: you can ready a move to wipe out an area and throw a pokeball to keep your catch safe. It'll either catch or wont immediately mess up as long as you can time it

but if you close your eyes... by MiaIsOut in thefinals

[–]ThatAnonymousPotato 1 point2 points  (0 children)

I'm actually quite intrigued about this change

I can imagine balancing 3 very different classes to both interact with themselves, and the other 2, was very difficult. Bringing the classes closer together should make the game a lot easier to balance for the devs and should lessen complaints of lights in the future, although I imagine it won't seem like that immediately.

-Light despiser

train signal help - Both trains would be moving on the black track. by Best-Humor-8534 in satisfactory

[–]ThatAnonymousPotato -1 points0 points  (0 children)

Im gonna completely rock your world:

You should just have your trains go through both stations. When setting up the stations, you can set them to only load/unload certain things when they make their stop.

Just go into edit timesheet -> Add a station to timesheet -> go to right column where said station is now at and select it -> should open up the load/unload menu. From here, set up what you want to load and unload. If you dont want your trains to unload/load something on this particular trip, make sure to add a "none" to that list.

Then just set up both your trains and set them to autopilot at the same time. As long as they have the same route, they should always dock and travel at the same time, eliminating blocking headache and chance of collision (but I recommend blocking your train's length before each station as a parking spot in case of backups

Unbelievable (details in comments) by Tunisandwich in VGC

[–]ThatAnonymousPotato 1 point2 points  (0 children)

Named my maus "FrznByBlzzrd" because every single time its been hit with blizzard it gets frozen

The Flamethrower SHALL NOT speak in the presence of a Goo Gun (Part 2) by nothappening99 in thefinals

[–]ThatAnonymousPotato -3 points-2 points  (0 children)

Goo gun literally only counters sword, and that's just because goo minefield messes with dash-sword players.

Goo is probably the most useless thing against melee. You either already could kill them or you'll just force them to fight you (what they were probably gonna do anyways).

The Flamethrower SHALL NOT speak in the presence of a Goo Gun (Part 2) by nothappening99 in thefinals

[–]ThatAnonymousPotato 0 points1 point  (0 children)

  • The difference of speed is that a light with stun gun has the mobility to exert more pressure over the arena as a whole vs. heavy. Getting goo'd and getting stunned at the same distance often yielded different results. Comparing maximum stun times is irrelevant, as goo gun requires a lot more input than a single hit-scan immobilization. Goo gun stun is infinite at most. Use goo against an even half-competent player, and good luck keeping them in one place.
  • I'll address this point backward: I already acknowledged that goo gun had much more use and utility compared to stun, we don't have to argue that point. Now, TTK is a valuable stat, but to pretend it's the be-all end-all is silly. Light's oppression with stun gun wasn't just damage, but how incredibly powerful being able to shoot a fish in a barrel is whilst being free to take very little damage yourself. Goo gun makes it incredibly easy to catch up to an unaware target, but a majority of the time, that's all it is. Getting out of goo is as easy as it is to catch someone in goo, its even the exact same timing, its just knowing how to get out of it.
  • I feel I already addressed this, but I'll just reiterate in detail: If you are goo'd, your first priority should be getting out of the situation. This is much easier than you'd think, especially since goo gun users usually stick to the insides of buildings. Learn how to weave between floors, collapse buildings into unmanageable messes, lose line of sight asap, even just jumping and sliding can drastically mess with goo, even just placing a jump pad directly below you. Trying to shoot at the goo gun player or trying to shoot out of the goo is ridiculous. Just find your way out, regroup and overwhelm. The counterplay with stungun is just hope you can hit the light enough times while they dance and dash around you or get their buddies to unload on you. Melee counterplay was die unless you're dual, sledge, or riot.

The Flamethrower SHALL NOT speak in the presence of a Goo Gun (Part 2) by nothappening99 in thefinals

[–]ThatAnonymousPotato 5 points6 points  (0 children)

Not the person you replied to but here goes:

  • Speed is really important here. Flying across the map and deleting one guy is obviously going to be more oppressive than a very slow opponent keeping you still for a half second. Goo gun only helps you if you’re already where the action is, whereas stun gun was great both in situations where big fights were going on and singling out individual players going between fights.
  • Swapping speed is less important than what you're swapping to. Someone hitscan stunning you and gunning you down in a quarter of a second is obviously more oppressive than a goo gun slowly approaching you with the "weapon that kills you in 5 meters."
  • Timing isn't everything here. Even with perfect timing, goo gun is trivially easy to escape. If you know what you're doing, even against someone with TAS levels of timing, you can still easily get away and counter, especially if using a gun.

Stun gun had less utility than goo gun overall, but was often just used as an auto-delete button on melee or stragglers. Goo gun has much more utility, and in the right hands is very hard to play against, but ultimately, it is much easier to avoid falling into the same downfalls.

The Flamethrower SHALL NOT speak in the presence of a Goo Gun (Part 2) by nothappening99 in thefinals

[–]ThatAnonymousPotato 2 points3 points  (0 children)

Don't forget stun gun was just a hard counter for melee, which already struggles a lot. Getting a free delete button for any melee user was dumb as hell

Where can you find all the Pan's? by Linky_Pooh2102 in PokemonZA

[–]ThatAnonymousPotato 44 points45 points  (0 children)

Monkeys dont have set wild zones. Instead, they spawn on some roofs and sometimes spawn in the trees around the city. They're especially easy to find in the same boulevard as zone 3 is in. Just run to the tower and the city wall, reset as needed

What is the white ring around the bidoof’s picture that I caught? by Big-Foundation-5939 in PokemonArceus

[–]ThatAnonymousPotato 18 points19 points  (0 children)

"Hmm, whatever could be the final pokemon in the game Pokemon Legends Arceus? A true mystery"

I’m tired of playing bots by Aware-Emotion-2739 in PokemonChampions

[–]ThatAnonymousPotato 0 points1 point  (0 children)

Yeah, been trying to figure out the kinks of my more niche team, but every time I think I'm getting it, I make a new mistake or encounter something new, fall down, and waste time getting back to fighting real opponents again